1523 lines
34 KiB
C++
1523 lines
34 KiB
C++
/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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// This code is based on:
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#include <stdio.h>
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#include <bx/string.h>
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#include <bx/uint32_t.h>
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#include <bgfx.h>
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#include "imgui.h"
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#include "../fpumath.h"
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#include "vs_imgui_color.bin.h"
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#include "fs_imgui_color.bin.h"
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#include "vs_imgui_texture.bin.h"
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#include "fs_imgui_texture.bin.h"
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#define MAX_TEMP_COORDS 100
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#define NUM_CIRCLE_VERTS (8 * 4)
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static const int32_t BUTTON_HEIGHT = 20;
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static const int32_t SLIDER_HEIGHT = 20;
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static const int32_t SLIDER_MARKER_WIDTH = 10;
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static const int32_t CHECK_SIZE = 8;
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static const int32_t DEFAULT_SPACING = 4;
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static const int32_t TEXT_HEIGHT = 8;
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static const int32_t SCROLL_AREA_PADDING = 6;
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static const int32_t INDENT_SIZE = 16;
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static const int32_t AREA_HEADER = 28;
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static const float s_tabStops[4] = {150, 210, 270, 330};
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static void* imguiMalloc(size_t size, void* /*_userptr*/)
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{
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return malloc(size);
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}
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static void imguiFree(void* _ptr, void* /*_userptr*/)
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{
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free(_ptr);
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}
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#define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
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#define STBTT_free(_x, _y) imguiFree(_x, _y)
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb_truetype/stb_truetype.h>
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struct PosColorVertex
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{
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float m_x;
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float m_y;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl.begin();
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ms_decl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
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ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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ms_decl.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorVertex::ms_decl;
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struct PosColorUvVertex
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{
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float m_x;
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float m_y;
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float m_u;
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float m_v;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl.begin();
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ms_decl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
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ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
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ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
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ms_decl.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorUvVertex::ms_decl;
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struct Imgui
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{
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Imgui()
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: m_mx(-1)
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, m_my(-1)
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, m_scroll(0)
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, m_active(0)
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, m_hot(0)
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, m_hotToBe(0)
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, m_dragX(0)
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, m_dragY(0)
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, m_dragOrig(0)
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, m_widgetX(0)
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, m_widgetY(0)
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, m_widgetW(100)
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, m_left(false)
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, m_leftPressed(false)
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, m_leftReleased(false)
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, m_isHot(false)
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, m_isActive(false)
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, m_wentActive(false)
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, m_insideCurrentScroll(false)
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, m_areaId(0)
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, m_widgetId(0)
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, m_scrollTop(0)
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, m_scrollBottom(0)
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, m_scrollRight(0)
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, m_scrollAreaTop(0)
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, m_scrollVal(NULL)
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, m_focusTop(0)
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, m_focusBottom(0)
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, m_scrollId(0)
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, m_insideScrollArea(false)
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, m_textureWidth(512)
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, m_textureHeight(512)
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, m_halfTexel(0.0f)
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, m_view(31)
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{
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m_invTextureWidth = 1.0f/m_textureWidth;
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m_invTextureHeight = 1.0f/m_textureHeight;
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u_texColor.idx = bgfx::invalidHandle;
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m_fontTexture.idx = bgfx::invalidHandle;
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m_colorProgram.idx = bgfx::invalidHandle;
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m_textureProgram.idx = bgfx::invalidHandle;
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}
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bool create(void* _data, uint32_t /*_size*/)
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{
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for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
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{
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float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
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m_circleVerts[ii * 2 + 0] = cosf(a);
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m_circleVerts[ii * 2 + 1] = sinf(a);
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}
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PosColorVertex::init();
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PosColorUvVertex::init();
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u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1i);
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const bgfx::Memory* vs_imgui_color;
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const bgfx::Memory* fs_imgui_color;
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const bgfx::Memory* vs_imgui_texture;
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const bgfx::Memory* fs_imgui_texture;
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D9:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
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fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
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m_halfTexel = 0.5f;
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break;
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case bgfx::RendererType::Direct3D11:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
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fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
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break;
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default:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
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fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
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break;
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}
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bgfx::VertexShaderHandle vsh;
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bgfx::FragmentShaderHandle fsh;
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vsh = bgfx::createVertexShader(vs_imgui_color);
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fsh = bgfx::createFragmentShader(fs_imgui_color);
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m_colorProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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vsh = bgfx::createVertexShader(vs_imgui_texture);
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fsh = bgfx::createFragmentShader(fs_imgui_texture);
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m_textureProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyVertexShader(vsh);
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bgfx::destroyFragmentShader(fsh);
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const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
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stbtt_BakeFontBitmap( (uint8_t*)_data, 0, 15.0f, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_cdata);
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m_fontTexture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::L8, BGFX_TEXTURE_NONE, mem);
