164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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// This code is based on:
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#ifndef IMGUI_H_HEADER_GUARD
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#define IMGUI_H_HEADER_GUARD
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#include <bgfx/bgfx.h>
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#include <ocornut-imgui/imgui.h>
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#include <iconfontheaders/icons_kenney.h>
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#include <iconfontheaders/icons_font_awesome.h>
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#define IMGUI_MBUT_LEFT 0x01
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#define IMGUI_MBUT_RIGHT 0x02
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#define IMGUI_MBUT_MIDDLE 0x04
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inline uint32_t imguiRGBA(uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 255)
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{
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return 0
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| (uint32_t(_r) << 0)
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| (uint32_t(_g) << 8)
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| (uint32_t(_b) << 16)
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| (uint32_t(_a) << 24)
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;
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}
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namespace bx { struct AllocatorI; }
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void imguiCreate(const void* _data = NULL, uint32_t _size = 0, float _fontSize = 18.0f, bx::AllocatorI* _allocator = NULL);
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void imguiDestroy();
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar = 0, uint8_t _view = 255);
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar = 0, uint8_t _view = 255);
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void imguiEndFrame();
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namespace entry { class AppI; }
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void showExampleDialog(entry::AppI* _app);
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namespace ImGui
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{
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#define IMGUI_FLAGS_NONE UINT8_C(0x00)
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#define IMGUI_FLAGS_ALPHA_BLEND UINT8_C(0x01)
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// Helper function for passing bgfx::TextureHandle to ImGui::Image.
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inline void Image(bgfx::TextureHandle _handle
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, uint8_t _flags
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, uint8_t _mip
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, const ImVec2& _size
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, const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
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, const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
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, const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
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, const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
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)
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{
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union { struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; ImTextureID ptr; } texture;
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texture.s.handle = _handle;
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texture.s.flags = _flags;
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texture.s.mip = _mip;
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Image(texture.ptr, _size, _uv0, _uv1, _tintCol, _borderCol);
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}
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// Helper function for passing bgfx::TextureHandle to ImGui::Image.
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inline void Image(bgfx::TextureHandle _handle
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, const ImVec2& _size
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, const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
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, const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
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, const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
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, const ImVec4& _borderCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
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)
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{
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Image(_handle, IMGUI_FLAGS_ALPHA_BLEND, 0, _size, _uv0, _uv1, _tintCol, _borderCol);
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}
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// Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
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inline bool ImageButton(bgfx::TextureHandle _handle
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, uint8_t _flags
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, uint8_t _mip
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, const ImVec2& _size
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, const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
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, const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
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, int _framePadding = -1
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, const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
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, const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
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)
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{
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union { struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; ImTextureID ptr; } texture;
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texture.s.handle = _handle;
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texture.s.flags = _flags;
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texture.s.mip = _mip;
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return ImageButton(texture.ptr, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol);
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}
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// Helper function for passing bgfx::TextureHandle to ImGui::ImageButton.
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inline bool ImageButton(bgfx::TextureHandle _handle
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, const ImVec2& _size
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, const ImVec2& _uv0 = ImVec2(0.0f, 0.0f)
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, const ImVec2& _uv1 = ImVec2(1.0f, 1.0f)
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, int _framePadding = -1
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, const ImVec4& _bgCol = ImVec4(0.0f, 0.0f, 0.0f, 0.0f)
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, const ImVec4& _tintCol = ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
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)
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{
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return ImageButton(_handle, IMGUI_FLAGS_ALPHA_BLEND, 0, _size, _uv0, _uv1, _framePadding, _bgCol, _tintCol);
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}
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inline void NextLine()
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{
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SetCursorPosY(GetCursorPosY() + GetTextLineHeightWithSpacing() );
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}
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inline bool TabButton(const char* _text, float _width, bool _active)
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{
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int32_t count = 1;
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if (_active)
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{
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.0f, 0.75f, 0.0f, 0.78f) );
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 1.0f ) );
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count = 2;
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}
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else
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{
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.5f, 0.5f, 0.5f, 0.7f) );
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}
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bool retval = ImGui::Button(_text, ImVec2(_width, 20.0f) );
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ImGui::PopStyleColor(count);
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return retval;
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}
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inline bool MouseOverArea()
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{
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return false
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|| ImGui::IsAnyItemHovered()
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|| ImGui::IsMouseHoveringAnyWindow()
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;
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}
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} // namespace ImGui
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#endif // IMGUI_H_HEADER_GUARD
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