bgfx/3rdparty/dxsdk/include/d3d11_4.h
Branimir Karadžić eacbed31fc Updated DX headers.
2017-12-04 21:13:29 -08:00

3094 lines
129 KiB
C++

/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.01.0622 */
/* @@MIDL_FILE_HEADING( ) */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11_4_h__
#define __d3d11_4_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11Device4_FWD_DEFINED__
#define __ID3D11Device4_FWD_DEFINED__
typedef interface ID3D11Device4 ID3D11Device4;
#endif /* __ID3D11Device4_FWD_DEFINED__ */
#ifndef __ID3D11Device5_FWD_DEFINED__
#define __ID3D11Device5_FWD_DEFINED__
typedef interface ID3D11Device5 ID3D11Device5;
#endif /* __ID3D11Device5_FWD_DEFINED__ */
#ifndef __ID3D11Multithread_FWD_DEFINED__
#define __ID3D11Multithread_FWD_DEFINED__
typedef interface ID3D11Multithread ID3D11Multithread;
#endif /* __ID3D11Multithread_FWD_DEFINED__ */
#ifndef __ID3D11VideoContext2_FWD_DEFINED__
#define __ID3D11VideoContext2_FWD_DEFINED__
typedef interface ID3D11VideoContext2 ID3D11VideoContext2;
#endif /* __ID3D11VideoContext2_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi1_5.h"
#include "d3dcommon.h"
#include "d3d11_3.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d11_4_0000_0000 */
/* [local] */
#ifdef __cplusplus
}
#endif
#include "d3d11_3.h" //
#ifdef __cplusplus
extern "C"{
#endif
extern RPC_IF_HANDLE __MIDL_itf_d3d11_4_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_4_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D11Device4_INTERFACE_DEFINED__
#define __ID3D11Device4_INTERFACE_DEFINED__
/* interface ID3D11Device4 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Device4;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8992ab71-02e6-4b8d-ba48-b056dcda42c4")
ID3D11Device4 : public ID3D11Device3
{
public:
virtual HRESULT STDMETHODCALLTYPE RegisterDeviceRemovedEvent(
/* [annotation] */
_In_ HANDLE hEvent,
/* [annotation] */
_Out_ DWORD *pdwCookie) = 0;
virtual void STDMETHODCALLTYPE UnregisterDeviceRemoved(
/* [annotation] */
_In_ DWORD dwCookie) = 0;
};
#else /* C style interface */
typedef struct ID3D11Device4Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Device4 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Device4 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Device4 * This);
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_BUFFER_DESC *pDesc,
/* [annotation] */
_In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE1D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
/* [annotation] */
_In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
/* [annotation] */
_In_reads_opt_(NumStrides) const UINT *pBufferStrides,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
/* [annotation] */
_In_ UINT RasterizedStream,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
ID3D11Device4 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
ID3D11Device4 * This,
/* [annotation] */
_COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pQueryDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query **ppQuery);
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pPredicateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pCounterDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Counter **ppCounter);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
ID3D11Device4 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
ID3D11Device4 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
ID3D11Device4 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFormatSupport);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
ID3D11Device4 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
ID3D11Device4 * This,
/* [annotation] */
_Out_ D3D11_COUNTER_INFO *pCounterInfo);
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pDesc,
/* [annotation] */
_Out_ D3D11_COUNTER_TYPE *pType,
/* [annotation] */
_Out_ UINT *pActiveCounters,
/* [annotation] */
_Out_writes_opt_(*pNameLength) LPSTR szName,
/* [annotation] */
_Inout_opt_ UINT *pNameLength,
/* [annotation] */
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
/* [annotation] */
_Inout_opt_ UINT *pUnitsLength,
/* [annotation] */
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
/* [annotation] */
_Inout_opt_ UINT *pDescriptionLength);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D11Device4 * This,
D3D11_FEATURE Feature,
/* [annotation] */
_Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Device4 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Device4 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Device4 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
ID3D11Device4 * This);
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
ID3D11Device4 * This);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D11Device4 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext )(
ID3D11Device4 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
ID3D11Device4 * This,
UINT RaiseFlags);
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
ID3D11Device4 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext1 )(
ID3D11Device4 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext1 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )(
ID3D11Device4 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )(
ID3D11Device4 * This,
UINT Flags,
/* [annotation] */
_In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
REFIID EmulatedInterface,
/* [annotation] */
_Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
/* [annotation] */
_Out_opt_ ID3DDeviceContextState **ppContextState);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )(
ID3D11Device4 * This,
/* [annotation] */
_In_ LPCWSTR lpName,
/* [annotation] */
_In_ DWORD dwDesiredAccess,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
void ( STDMETHODCALLTYPE *GetImmediateContext2 )(
ID3D11Device4 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext2 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )(
ID3D11Device4 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_Out_opt_ UINT *pNumTilesForEntireResource,
/* [annotation] */
_Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc,
/* [annotation] */
_Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
/* [annotation] */
_Inout_opt_ UINT *pNumSubresourceTilings,
/* [annotation] */
_In_ UINT FirstSubresourceTilingToGet,
/* [annotation] */
_Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_In_ UINT Flags,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState2 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1);
HRESULT ( STDMETHODCALLTYPE *CreateQuery1 )(
ID3D11Device4 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC1 *pQueryDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query1 **ppQuery1);
void ( STDMETHODCALLTYPE *GetImmediateContext3 )(
ID3D11Device4 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext3 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext3 )(
