13 lines
279 B
Plaintext
13 lines
279 B
Plaintext
#extension GL_EXT_shader_texture_lod : enable
|
|
varying highp vec4 xlv_TEXCOORD0;
|
|
uniform sampler2D tex;
|
|
void main ()
|
|
{
|
|
mediump vec4 tmpvar_1;
|
|
lowp vec4 tmpvar_2;
|
|
tmpvar_2 = texture2DLodEXT (tex, xlv_TEXCOORD0.xy, 0.0);
|
|
tmpvar_1 = tmpvar_2;
|
|
gl_FragData[0] = tmpvar_1;
|
|
}
|
|
|