a8a10b0b89
* First commit - tested with dx11 on windows * Minor changes & adding some comments. * Update hextile.cpp * update some bin files * rename texture * minor comment update * Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot * use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader. * missed pushing texture * update license * Update hextile.cpp * Fix regular tiling * use ktx with mipmaps * minor change to ensure that regular tiling & hextile matches with default tile rate. * minor c Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
14 lines
506 B
Scala
14 lines
506 B
Scala
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
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vec3 v_position : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
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vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
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vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
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vec3 v_tangent : TANGENT = vec3(1.0, 0.0, 0.0);
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vec3 v_bitangent : BINORMAL = vec3(0.0, 1.0, 0.0);
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vec4 v_color0 : COLOR = vec4(1.0, 0.0, 0.0, 1.0);
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vec3 a_position : POSITION;
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vec4 a_normal : NORMAL;
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vec4 a_tangent : TANGENT;
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vec2 a_texcoord0 : TEXCOORD0;
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vec4 a_color0 : COLOR0;
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