ID3D11Device4 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext);
void ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D11Device4 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D11Device4 * This,
/* [annotation] */
_Out_ void *pDstData,
/* [annotation] */
_In_ UINT DstRowPitch,
/* [annotation] */
_In_ UINT DstDepthPitch,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
HRESULT ( STDMETHODCALLTYPE *RegisterDeviceRemovedEvent )(
ID3D11Device4 * This,
/* [annotation] */
_In_ HANDLE hEvent,
/* [annotation] */
_Out_ DWORD *pdwCookie);
void ( STDMETHODCALLTYPE *UnregisterDeviceRemoved )(
ID3D11Device4 * This,
/* [annotation] */
_In_ DWORD dwCookie);
END_INTERFACE
} ID3D11Device4Vtbl;
interface ID3D11Device4
{
CONST_VTBL struct ID3D11Device4Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Device4_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Device4_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Device4_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Device4_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D11Device4_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D11Device4_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D11Device4_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D11Device4_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D11Device4_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
#define ID3D11Device4_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D11Device4_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D11Device4_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D11Device4_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
#define ID3D11Device4_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
#define ID3D11Device4_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
#define ID3D11Device4_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
#define ID3D11Device4_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
#define ID3D11Device4_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
#define ID3D11Device4_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
#define ID3D11Device4_CreateClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
#define ID3D11Device4_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device4_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D11Device4_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device4_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D11Device4_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D11Device4_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D11Device4_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D11Device4_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device4_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D11Device4_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D11Device4_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D11Device4_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D11Device4_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D11Device4_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D11Device4_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Device4_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Device4_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Device4_GetFeatureLevel(This) \
( (This)->lpVtbl -> GetFeatureLevel(This) )
#define ID3D11Device4_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D11Device4_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D11Device4_GetImmediateContext(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
#define ID3D11Device4_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D11Device4_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#define ID3D11Device4_GetImmediateContext1(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) )
#define ID3D11Device4_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device4_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device4_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device4_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \
( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) )
#define ID3D11Device4_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) )
#define ID3D11Device4_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) )
#define ID3D11Device4_GetImmediateContext2(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) )
#define ID3D11Device4_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device4_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#define ID3D11Device4_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) )
#define ID3D11Device4_CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) )
#define ID3D11Device4_CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) )
#define ID3D11Device4_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device4_CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) \
( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) )
#define ID3D11Device4_CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) \
( (This)->lpVtbl -> CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) )
#define ID3D11Device4_CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) \
( (This)->lpVtbl -> CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) )
#define ID3D11Device4_CreateQuery1(This,pQueryDesc1,ppQuery1) \
( (This)->lpVtbl -> CreateQuery1(This,pQueryDesc1,ppQuery1) )
#define ID3D11Device4_GetImmediateContext3(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext3(This,ppImmediateContext) )
#define ID3D11Device4_CreateDeferredContext3(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext3(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device4_WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11Device4_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11Device4_RegisterDeviceRemovedEvent(This,hEvent,pdwCookie) \
( (This)->lpVtbl -> RegisterDeviceRemovedEvent(This,hEvent,pdwCookie) )
#define ID3D11Device4_UnregisterDeviceRemoved(This,dwCookie) \
( (This)->lpVtbl -> UnregisterDeviceRemoved(This,dwCookie) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Device4_INTERFACE_DEFINED__ */
#ifndef __ID3D11Device5_INTERFACE_DEFINED__
#define __ID3D11Device5_INTERFACE_DEFINED__
/* interface ID3D11Device5 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Device5;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8ffde202-a0e7-45df-9e01-e837801b5ea0")
ID3D11Device5 : public ID3D11Device4
{
public:
virtual HRESULT STDMETHODCALLTYPE OpenSharedFence(
/* [annotation] */
_In_ HANDLE hFence,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppFence) = 0;
virtual HRESULT STDMETHODCALLTYPE CreateFence(
/* [annotation] */
_In_ UINT64 InitialValue,
/* [annotation] */
_In_ D3D11_FENCE_FLAG Flags,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppFence) = 0;
};
#else /* C style interface */