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return true;
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}
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void destroy()
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{
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bgfx::destroyUniform(u_texColor);
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bgfx::destroyTexture(m_fontTexture);
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bgfx::destroyProgram(m_colorProgram);
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bgfx::destroyProgram(m_textureProgram);
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}
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bool anyActive() const
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{
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return m_active != 0;
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}
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bool isActive(uint32_t _id) const
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{
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return m_active == _id;
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}
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bool isHot(uint32_t _id) const
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{
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return m_hot == _id;
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}
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bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
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{
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return (!_checkScroll || m_insideCurrentScroll)
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&& m_mx >= _x
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&& m_mx <= _x + _width
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&& m_my >= _y
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&& m_my <= _y + _height;
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}
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void clearInput()
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{
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m_leftPressed = false;
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m_leftReleased = false;
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m_scroll = 0;
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}
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void clearActive()
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{
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m_active = 0;
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// mark all UI for this frame as processed
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clearInput();
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}
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void setActive(uint32_t _id)
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{
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m_active = _id;
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m_wentActive = true;
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}
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void setHot(uint32_t _id)
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{
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m_hotToBe = _id;
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}
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bool buttonLogic(uint32_t _id, bool _over)
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{
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bool res = false;
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// process down
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if (!anyActive() )
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{
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if (_over)
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{
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setHot(_id);
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}
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if (isHot(_id)
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&& m_leftPressed)
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{
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setActive(_id);
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}
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}
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// if button is active, then react on left up
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if (isActive(_id) )
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{
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m_isActive = true;
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if (_over)
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{
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setHot(_id);
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}
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if (m_leftReleased)
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{
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if (isHot(_id) )
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{
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res = true;
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}
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clearActive();
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}
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}
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if (isHot(_id) )
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{
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m_isHot = true;
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}
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return res;
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}
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void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll)
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{
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bool left = (_button & IMGUI_MBUT_LEFT) != 0;
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m_mx = _mx;
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m_my = _my;
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m_leftPressed = !m_left && left;
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m_leftReleased = m_left && !left;
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m_left = left;
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m_scroll = _scroll;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view)
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{
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m_view = _view;
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bgfx::setViewSeq(_view, true);
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bgfx::setViewRect(_view, 0, 0, _width, _height);
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float proj[16];
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mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
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bgfx::setViewTransform(_view, NULL, proj);
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updateInput(_mx, _my, _button, _scroll);
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m_hot = m_hotToBe;
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m_hotToBe = 0;
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m_wentActive = false;
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m_isActive = false;
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m_isHot = false;
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m_widgetX = 0;
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m_widgetY = 0;
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m_widgetW = 0;
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m_areaId = 1;
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m_widgetId = 1;
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}
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void endFrame()
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{
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clearInput();
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}
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bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll)
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{
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m_areaId++;
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m_widgetId = 0;
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m_scrollId = (m_areaId << 16) | m_widgetId;
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m_widgetX = _x + SCROLL_AREA_PADDING;
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m_widgetY = _y + + AREA_HEADER + (*_scroll);
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m_widgetW = _width - SCROLL_AREA_PADDING * 4;
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m_scrollTop = _y + SCROLL_AREA_PADDING;
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m_scrollBottom = _y - AREA_HEADER + _height;
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m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
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m_scrollVal = _scroll;
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m_scrollAreaTop = m_widgetY;
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m_focusTop = _y - AREA_HEADER;
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m_focusBottom = _y - AREA_HEADER + _height;
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m_insideScrollArea = inRect(_x, _y, _width, _height, false);
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m_insideCurrentScroll = m_insideScrollArea;
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drawRoundedRect( (float)_x
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, (float)_y
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, (float)_width
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, (float)_height
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, 6
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, imguiRGBA(0, 0, 0, 192)
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);
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drawText(_x + AREA_HEADER / 2
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, _y + AREA_HEADER / 2
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, IMGUI_ALIGN_LEFT
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, _name
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, imguiRGBA(255, 255, 255, 128)
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);
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// setScissor(_x + SCROLL_AREA_PADDING, _y + SCROLL_AREA_PADDING, _width - SCROLL_AREA_PADDING * 4, _height - AREA_HEADER - SCROLL_AREA_PADDING);
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return m_insideScrollArea;
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}
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void endScrollArea()
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{
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// Disable scissoring.
