bgfx/examples/09-hdr/fs_hdr_skybox.sc

19 lines
402 B
Scala

$input v_texcoord0
/*
* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "common.sh"
SAMPLERCUBE(s_texCube, 0);
uniform mat4 u_mtx;
void main()
{
vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz);
}