typedef struct ID3D11Device5Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Device5 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Device5 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Device5 * This);
HRESULT ( STDMETHODCALLTYPE *CreateBuffer )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_BUFFER_DESC *pDesc,
/* [annotation] */
_In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Buffer **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE1D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC *pDesc,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView);
HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
/* [annotation] */
_In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout);
HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
/* [annotation] */
_In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries,
/* [annotation] */
_In_reads_opt_(NumStrides) const UINT *pBufferStrides,
/* [annotation] */
_In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides,
/* [annotation] */
_In_ UINT RasterizedStream,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader);
HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader);
HRESULT ( STDMETHODCALLTYPE *CreateHullShader )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11HullShader **ppHullShader);
HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader);
HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )(
ID3D11Device5 * This,
/* [annotation] */
_In_reads_(BytecodeLength) const void *pShaderBytecode,
/* [annotation] */
_In_ SIZE_T BytecodeLength,
/* [annotation] */
_In_opt_ ID3D11ClassLinkage *pClassLinkage,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader);
HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )(
ID3D11Device5 * This,
/* [annotation] */
_COM_Outptr_ ID3D11ClassLinkage **ppLinkage);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_SAMPLER_DESC *pSamplerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState);
HRESULT ( STDMETHODCALLTYPE *CreateQuery )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pQueryDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query **ppQuery);
HRESULT ( STDMETHODCALLTYPE *CreatePredicate )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC *pPredicateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Predicate **ppPredicate);
HRESULT ( STDMETHODCALLTYPE *CreateCounter )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pCounterDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Counter **ppCounter);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )(
ID3D11Device5 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )(
ID3D11Device5 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )(
ID3D11Device5 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_Out_ UINT *pFormatSupport);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )(
ID3D11Device5 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
void ( STDMETHODCALLTYPE *CheckCounterInfo )(
ID3D11Device5 * This,
/* [annotation] */
_Out_ D3D11_COUNTER_INFO *pCounterInfo);
HRESULT ( STDMETHODCALLTYPE *CheckCounter )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_COUNTER_DESC *pDesc,
/* [annotation] */
_Out_ D3D11_COUNTER_TYPE *pType,
/* [annotation] */
_Out_ UINT *pActiveCounters,
/* [annotation] */
_Out_writes_opt_(*pNameLength) LPSTR szName,
/* [annotation] */
_Inout_opt_ UINT *pNameLength,
/* [annotation] */
_Out_writes_opt_(*pUnitsLength) LPSTR szUnits,
/* [annotation] */
_Inout_opt_ UINT *pUnitsLength,
/* [annotation] */
_Out_writes_opt_(*pDescriptionLength) LPSTR szDescription,
/* [annotation] */
_Inout_opt_ UINT *pDescriptionLength);
HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )(
ID3D11Device5 * This,
D3D11_FEATURE Feature,
/* [annotation] */
_Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11Device5 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_(*pDataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11Device5 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_(DataSize) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11Device5 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )(
ID3D11Device5 * This);
UINT ( STDMETHODCALLTYPE *GetCreationFlags )(
ID3D11Device5 * This);
HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )(
ID3D11Device5 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext )(
ID3D11Device5 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )(
ID3D11Device5 * This,
UINT RaiseFlags);
UINT ( STDMETHODCALLTYPE *GetExceptionMode )(
ID3D11Device5 * This);
void ( STDMETHODCALLTYPE *GetImmediateContext1 )(
ID3D11Device5 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext1 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )(
ID3D11Device5 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext);
HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_BLEND_DESC1 *pBlendStateDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )(
ID3D11Device5 * This,
UINT Flags,
/* [annotation] */
_In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
REFIID EmulatedInterface,
/* [annotation] */
_Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel,
/* [annotation] */
_Out_opt_ ID3DDeviceContextState **ppContextState);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ HANDLE hResource,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )(
ID3D11Device5 * This,
/* [annotation] */
_In_ LPCWSTR lpName,
/* [annotation] */
_In_ DWORD dwDesiredAccess,
/* [annotation] */
_In_ REFIID returnedInterface,
/* [annotation] */
_COM_Outptr_ void **ppResource);
void ( STDMETHODCALLTYPE *GetImmediateContext2 )(
ID3D11Device5 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext2 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext2 )(
ID3D11Device5 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext2 **ppDeferredContext);
void ( STDMETHODCALLTYPE *GetResourceTiling )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pTiledResource,
/* [annotation] */
_Out_opt_ UINT *pNumTilesForEntireResource,
/* [annotation] */
_Out_opt_ D3D11_PACKED_MIP_DESC *pPackedMipDesc,
/* [annotation] */
_Out_opt_ D3D11_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
/* [annotation] */
_Inout_opt_ UINT *pNumSubresourceTilings,
/* [annotation] */
_In_ UINT FirstSubresourceTilingToGet,
/* [annotation] */
_Out_writes_(*pNumSubresourceTilings) D3D11_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips);
HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ DXGI_FORMAT Format,
/* [annotation] */
_In_ UINT SampleCount,
/* [annotation] */
_In_ UINT Flags,
/* [annotation] */
_Out_ UINT *pNumQualityLevels);
HRESULT ( STDMETHODCALLTYPE *CreateTexture2D1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE2D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels * pDesc1->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture2D1 **ppTexture2D);
HRESULT ( STDMETHODCALLTYPE *CreateTexture3D1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_TEXTURE3D_DESC1 *pDesc1,