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// setScissor(-1, -1, -1, -1);
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// Draw scroll bar
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int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
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int32_t yy = m_scrollTop;
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int32_t width = SCROLL_AREA_PADDING * 2;
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int32_t height = m_scrollBottom - m_scrollTop;
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int32_t stop = m_scrollAreaTop;
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int32_t sbot = m_widgetY;
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int32_t sh = sbot - stop; // The scrollable area height.
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float barHeight = (float)height / (float)sh;
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if (barHeight < 1)
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{
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float barY = (float)(yy - sbot) / (float)sh;
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if (barY < 0)
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{
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barY = 0;
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}
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if (barY > 1)
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{
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barY = 1;
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}
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// Handle scroll bar logic.
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uint32_t hid = m_scrollId;
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int32_t hx = xx;
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int32_t hy = yy + (int)(barY * height);
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int32_t hw = width;
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int32_t hh = (int)(barHeight * height);
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const int32_t range = height - (hh - 1);
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bool over = inRect(hx, hy, hw, hh);
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buttonLogic(hid, over);
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if (isActive(hid) )
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{
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float u = (float)(hy - yy) / (float)range;
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if (m_wentActive)
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{
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m_dragY = m_my;
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m_dragOrig = u;
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}
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if (m_dragY != m_my)
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{
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u = m_dragOrig + (m_my - m_dragY) / (float)range;
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if (u < 0)
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{
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u = 0;
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}
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if (u > 1)
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{
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u = 1;
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}
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*m_scrollVal = (int)( (1 - u) * (sh - height) );
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}
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}
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// BG
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drawRoundedRect( (float)xx
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, (float)yy
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, (float)width
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, (float)height
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, (float)width / 2 - 1
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, imguiRGBA(0, 0, 0, 196)
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);
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// Bar
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if (isActive(hid) )
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{
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drawRoundedRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, (float)width / 2 - 1
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, imguiRGBA(255, 196, 0, 196)
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);
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}
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else
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{
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drawRoundedRect( (float)hx
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, (float)hy
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, (float)hw
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, (float)hh
