bgfx/3rdparty/scintilla/win32/makefile
2015-06-08 17:07:35 -07:00

172 lines
4.4 KiB
Makefile

# Make file for Scintilla on Windows
# Copyright 1998-2010 by Neil Hodgson <neilh@scintilla.org>
# The License.txt file describes the conditions under which this software may be distributed.
# This makefile assumes the MinGW32 version of GCC 4.x is used and changes will
# be needed to use other compilers.
.SUFFIXES: .cxx
ifeq ($(OS),Windows_NT)
DEL = del /q
else
DEL = rm -f
endif
RANLIB ?= ranlib
WINDRES ?= windres
COMPONENT = ../bin/Scintilla.dll
LEXCOMPONENT = ../bin/SciLexer.dll
LEXLIB = Lexers.a
vpath %.h ../src ../include ../lexlib
vpath %.cxx ../src ../lexlib ../lexers
LDFLAGS=-shared -static -Wl,--enable-runtime-pseudo-reloc-v2 -mwindows -Wl,--add-stdcall-alias
LIBS=-lstdc++ -limm32 -lole32 -luuid -loleaut32
# Add -MMD to get dependencies
INCLUDEDIRS=-I ../include -I ../src -I../lexlib
# Check if Direct2D headers are available by trying to compile a file that includes them.
# Most distributions of MinGW32 do not include Direct2D support but MinGW64 does.
ifneq "$(shell g++ -c CheckD2D.cxx 2>&1)" ""
D2DFLAGS=-DDISABLE_D2D
endif
CXXBASEFLAGS=--std=c++0x -Wall -pedantic $(INCLUDEDIRS) -fno-rtti $(D2DFLAGS)
ifdef CXX11_REGEX
REFLAGS=-DCXX11_REGEX
endif
ifdef DEBUG
CXXFLAGS=-DDEBUG -g $(CXXBASEFLAGS)
else
CXXFLAGS=-DNDEBUG -Os $(CXXBASEFLAGS)
STRIPFLAG=-s
endif
.cxx.o:
$(CXX) $(CXXFLAGS) $(REFLAGS) -c $<
ALL: $(COMPONENT) $(LEXCOMPONENT) $(LEXLIB) ScintillaWinS.o
clean:
$(DEL) *.exe *.o *.obj *.dll *.res *.map *.plist
analyze:
clang --analyze -D DISABLE_D2D $(CXXFLAGS) *.cxx ../src/*.cxx ../lexlib/*.cxx ../lexers/*.cxx
deps:
$(CXX) -MM $(CXXFLAGS) *.cxx ../src/*.cxx ../lexlib/*.cxx ../lexers/*.cxx >deps.mak
LEXOBJS:=$(addsuffix .o,$(basename $(notdir $(wildcard ../lexers/Lex*.cxx))))
BASEOBJS = \
AutoComplete.o \
CallTip.o \
CaseConvert.o \
CaseFolder.o \
CellBuffer.o \
CharacterCategory.o \
CharacterSet.o \
CharClassify.o \
ContractionState.o \
Decoration.o \
Document.o \
EditModel.o \
Editor.o \
EditView.o \
KeyMap.o \
Indicator.o \
LineMarker.o \
MarginView.o \
PerLine.o \
PlatWin.o \
PositionCache.o \
PropSetSimple.o \
RESearch.o \
RunStyles.o \
ScintRes.o \
Selection.o \
Style.o \
UniConversion.o \
ViewStyle.o \
XPM.o \
HanjaDic.o
SOBJS = ScintillaWin.o ScintillaBase.o $(BASEOBJS)
$(COMPONENT): $(SOBJS) Scintilla.def
$(CXX) $(LDFLAGS) -o $@ $(STRIPFLAG) $(SOBJS) $(CXXFLAGS) $(LIBS)
LOBJS = \
Accessor.o \
Catalogue.o \
ExternalLexer.o \
LexerBase.o \
LexerModule.o \
LexerSimple.o \
ScintillaWinL.o \
ScintillaBaseL.o \
StyleContext.o \
WordList.o \
$(BASEOBJS) \
$(LEXOBJS)
$(LEXCOMPONENT): $(LOBJS) Scintilla.def
$(CXX) $(LDFLAGS) -o $@ $(STRIPFLAG) $(LOBJS) $(CXXFLAGS) $(LIBS)
$(LEXLIB): $(LEXOBJS)
$(AR) rc $@ $^
$(RANLIB) $@
# Automatically generate dependencies for most files with "make deps"
include deps.mak
# These dependencies are maintained by hand as they do not use the default output name
ScintillaBaseL.o: ScintillaBase.cxx Platform.h \
ILexer.h Scintilla.h SciLexer.h PropSetSimple.h \
SplitVector.h Partitioning.h RunStyles.h \
ContractionState.h CellBuffer.h CallTip.h \
KeyMap.h Indicator.h XPM.h LineMarker.h \
Style.h ViewStyle.h AutoComplete.h \
CharClassify.h Decoration.h Document.h \
Selection.h PositionCache.h EditModel.h Editor.h EditView.h \
ScintillaBase.h LexAccessor.h Accessor.h \
LexerModule.h Catalogue.h CaseFolder.h
ScintillaWinL.o: ScintillaWin.cxx Platform.h \
ILexer.h Scintilla.h SplitVector.h \
Partitioning.h RunStyles.h ContractionState.h \
CellBuffer.h CallTip.h KeyMap.h Indicator.h \
XPM.h LineMarker.h Style.h AutoComplete.h \
ViewStyle.h CharClassify.h Decoration.h \
Document.h Selection.h PositionCache.h \
EditModel.h Editor.h EditView.h ScintillaBase.h UniConversion.h \
LexAccessor.h Accessor.h \
LexerModule.h Catalogue.h CaseConvert.h \
CaseFolder.h
ScintillaWinS.o: ScintillaWin.cxx Platform.h \
ILexer.h Scintilla.h SplitVector.h \
Partitioning.h RunStyles.h ContractionState.h \
CellBuffer.h CallTip.h KeyMap.h Indicator.h \
XPM.h LineMarker.h Style.h AutoComplete.h \
ViewStyle.h CharClassify.h Decoration.h \
Document.h Selection.h PositionCache.h \
EditModel.h Editor.h EditView.h ScintillaBase.h UniConversion.h \
CaseConvert.h CaseFolder.h
ScintillaBaseL.o:
$(CXX) $(CXXFLAGS) -D SCI_LEXER -c $< -o $@
ScintillaWinS.o:
$(CXX) $(CXXFLAGS) -D STATIC_BUILD -c $< -o $@
ScintillaWinL.o:
$(CXX) $(CXXFLAGS) -D SCI_LEXER -c $< -o $@
ScintRes.o: ScintRes.rc
$(WINDRES) ScintRes.rc $@