bgfx/examples/41-tess/fs_terrain_render.sc

13 lines
263 B
Scala

$input v_texcoord0
#include "terrain_common.sh"
void main()
{
vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
vec3 n = normalize(vec3(-s, 1));
float d = clamp(n.z, 0.0, 1.0) / 3.14159;
vec3 r = vec3(d, d, d);
gl_FragColor = vec4(r, 1);
}