/* [annotation] */
_In_reads_opt_(_Inexpressible_(pDesc1->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Texture3D1 **ppTexture3D);
HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState2 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_RASTERIZER_DESC2 *pRasterizerDesc,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RasterizerState2 **ppRasterizerState);
HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11ShaderResourceView1 **ppSRView1);
HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11UnorderedAccessView1 **ppUAView1);
HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pResource,
/* [annotation] */
_In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC1 *pDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11RenderTargetView1 **ppRTView1);
HRESULT ( STDMETHODCALLTYPE *CreateQuery1 )(
ID3D11Device5 * This,
/* [annotation] */
_In_ const D3D11_QUERY_DESC1 *pQueryDesc1,
/* [annotation] */
_COM_Outptr_opt_ ID3D11Query1 **ppQuery1);
void ( STDMETHODCALLTYPE *GetImmediateContext3 )(
ID3D11Device5 * This,
/* [annotation] */
_Outptr_ ID3D11DeviceContext3 **ppImmediateContext);
HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext3 )(
ID3D11Device5 * This,
UINT ContextFlags,
/* [annotation] */
_COM_Outptr_opt_ ID3D11DeviceContext3 **ppDeferredContext);
void ( STDMETHODCALLTYPE *WriteToSubresource )(
ID3D11Device5 * This,
/* [annotation] */
_In_ ID3D11Resource *pDstResource,
/* [annotation] */
_In_ UINT DstSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pDstBox,
/* [annotation] */
_In_ const void *pSrcData,
/* [annotation] */
_In_ UINT SrcRowPitch,
/* [annotation] */
_In_ UINT SrcDepthPitch);
void ( STDMETHODCALLTYPE *ReadFromSubresource )(
ID3D11Device5 * This,
/* [annotation] */
_Out_ void *pDstData,
/* [annotation] */
_In_ UINT DstRowPitch,
/* [annotation] */
_In_ UINT DstDepthPitch,
/* [annotation] */
_In_ ID3D11Resource *pSrcResource,
/* [annotation] */
_In_ UINT SrcSubresource,
/* [annotation] */
_In_opt_ const D3D11_BOX *pSrcBox);
HRESULT ( STDMETHODCALLTYPE *RegisterDeviceRemovedEvent )(
ID3D11Device5 * This,
/* [annotation] */
_In_ HANDLE hEvent,
/* [annotation] */
_Out_ DWORD *pdwCookie);
void ( STDMETHODCALLTYPE *UnregisterDeviceRemoved )(
ID3D11Device5 * This,
/* [annotation] */
_In_ DWORD dwCookie);
HRESULT ( STDMETHODCALLTYPE *OpenSharedFence )(
ID3D11Device5 * This,
/* [annotation] */
_In_ HANDLE hFence,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppFence);
HRESULT ( STDMETHODCALLTYPE *CreateFence )(
ID3D11Device5 * This,
/* [annotation] */
_In_ UINT64 InitialValue,
/* [annotation] */
_In_ D3D11_FENCE_FLAG Flags,
/* [annotation] */
_In_ REFIID ReturnedInterface,
/* [annotation] */
_COM_Outptr_opt_ void **ppFence);
END_INTERFACE
} ID3D11Device5Vtbl;
interface ID3D11Device5
{
CONST_VTBL struct ID3D11Device5Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Device5_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Device5_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Device5_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Device5_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D11Device5_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D11Device5_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D11Device5_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D11Device5_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D11Device5_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \
( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) )
#define ID3D11Device5_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D11Device5_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D11Device5_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D11Device5_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) )
#define ID3D11Device5_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) )
#define ID3D11Device5_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) )
#define ID3D11Device5_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) )
#define ID3D11Device5_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \
( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) )
#define ID3D11Device5_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \
( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) )
#define ID3D11Device5_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \
( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) )
#define ID3D11Device5_CreateClassLinkage(This,ppLinkage) \
( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) )
#define ID3D11Device5_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device5_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D11Device5_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device5_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D11Device5_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D11Device5_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D11Device5_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D11Device5_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device5_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D11Device5_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D11Device5_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D11Device5_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D11Device5_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D11Device5_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \
( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) )
#define ID3D11Device5_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11Device5_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11Device5_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11Device5_GetFeatureLevel(This) \
( (This)->lpVtbl -> GetFeatureLevel(This) )
#define ID3D11Device5_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D11Device5_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D11Device5_GetImmediateContext(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) )
#define ID3D11Device5_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D11Device5_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#define ID3D11Device5_GetImmediateContext1(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) )
#define ID3D11Device5_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device5_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )
#define ID3D11Device5_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device5_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \
( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) )
#define ID3D11Device5_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) )
#define ID3D11Device5_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) )
#define ID3D11Device5_GetImmediateContext2(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext2(This,ppImmediateContext) )