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, (float)width / 2 - 1
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, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
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);
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}
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// Handle mouse scrolling.
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if (m_insideScrollArea) // && !anyActive())
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{
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if (m_scroll)
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{
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*m_scrollVal += 20 * m_scroll;
|
|
if (*m_scrollVal < 0)
|
|
{
|
|
*m_scrollVal = 0;
|
|
}
|
|
|
|
if (*m_scrollVal > (sh - height) )
|
|
{
|
|
*m_scrollVal = (sh - height);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_insideCurrentScroll = false;
|
|
}
|
|
|
|
bool button(const char* _text, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
drawRoundedRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, (float)BUTTON_HEIGHT / 2 - 1
|
|
, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
|
|
);
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool item(const char* _text, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
if (isHot(id) )
|
|
{
|
|
drawRoundedRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, 2.0f
|
|
, imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
|
|
);
|
|
}
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool check(const char* _text, bool _checked, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
drawRoundedRect( (float)cx - 3
|
|
, (float)cy - 3
|
|
, (float)CHECK_SIZE + 6
|
|
, (float)CHECK_SIZE + 6
|
|
, 4
|
|
, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
|
|
);
|
|
|
|
if (_checked)
|
|
{
|
|
if (_enabled)
|
|
{
|
|
drawRoundedRect( (float)cx
|
|
, (float)cy
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE / 2 - 1
|
|
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawRoundedRect( (float)cx
|
|
, (float)cy
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE / 2 - 1
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
}
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
if (_checked)
|
|
{
|
|
drawTriangle(cx
|
|
, cy
|
|
, CHECK_SIZE
|
|
, CHECK_SIZE
|
|
, 2
|
|
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawTriangle(cx
|
|
, cy
|
|
, CHECK_SIZE
|
|
, CHECK_SIZE
|
|
, 1
|
|
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
|
|
);
|
|
}
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
if (_subtext)
|
|
{
|
|
drawText(xx + width - BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_RIGHT
|
|
, _subtext
|
|
, imguiRGBA(255, 255, 255, 128)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void labelVargs(const char* _format, va_list _argList)
|
|
{
|
|
char temp[8192];
|
|
char* out = temp;
|
|
int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
|
|
if ( (int32_t)sizeof(temp) < len)
|
|
{
|
|
out = (char*)alloca(len+1);
|
|
len = bx::vsnprintf(out, len, _format, _argList);
|
|
}
|
|
out[len] = '\0';
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
m_widgetY += BUTTON_HEIGHT;
|
|
drawText(xx
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, out
|
|
, imguiRGBA(255, 255, 255, 255)
|
|
);
|
|
}
|
|
|
|
void value(const char* _text)
|
|
{
|
|
const int32_t xx = m_widgetX;
|
|
const int32_t yy = m_widgetY;
|
|
const int32_t ww = m_widgetW;
|
|
m_widgetY += BUTTON_HEIGHT;
|
|
|
|
drawText(xx + ww - BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_RIGHT
|
|
, _text
|
|
, imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
|
|
bool slider(const char* _text, float* _val, float _vmin, float _vmax, float _vinc, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = SLIDER_HEIGHT;
|
|
m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
|
|
|
|
drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
|
|
|
|
const int32_t range = width - SLIDER_MARKER_WIDTH;
|
|
|
|
float uu = (*_val - _vmin) / (_vmax - _vmin);
|
|
if (uu < 0)
|
|
{
|
|
uu = 0;
|
|
}
|
|
|
|
if (uu > 1)
|
|
{
|
|
uu = 1;
|
|
}
|
|
|
|
int32_t m = (int)(uu * range);
|
|
|
|
bool over = _enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
|
bool res = buttonLogic(id, over);
|
|
bool valChanged = false;
|
|
|
|
if (isActive(id) )
|
|
{
|
|
if (m_wentActive)
|
|
{
|
|
m_dragX = m_mx;
|
|
m_dragOrig = uu;
|
|
}
|
|
|
|
if (m_dragX != m_mx)
|
|
{
|
|
uu = m_dragOrig + (float)(m_mx - m_dragX) / (float)range;
|
|
if (uu < 0)
|
|
{
|
|
uu = 0;
|
|
}
|
|
|
|
if (uu > 1)
|
|
{
|
|
uu = 1;
|
|
}
|
|
|
|
*_val = _vmin + uu * (_vmax - _vmin);
|
|
*_val = floorf(*_val / _vinc + 0.5f) * _vinc; // Snap to vinc
|
|
m = (int)(uu * range);
|
|
valChanged = true;
|
|
}
|
|
}
|
|
|
|
if (isActive(id) )
|
|
{
|
|
drawRoundedRect( (float)(xx + m)
|
|
, (float)yy
|
|
, (float)SLIDER_MARKER_WIDTH
|
|
, (float)SLIDER_HEIGHT
|
|
, 4.0f
|
|
, imguiRGBA(255, 255, 255, 255)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawRoundedRect( (float)(xx + m)
|
|
, (float)yy
|
|
, (float)SLIDER_MARKER_WIDTH
|
|
, (float)SLIDER_HEIGHT
|
|
, 4.0f
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
|
|
);
|
|
}
|
|
|
|
// TODO: fix this, take a look at 'nicenum'.
|
|
int32_t digits = (int)(ceilf(log10f(_vinc) ) );
|
|
char fmt[16];
|
|
bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
|
|
char msg[128];
|
|
bx::snprintf(msg, 128, fmt, *_val);
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
|
|
drawText(xx + width - SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_RIGHT
|
|
, msg
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_LEFT
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
|
|
drawText(xx + width - SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, IMGUI_ALIGN_RIGHT
|
|
, msg
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res || valChanged;
|
|
}
|
|
|
|
void indent()
|
|
{
|
|
m_widgetX += INDENT_SIZE;
|
|
m_widgetW -= INDENT_SIZE;
|
|
}
|
|
|
|
void unindent()
|
|
{
|
|
m_widgetX -= INDENT_SIZE;
|
|
m_widgetW += INDENT_SIZE;
|
|
}
|
|
|
|
void separator()
|
|
{
|
|
m_widgetY += DEFAULT_SPACING * 3;
|
|
}
|
|
|
|
void separatorLine()
|
|
{
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = 1;
|
|
m_widgetY += DEFAULT_SPACING * 4;
|
|
|
|
drawRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, imguiRGBA(255, 255, 255, 32)
|
|
);
|
|
}
|
|
|
|
void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
|
|
{
|
|
_numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
|
|
|
|
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
|
|
{
|
|
const float* v0 = &_coords[jj * 2];
|
|
const float* v1 = &_coords[ii * 2];
|
|
float dx = v1[0] - v0[0];
|
|
float dy = v1[1] - v0[1];
|
|
float d = sqrtf(dx * dx + dy * dy);
|
|
if (d > 0)
|
|
{
|
|
d = 1.0f / d;
|
|
dx *= d;
|
|
dy *= d;
|
|
}
|
|
|
|
m_tempNormals[jj * 2 + 0] = dy;
|
|
m_tempNormals[jj * 2 + 1] = -dx;
|
|
}
|
|
|
|
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
|
|
{
|
|
float dlx0 = m_tempNormals[jj * 2 + 0];
|
|
float dly0 = m_tempNormals[jj * 2 + 1];
|
|
float dlx1 = m_tempNormals[ii * 2 + 0];
|
|
float dly1 = m_tempNormals[ii * 2 + 1];
|
|
float dmx = (dlx0 + dlx1) * 0.5f;
|
|
float dmy = (dly0 + dly1) * 0.5f;
|
|
float dmr2 = dmx * dmx + dmy * dmy;
|
|
if (dmr2 > 0.000001f)
|
|
{
|
|
float scale = 1.0f / dmr2;
|
|
if (scale > 10.0f)
|
|
{
|
|
scale = 10.0f;
|
|
}
|
|
|
|
dmx *= scale;
|
|
dmy *= scale;
|
|
}
|
|
|
|
m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
|
|
m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
|
|
}
|
|
|
|
uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
|
|
if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
|
|
{
|
|
bgfx::TransientVertexBuffer tvb;
|
|
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
|
|
uint32_t trans = _abgr&0xffffff;
|
|
|
|
PosColorVertex* vertex = (PosColorVertex*)tvb.data;
|
|
for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
|
|
{
|
|
vertex->m_x = _coords[ii*2+0];
|
|
vertex->m_y = _coords[ii*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[jj*2+0];
|
|
vertex->m_y = _coords[jj*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = m_tempCoords[jj*2+0];
|
|
vertex->m_y = m_tempCoords[jj*2+1];
|
|
vertex->m_abgr = trans;
|
|
++vertex;
|
|
|
|
vertex->m_x = m_tempCoords[jj*2+0];
|
|
vertex->m_y = m_tempCoords[jj*2+1];
|
|
vertex->m_abgr = trans;
|
|
++vertex;
|
|
|
|
vertex->m_x = m_tempCoords[ii*2+0];
|
|
vertex->m_y = m_tempCoords[ii*2+1];
|
|
vertex->m_abgr = trans;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[ii*2+0];
|
|
vertex->m_y = _coords[ii*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
}
|
|
|
|
for (uint32_t ii = 2; ii < _numCoords; ++ii)
|
|
{
|
|
vertex->m_x = _coords[0];
|
|