#define ID3D11Device5_CreateDeferredContext2(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext2(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device5_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \
( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) )
#define ID3D11Device5_CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels1(This,Format,SampleCount,Flags,pNumQualityLevels) )
#define ID3D11Device5_CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D1(This,pDesc1,pInitialData,ppTexture2D) )
#define ID3D11Device5_CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D1(This,pDesc1,pInitialData,ppTexture3D) )
#define ID3D11Device5_CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState2(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D11Device5_CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) \
( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc1,ppSRView1) )
#define ID3D11Device5_CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) \
( (This)->lpVtbl -> CreateUnorderedAccessView1(This,pResource,pDesc1,ppUAView1) )
#define ID3D11Device5_CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) \
( (This)->lpVtbl -> CreateRenderTargetView1(This,pResource,pDesc1,ppRTView1) )
#define ID3D11Device5_CreateQuery1(This,pQueryDesc1,ppQuery1) \
( (This)->lpVtbl -> CreateQuery1(This,pQueryDesc1,ppQuery1) )
#define ID3D11Device5_GetImmediateContext3(This,ppImmediateContext) \
( (This)->lpVtbl -> GetImmediateContext3(This,ppImmediateContext) )
#define ID3D11Device5_CreateDeferredContext3(This,ContextFlags,ppDeferredContext) \
( (This)->lpVtbl -> CreateDeferredContext3(This,ContextFlags,ppDeferredContext) )
#define ID3D11Device5_WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> WriteToSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D11Device5_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D11Device5_RegisterDeviceRemovedEvent(This,hEvent,pdwCookie) \
( (This)->lpVtbl -> RegisterDeviceRemovedEvent(This,hEvent,pdwCookie) )
#define ID3D11Device5_UnregisterDeviceRemoved(This,dwCookie) \
( (This)->lpVtbl -> UnregisterDeviceRemoved(This,dwCookie) )
#define ID3D11Device5_OpenSharedFence(This,hFence,ReturnedInterface,ppFence) \
( (This)->lpVtbl -> OpenSharedFence(This,hFence,ReturnedInterface,ppFence) )
#define ID3D11Device5_CreateFence(This,InitialValue,Flags,ReturnedInterface,ppFence) \
( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,ReturnedInterface,ppFence) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Device5_INTERFACE_DEFINED__ */
#ifndef __ID3D11Multithread_INTERFACE_DEFINED__
#define __ID3D11Multithread_INTERFACE_DEFINED__
/* interface ID3D11Multithread */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11Multithread;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4E00-342C-4106-A19F-4F2704F689F0")
ID3D11Multithread : public IUnknown
{
public:
virtual void STDMETHODCALLTYPE Enter( void) = 0;
virtual void STDMETHODCALLTYPE Leave( void) = 0;
virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected(
/* [annotation] */
_In_ BOOL bMTProtect) = 0;
virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( void) = 0;
};
#else /* C style interface */
typedef struct ID3D11MultithreadVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11Multithread * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11Multithread * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11Multithread * This);
void ( STDMETHODCALLTYPE *Enter )(
ID3D11Multithread * This);
void ( STDMETHODCALLTYPE *Leave )(
ID3D11Multithread * This);
BOOL ( STDMETHODCALLTYPE *SetMultithreadProtected )(
ID3D11Multithread * This,
/* [annotation] */
_In_ BOOL bMTProtect);
BOOL ( STDMETHODCALLTYPE *GetMultithreadProtected )(
ID3D11Multithread * This);
END_INTERFACE
} ID3D11MultithreadVtbl;
interface ID3D11Multithread
{
CONST_VTBL struct ID3D11MultithreadVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11Multithread_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11Multithread_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11Multithread_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11Multithread_Enter(This) \
( (This)->lpVtbl -> Enter(This) )
#define ID3D11Multithread_Leave(This) \
( (This)->lpVtbl -> Leave(This) )
#define ID3D11Multithread_SetMultithreadProtected(This,bMTProtect) \
( (This)->lpVtbl -> SetMultithreadProtected(This,bMTProtect) )
#define ID3D11Multithread_GetMultithreadProtected(This) \
( (This)->lpVtbl -> GetMultithreadProtected(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11Multithread_INTERFACE_DEFINED__ */
#ifndef __ID3D11VideoContext2_INTERFACE_DEFINED__
#define __ID3D11VideoContext2_INTERFACE_DEFINED__
/* interface ID3D11VideoContext2 */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11VideoContext2;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("C4E7374C-6243-4D1B-AE87-52B4F740E261")
ID3D11VideoContext2 : public ID3D11VideoContext1
{
public:
virtual void STDMETHODCALLTYPE VideoProcessorSetOutputHDRMetaData(
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ DXGI_HDR_METADATA_TYPE Type,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_In_reads_bytes_opt_(Size) const void *pHDRMetaData) = 0;
virtual void STDMETHODCALLTYPE VideoProcessorGetOutputHDRMetaData(
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ DXGI_HDR_METADATA_TYPE *pType,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_Out_writes_bytes_opt_(Size) void *pMetaData) = 0;
virtual void STDMETHODCALLTYPE VideoProcessorSetStreamHDRMetaData(
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ DXGI_HDR_METADATA_TYPE Type,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_In_reads_bytes_opt_(Size) const void *pHDRMetaData) = 0;
virtual void STDMETHODCALLTYPE VideoProcessorGetStreamHDRMetaData(
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ DXGI_HDR_METADATA_TYPE *pType,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_Out_writes_bytes_opt_(Size) void *pMetaData) = 0;
};
#else /* C style interface */
typedef struct ID3D11VideoContext2Vtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11VideoContext2 * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11VideoContext2 * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11VideoContext2 * This);
void ( STDMETHODCALLTYPE *GetDevice )(
ID3D11VideoContext2 * This,
/* [annotation] */
_Outptr_ ID3D11Device **ppDevice);
HRESULT ( STDMETHODCALLTYPE *GetPrivateData )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_Inout_ UINT *pDataSize,
/* [annotation] */
_Out_writes_bytes_opt_( *pDataSize ) void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateData )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_reads_bytes_opt_( DataSize ) const void *pData);
HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ REFGUID guid,
/* [annotation] */
_In_opt_ const IUnknown *pData);
HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
/* [annotation] */
_Out_ UINT *pBufferSize,
/* [annotation] */
_Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer);
HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ ID3D11VideoDecoderOutputView *pView,
UINT ContentKeySize,
/* [annotation] */
_In_reads_bytes_opt_(ContentKeySize) const void *pContentKey);
HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder);
HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ UINT NumBuffers,
/* [annotation] */
_In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL YCbCr,
/* [annotation] */
_In_ const D3D11_VIDEO_COLOR *pColor);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
/* [annotation] */
_In_ UINT StreamIndex);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ SIZE Size);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL Enable);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *Enabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pYCbCr,
/* [annotation] */
_Out_ D3D11_VIDEO_COLOR *pColor);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
/* [annotation] */
_Out_ UINT *pStreamIndex);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ SIZE *pSize);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pEnabled);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Out_writes_bytes_(DataSize) void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
/* [annotation] */
_In_ BOOL RepeatFrame,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pCustomRate);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ FLOAT Alpha);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ UINT Count,
/* [annotation] */
_In_reads_opt_(Count) const UINT *pEntries);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pSourceAspectRatio,
/* [annotation] */
_In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ FLOAT Lower,
/* [annotation] */
_In_ FLOAT Upper);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
/* [annotation] */
_In_ BOOL LeftViewFrame0,
/* [annotation] */
_In_ BOOL BaseViewFrame0,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
/* [annotation] */
_In_ int MonoOffset);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ int Level);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_In_ void *pData);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
/* [annotation] */
_Out_ BOOL *pRepeatFrame,
/* [annotation] */
_Out_ DXGI_RATIONAL *pCustomRate);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ RECT *pRect);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ FLOAT *pAlpha);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ UINT Count,
/* [annotation] */
_Out_writes_(Count) UINT *pEntries);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ DXGI_RATIONAL *pSourceAspectRatio,
/* [annotation] */
_Out_ DXGI_RATIONAL *pDestinationAspectRatio);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ FLOAT *pLower,
/* [annotation] */
_Out_ FLOAT *pUpper);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
/* [annotation] */
_Out_ BOOL *pLeftViewFrame0,
/* [annotation] */
_Out_ BOOL *pBaseViewFrame0,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
/* [annotation] */
_Out_ int *MonoOffset);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnabled);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_FILTER Filter,
/* [annotation] */
_Out_ BOOL *pEnabled,
/* [annotation] */
_Out_ int *pLevel);
APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ const GUID *pExtensionGuid,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Out_writes_bytes_(DataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ ID3D11VideoProcessorOutputView *pView,
/* [annotation] */
_In_ UINT OutputFrame,
/* [annotation] */
_In_ UINT StreamCount,
/* [annotation] */
_In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Inout_updates_bytes_(DataSize) void *pData);
void ( STDMETHODCALLTYPE *EncryptionBlt )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ ID3D11Texture2D *pSrcSurface,
/* [annotation] */
_In_ ID3D11Texture2D *pDstSurface,
/* [annotation] */
_In_ UINT IVSize,
/* [annotation] */
_Inout_opt_bytecount_(IVSize) void *pIV);
void ( STDMETHODCALLTYPE *DecryptionBlt )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ ID3D11Texture2D *pSrcSurface,
/* [annotation] */
_In_ ID3D11Texture2D *pDstSurface,
/* [annotation] */
_In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
/* [annotation] */
_In_ UINT ContentKeySize,
/* [annotation] */
_In_reads_bytes_opt_(ContentKeySize) const void *pContentKey,
/* [annotation] */
_In_ UINT IVSize,
/* [annotation] */
_Inout_opt_bytecount_(IVSize) void *pIV);
void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT RandomNumberSize,
/* [annotation] */
_Out_writes_bytes_(RandomNumberSize) void *pRandomNumber);
void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession);
HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT KeySize,
/* [annotation] */
_Out_writes_bytes_(KeySize) void *pReadbackKey);
HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT DataSize,
/* [annotation] */
_Inout_updates_bytes_(DataSize) void *pData);
HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT InputSize,
/* [annotation] */
_In_reads_bytes_(InputSize) const void *pInput,
/* [annotation] */
_In_ UINT OutputSize,
/* [annotation] */
_Out_writes_bytes_(OutputSize) void *pOutput);
HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11AuthenticatedChannel *pChannel,
/* [annotation] */
_In_ UINT InputSize,
/* [annotation] */
_In_reads_bytes_(InputSize) const void *pInput,
/* [annotation] */
_Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers1 )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ UINT NumBuffers,
/* [annotation] */
_In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc);
HRESULT ( STDMETHODCALLTYPE *GetDataForNewHardwareKey )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_In_ UINT PrivateInputSize,
/* [annotation] */
_In_reads_(PrivateInputSize) const void *pPrivatInputData,
/* [annotation] */
_Out_ UINT64 *pPrivateOutputData);
HRESULT ( STDMETHODCALLTYPE *CheckCryptoSessionStatus )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11CryptoSession *pCryptoSession,
/* [annotation] */
_Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus);
HRESULT ( STDMETHODCALLTYPE *DecoderEnableDownsampling )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE InputColorSpace,
/* [annotation] */
_In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc,
/* [annotation] */
_In_ UINT ReferenceFrameCount);
HRESULT ( STDMETHODCALLTYPE *DecoderUpdateDownsampling )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoDecoder *pDecoder,
/* [annotation] */
_In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1 )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE ColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ BOOL ShaderUsage);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1 )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ BOOL *pShaderUsage);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1 )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ DXGI_COLOR_SPACE_TYPE ColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamMirror )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ BOOL Enable,