vertex->m_y = _coords[1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[(ii-1)*2+0];
|
|
vertex->m_y = _coords[(ii-1)*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[ii*2+0];
|
|
vertex->m_y = _coords[ii*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
}
|
|
|
|
bgfx::setVertexBuffer(&tvb);
|
|
bgfx::setState(0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
);
|
|
bgfx::setProgram(m_colorProgram);
|
|
bgfx::submit(m_view);
|
|
}
|
|
}
|
|
|
|
void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
|
|
{
|
|
float verts[4 * 2] =
|
|
{
|
|
_x + 0.5f, _y + 0.5f,
|
|
_x + w - 0.5f, _y + 0.5f,
|
|
_x + w - 0.5f, _y + h - 0.5f,
|
|
_x + 0.5f, _y + h - 0.5f,
|
|
};
|
|
|
|
drawPolygon(verts, 4, _fth, _argb);
|
|
}
|
|
|
|
void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
|
|
{
|
|
const uint32_t num = NUM_CIRCLE_VERTS / 4;
|
|
const float* cverts = m_circleVerts;
|
|
float verts[(num + 1) * 4 * 2];
|
|
float* vv = verts;
|
|
|
|
for (uint32_t ii = 0; ii <= num; ++ii)
|
|
{
|
|
*vv++ = _x + w - r + cverts[ii * 2] * r;
|
|
*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
for (uint32_t ii = num; ii <= num * 2; ++ii)
|
|
{
|
|
*vv++ = _x + r + cverts[ii * 2] * r;
|
|
*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
|
|
{
|
|
*vv++ = _x + r + cverts[ii * 2] * r;
|
|
*vv++ = _y + r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
for (uint32_t ii = num * 3; ii < num * 4; ++ii)
|
|
{
|
|
*vv++ = _x + w - r + cverts[ii * 2] * r;
|
|
*vv++ = _y + r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
*vv++ = _x + w - r + cverts[0] * r;
|
|
*vv++ = _y + r + cverts[1] * r;
|
|
|
|
drawPolygon(verts, (num + 1) * 4, _fth, _argb);
|
|
}
|
|
|
|
void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
|
|
{
|
|
float dx = _x1 - _x0;
|
|
float dy = _y1 - _y0;
|
|
float d = sqrtf(dx * dx + dy * dy);
|
|
if (d > 0.0001f)
|
|
{
|
|
d = 1.0f / d;
|
|
dx *= d;
|
|
dy *= d;
|
|
}
|
|
|
|
float nx = dy;
|
|
float ny = -dx;
|
|
float verts[4 * 2];
|
|
_r -= _fth;
|
|
_r *= 0.5f;
|
|
if (_r < 0.01f)
|
|
{
|
|
_r = 0.01f;
|
|
}
|
|
|
|
dx *= _r;
|
|
dy *= _r;
|
|
nx *= _r;
|
|
ny *= _r;
|
|
|
|
verts[0] = _x0 - dx - nx;
|
|
verts[1] = _y0 - dy - ny;
|
|
|
|
verts[2] = _x0 - dx + nx;
|
|
verts[3] = _y0 - dy + ny;
|
|
|
|
verts[4] = _x1 + dx + nx;
|
|
verts[5] = _y1 + dy + ny;
|
|
|
|
verts[6] = _x1 + dx - nx;
|
|
verts[7] = _y1 + dy - ny;
|
|
|
|
drawPolygon(verts, 4, _fth, _abgr);
|
|
}
|
|
|
|
void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t _flags, uint32_t _abgr)
|
|
{
|
|
if (1 == _flags)
|
|
{
|
|
const float verts[3 * 2] =
|
|
{
|
|
(float)_x + 0.5f, (float)_y + 0.5f,
|
|
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
|
|
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
|
|
};
|
|
|
|
drawPolygon(verts, 3, 1.0f, _abgr);
|
|
}
|
|
else
|
|
{
|
|
const float verts[3 * 2] =
|
|
{
|
|
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
|
|
(float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
|
|
(float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
|
|
};
|
|
|
|
drawPolygon(verts, 3, 1.0f, _abgr);
|
|
}
|
|
}
|
|
|
|
void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
|
|
{
|
|
stbtt_bakedchar* b = _chardata + char_index;
|
|
int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
|
|
int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
|
|
|
|
_quad->x0 = (float)round_x;
|
|
_quad->y0 = (float)round_y;
|
|
_quad->x1 = (float)round_x + b->x1 - b->x0;
|
|
_quad->y1 = (float)round_y + b->y1 - b->y0;
|
|
|
|
_quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
|
|
_quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
|
|
_quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
|
|
_quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
|
|
|
|
*_xpos += b->xadvance;
|
|
}
|
|
|
|
float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
|
|
{
|
|
float xpos = 0;
|
|
float len = 0;
|
|
uint32_t numVertices = 0;
|
|
|
|
while (*_text)
|
|
{
|
|
int32_t ch = (uint8_t)*_text;
|
|
if (ch == '\t')
|
|
{
|
|
for (int32_t ii = 0; ii < 4; ++ii)
|
|
{
|
|
if (xpos < s_tabStops[ii])
|
|
{
|
|
xpos = s_tabStops[ii];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (ch >= ' '
|
|
&& ch < 128)
|
|
{
|
|
stbtt_bakedchar* b = _chardata + ch - ' ';
|
|
int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
|
|
len = round_x + b->x1 - b->x0 + 0.5f;
|
|
xpos += b->xadvance;
|
|
numVertices += 6;
|
|
}
|
|
|
|
++_text;
|
|
}
|
|
|
|
_numVertices = numVertices;
|
|
|
|
return len;
|
|
}
|
|
|
|
void drawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _abgr)
|
|
{
|
|
drawText( (float)_x, (float)_y, _text, _align, _abgr);
|
|
}
|
|
|
|
void drawText(float _x, float _y, const char* _text, imguiTextAlign _align, uint32_t _abgr)
|
|
{
|
|
if (!_text)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32_t numVertices = 0;
|
|
if (_align == IMGUI_ALIGN_CENTER)
|
|
{
|
|
_x -= getTextLength(m_cdata, _text, numVertices) / 2;
|
|
}
|
|
else if (_align == IMGUI_ALIGN_RIGHT)
|
|
{
|
|
_x -= getTextLength(m_cdata, _text, numVertices);
|
|
}
|
|
else // just count vertices
|
|
{
|
|
getTextLength(m_cdata, _text, numVertices);
|
|
}
|
|
|
|
if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
|
|
{
|
|
bgfx::TransientVertexBuffer tvb;
|
|
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
|
|
|
|
PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
|
|
|
|
const float ox = _x;
|
|
|
|
while (*_text)
|
|
{
|
|
int32_t ch = (uint8_t)*_text;
|
|
if (ch == '\t')
|
|
{
|
|
for (int32_t i = 0; i < 4; ++i)
|
|
{
|
|
if (_x < s_tabStops[i] + ox)
|
|
{
|
|
_x = s_tabStops[i] + ox;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (ch >= ' '
|
|
&& ch < 128)
|
|
{
|
|
stbtt_aligned_quad quad;
|
|
getBakedQuad(m_cdata, ch - 32, &_x, &_y, &quad);
|
|
|
|
vertex->m_x = quad.x0;
|
|
vertex->m_y = quad.y0;
|
|
vertex->m_u = quad.s0;
|
|
vertex->m_v = quad.t0;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x1;
|
|
vertex->m_y = quad.y1;
|
|
vertex->m_u = quad.s1;
|
|
vertex->m_v = quad.t1;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x1;
|
|
vertex->m_y = quad.y0;
|
|
vertex->m_u = quad.s1;
|
|
vertex->m_v = quad.t0;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x0;
|
|
vertex->m_y = quad.y0;
|
|
vertex->m_u = quad.s0;
|
|
vertex->m_v = quad.t0;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x0;
|
|
vertex->m_y = quad.y1;
|
|
vertex->m_u = quad.s0;
|
|
vertex->m_v = quad.t1;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x1;
|
|
vertex->m_y = quad.y1;
|
|
vertex->m_u = quad.s1;
|
|
vertex->m_v = quad.t1;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
}
|
|
|
|
++_text;
|
|
}
|
|
|
|
bgfx::setTexture(0, u_texColor, m_fontTexture);
|
|
bgfx::setVertexBuffer(&tvb);
|
|
bgfx::setState(0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
);
|
|
bgfx::setProgram(m_textureProgram);
|
|
bgfx::submit(m_view);
|
|
}
|
|
}
|
|
|
|
int32_t m_mx;
|
|
int32_t m_my;
|
|
int32_t m_scroll;
|
|
uint32_t m_active;
|
|
uint32_t m_hot;
|
|
uint32_t m_hotToBe;
|
|
int32_t m_dragX;
|
|
int32_t m_dragY;
|
|
float m_dragOrig;
|
|
int32_t m_widgetX;
|
|
int32_t m_widgetY;
|
|
int32_t m_widgetW;
|
|
bool m_left;
|
|
bool m_leftPressed;
|
|
bool m_leftReleased;
|
|
bool m_isHot;
|
|
bool m_isActive;
|
|
bool m_wentActive;
|
|
bool m_insideCurrentScroll;
|
|
|
|
uint32_t m_areaId;
|
|
uint32_t m_widgetId;
|
|
|
|
float m_tempCoords[MAX_TEMP_COORDS * 2];
|
|
float m_tempNormals[MAX_TEMP_COORDS * 2];
|
|
|
|
float m_circleVerts[NUM_CIRCLE_VERTS * 2];
|
|
|
|
int32_t m_scrollTop;
|
|
int32_t m_scrollBottom;
|
|
int32_t m_scrollRight;
|
|
int32_t m_scrollAreaTop;
|
|
int32_t* m_scrollVal;
|
|
int32_t m_focusTop;
|
|
int32_t m_focusBottom;
|
|
uint32_t m_scrollId;
|
|
bool m_insideScrollArea;
|
|
|
|
stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
|
|
|
|
uint16_t m_textureWidth;
|
|
uint16_t m_textureHeight;
|
|
float m_invTextureWidth;
|
|
float m_invTextureHeight;
|
|
float m_halfTexel;
|
|
|
|
uint8_t m_view;
|
|
bgfx::UniformHandle u_texColor;
|
|
bgfx::TextureHandle m_fontTexture;
|
|
bgfx::ProgramHandle m_colorProgram;
|
|
bgfx::ProgramHandle m_textureProgram;
|
|
};
|
|
|
|
static Imgui s_imgui;
|
|
|
|
bool imguiCreate(void* _data, uint32_t _size)
|
|
{
|
|
return s_imgui.create(_data, _size);
|
|
}
|
|
|
|
void imguiDestroy()
|
|
{
|
|
s_imgui.destroy();
|
|
}
|
|
|
|
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view)
|
|
{
|
|
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _view);
|
|
}
|
|
|
|
void imguiEndFrame()
|
|
{
|
|
s_imgui.endFrame();
|
|
}
|
|
|
|
bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll)
|
|
{
|
|
return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll);
|
|
}
|
|
|
|
void imguiEndScrollArea()
|
|
{
|
|
return s_imgui.endScrollArea();
|
|
}
|
|
|
|
void imguiIndent()
|
|
{
|
|
s_imgui.indent();
|
|
}
|
|
|
|
void imguiUnindent()
|
|
{
|
|
s_imgui.unindent();
|
|
}
|
|
|
|
void imguiSeparator()
|
|
{
|
|
s_imgui.separator();
|
|
}
|
|
|
|
void imguiSeparatorLine()
|
|
{
|
|
s_imgui.separatorLine();
|
|
}
|
|
|
|
bool imguiButton(const char* _text, bool _enabled)
|
|
{
|
|
return s_imgui.button(_text, _enabled);
|
|
}
|
|
|
|
bool imguiItem(const char* _text, bool _enabled)
|
|
{
|
|
return s_imgui.item(_text, _enabled);
|
|
}
|
|
|
|
bool imguiCheck(const char* _text, bool _checked, bool _enabled)
|
|
{
|
|
return s_imgui.check(_text, _checked, _enabled);
|
|
}
|
|
|
|
bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
|
|
{
|
|
return s_imgui.collapse(_text, _subtext, _checked, _enabled);
|
|
}
|
|
|
|
void imguiLabel(const char* _format, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
s_imgui.labelVargs(_format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
void imguiValue(const char* _text)
|
|
{
|
|
s_imgui.value(_text);
|
|
}
|
|
|
|
bool imguiSlider(const char* _text, float* _val, float _vmin, float _vmax, float _vinc, bool _enabled)
|
|
{
|
|
return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
|
|
}
|
|
|
|
void imguiDrawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _argb)
|
|
{
|
|
s_imgui.drawText(_x, _y, _align, _text, _argb);
|
|
}
|
|
|
|
void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
|
|
{
|
|
s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
|
|
}
|
|
|
|
void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
|
|
{
|
|
s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
|
|
}
|
|
|
|
void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
|
|
{
|
|
s_imgui.drawRect(_x, _y, _width, _height, _argb);
|
|
}
|