/* [annotation] */
_In_ BOOL FlipHorizontal,
/* [annotation] */
_In_ BOOL FlipVertical);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1 )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamMirror )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ BOOL *pEnable,
/* [annotation] */
_Out_ BOOL *pFlipHorizontal,
/* [annotation] */
_Out_ BOOL *pFlipVertical);
HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT OutputWidth,
/* [annotation] */
_In_ UINT OutputHeight,
/* [annotation] */
_In_ DXGI_FORMAT OutputFormat,
/* [annotation] */
_In_ UINT StreamCount,
/* [annotation] */
_In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams,
/* [annotation] */
_Out_ UINT *pBehaviorHints);
void ( STDMETHODCALLTYPE *VideoProcessorSetOutputHDRMetaData )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ DXGI_HDR_METADATA_TYPE Type,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_In_reads_bytes_opt_(Size) const void *pHDRMetaData);
void ( STDMETHODCALLTYPE *VideoProcessorGetOutputHDRMetaData )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_Out_ DXGI_HDR_METADATA_TYPE *pType,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_Out_writes_bytes_opt_(Size) void *pMetaData);
void ( STDMETHODCALLTYPE *VideoProcessorSetStreamHDRMetaData )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_In_ DXGI_HDR_METADATA_TYPE Type,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_In_reads_bytes_opt_(Size) const void *pHDRMetaData);
void ( STDMETHODCALLTYPE *VideoProcessorGetStreamHDRMetaData )(
ID3D11VideoContext2 * This,
/* [annotation] */
_In_ ID3D11VideoProcessor *pVideoProcessor,
/* [annotation] */
_In_ UINT StreamIndex,
/* [annotation] */
_Out_ DXGI_HDR_METADATA_TYPE *pType,
/* [annotation] */
_In_ UINT Size,
/* [annotation] */
_Out_writes_bytes_opt_(Size) void *pMetaData);
END_INTERFACE
} ID3D11VideoContext2Vtbl;
interface ID3D11VideoContext2
{
CONST_VTBL struct ID3D11VideoContext2Vtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11VideoContext2_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11VideoContext2_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11VideoContext2_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11VideoContext2_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D11VideoContext2_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D11VideoContext2_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D11VideoContext2_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D11VideoContext2_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \
( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) )
#define ID3D11VideoContext2_ReleaseDecoderBuffer(This,pDecoder,Type) \
( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) )
#define ID3D11VideoContext2_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \
( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) )
#define ID3D11VideoContext2_DecoderEndFrame(This,pDecoder) \
( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) )
#define ID3D11VideoContext2_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \
( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) )
#define ID3D11VideoContext2_DecoderExtension(This,pDecoder,pExtensionData) \
( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) )
#define ID3D11VideoContext2_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) )
#define ID3D11VideoContext2_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \
( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) )
#define ID3D11VideoContext2_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext2_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \
( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) )
#define ID3D11VideoContext2_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \
( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) )
#define ID3D11VideoContext2_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \
( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) )
#define ID3D11VideoContext2_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext2_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) )
#define ID3D11VideoContext2_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \
( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) )
#define ID3D11VideoContext2_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext2_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \
( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) )
#define ID3D11VideoContext2_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \
( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) )
#define ID3D11VideoContext2_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \
( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) )
#define ID3D11VideoContext2_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext2_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \
( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) )
#define ID3D11VideoContext2_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext2_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \
( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) )
#define ID3D11VideoContext2_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
#define ID3D11VideoContext2_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \
( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) )
#define ID3D11VideoContext2_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \
( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) )
#define ID3D11VideoContext2_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
#define ID3D11VideoContext2_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \
( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) )
#define ID3D11VideoContext2_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \
( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) )
#define ID3D11VideoContext2_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \
( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) )
#define ID3D11VideoContext2_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \
( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) )
#define ID3D11VideoContext2_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \
( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) )
#define ID3D11VideoContext2_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext2_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \
( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) )
#define ID3D11VideoContext2_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext2_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \
( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) )
#define ID3D11VideoContext2_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
#define ID3D11VideoContext2_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \
( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) )
#define ID3D11VideoContext2_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \
( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) )
#define ID3D11VideoContext2_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \
( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) )
#define ID3D11VideoContext2_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \
( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) )
#define ID3D11VideoContext2_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \
( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) )
#define ID3D11VideoContext2_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \
( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) )
#define ID3D11VideoContext2_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \
( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) )
#define ID3D11VideoContext2_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \
( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) )
#define ID3D11VideoContext2_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \
( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) )
#define ID3D11VideoContext2_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \
( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) )
#define ID3D11VideoContext2_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \
( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) )
#define ID3D11VideoContext2_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \
( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) )
#define ID3D11VideoContext2_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \
( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) )
#define ID3D11VideoContext2_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \
( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) )
#define ID3D11VideoContext2_FinishSessionKeyRefresh(This,pCryptoSession) \
( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) )
#define ID3D11VideoContext2_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \
( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) )
#define ID3D11VideoContext2_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \
( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) )
#define ID3D11VideoContext2_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \
( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) )
#define ID3D11VideoContext2_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \
( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) )
#define ID3D11VideoContext2_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \
( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) )
#define ID3D11VideoContext2_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \
( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) )
#define ID3D11VideoContext2_SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) \
( (This)->lpVtbl -> SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) )
#define ID3D11VideoContext2_GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) \
( (This)->lpVtbl -> GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) )
#define ID3D11VideoContext2_CheckCryptoSessionStatus(This,pCryptoSession,pStatus) \
( (This)->lpVtbl -> CheckCryptoSessionStatus(This,pCryptoSession,pStatus) )
#define ID3D11VideoContext2_DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) \
( (This)->lpVtbl -> DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) )
#define ID3D11VideoContext2_DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) \
( (This)->lpVtbl -> DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) )
#define ID3D11VideoContext2_VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) )
#define ID3D11VideoContext2_VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) \
( (This)->lpVtbl -> VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) )
#define ID3D11VideoContext2_VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) )
#define ID3D11VideoContext2_VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) \
( (This)->lpVtbl -> VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) )
#define ID3D11VideoContext2_VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) \
( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) )
#define ID3D11VideoContext2_VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) \
( (This)->lpVtbl -> VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) )
#define ID3D11VideoContext2_VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) \
( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) )
#define ID3D11VideoContext2_VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) \
( (This)->lpVtbl -> VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) )
#define ID3D11VideoContext2_VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) \
( (This)->lpVtbl -> VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) )
#define ID3D11VideoContext2_VideoProcessorSetOutputHDRMetaData(This,pVideoProcessor,Type,Size,pHDRMetaData) \
( (This)->lpVtbl -> VideoProcessorSetOutputHDRMetaData(This,pVideoProcessor,Type,Size,pHDRMetaData) )
#define ID3D11VideoContext2_VideoProcessorGetOutputHDRMetaData(This,pVideoProcessor,pType,Size,pMetaData) \
( (This)->lpVtbl -> VideoProcessorGetOutputHDRMetaData(This,pVideoProcessor,pType,Size,pMetaData) )
#define ID3D11VideoContext2_VideoProcessorSetStreamHDRMetaData(This,pVideoProcessor,StreamIndex,Type,Size,pHDRMetaData) \
( (This)->lpVtbl -> VideoProcessorSetStreamHDRMetaData(This,pVideoProcessor,StreamIndex,Type,Size,pHDRMetaData) )
#define ID3D11VideoContext2_VideoProcessorGetStreamHDRMetaData(This,pVideoProcessor,StreamIndex,pType,Size,pMetaData) \
( (This)->lpVtbl -> VideoProcessorGetStreamHDRMetaData(This,pVideoProcessor,StreamIndex,pType,Size,pMetaData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11VideoContext2_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11_4_0000_0004 */
/* [local] */
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS4
{
BOOL ExtendedNV12SharedTextureSupported;
} D3D11_FEATURE_DATA_D3D11_OPTIONS4;
DEFINE_GUID(IID_ID3D11Device4,0x8992ab71,0x02e6,0x4b8d,0xba,0x48,0xb0,0x56,0xdc,0xda,0x42,0xc4);
DEFINE_GUID(IID_ID3D11Device5,0x8ffde202,0xa0e7,0x45df,0x9e,0x01,0xe8,0x37,0x80,0x1b,0x5e,0xa0);
DEFINE_GUID(IID_ID3D11Multithread,0x9B7E4E00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
DEFINE_GUID(IID_ID3D11VideoContext2,0xC4E7374C,0x6243,0x4D1B,0xAE,0x87,0x52,0xB4,0xF7,0x40,0xE2,0x61);
extern RPC_IF_HANDLE __MIDL_itf_d3d11_4_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_4_0000_0004_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif