mirror of https://github.com/bkaradzic/bgfx
697 lines
26 KiB
C++
697 lines
26 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_CONSTANTS_H_
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#define SOURCE_OPT_CONSTANTS_H_
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "source/opt/module.h"
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#include "source/opt/type_manager.h"
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#include "source/opt/types.h"
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#include "source/util/hex_float.h"
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#include "source/util/make_unique.h"
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namespace spvtools {
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namespace opt {
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class IRContext;
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namespace analysis {
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// Class hierarchy to represent the normal constants defined through
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// OpConstantTrue, OpConstantFalse, OpConstant, OpConstantNull and
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// OpConstantComposite instructions.
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// TODO(qining): Add class for constants defined with OpConstantSampler.
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class Constant;
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class ScalarConstant;
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class IntConstant;
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class FloatConstant;
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class BoolConstant;
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class CompositeConstant;
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class StructConstant;
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class VectorConstant;
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class MatrixConstant;
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class ArrayConstant;
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class NullConstant;
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class ConstantManager;
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// Abstract class for a SPIR-V constant. It has a bunch of As<subclass> methods,
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// which is used as a way to probe the actual <subclass>
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class Constant {
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public:
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Constant() = delete;
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virtual ~Constant() {}
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// Make a deep copy of this constant.
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virtual std::unique_ptr<Constant> Copy() const = 0;
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// reflections
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virtual ScalarConstant* AsScalarConstant() { return nullptr; }
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virtual IntConstant* AsIntConstant() { return nullptr; }
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virtual FloatConstant* AsFloatConstant() { return nullptr; }
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virtual BoolConstant* AsBoolConstant() { return nullptr; }
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virtual CompositeConstant* AsCompositeConstant() { return nullptr; }
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virtual StructConstant* AsStructConstant() { return nullptr; }
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virtual VectorConstant* AsVectorConstant() { return nullptr; }
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virtual MatrixConstant* AsMatrixConstant() { return nullptr; }
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virtual ArrayConstant* AsArrayConstant() { return nullptr; }
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virtual NullConstant* AsNullConstant() { return nullptr; }
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virtual const ScalarConstant* AsScalarConstant() const { return nullptr; }
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virtual const IntConstant* AsIntConstant() const { return nullptr; }
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virtual const FloatConstant* AsFloatConstant() const { return nullptr; }
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virtual const BoolConstant* AsBoolConstant() const { return nullptr; }
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virtual const CompositeConstant* AsCompositeConstant() const {
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return nullptr;
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}
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virtual const StructConstant* AsStructConstant() const { return nullptr; }
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virtual const VectorConstant* AsVectorConstant() const { return nullptr; }
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virtual const MatrixConstant* AsMatrixConstant() const { return nullptr; }
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virtual const ArrayConstant* AsArrayConstant() const { return nullptr; }
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virtual const NullConstant* AsNullConstant() const { return nullptr; }
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// Returns the float representation of the constant. Must be a 32 bit
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// Float type.
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float GetFloat() const;
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// Returns the double representation of the constant. Must be a 64 bit
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// Float type.
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double GetDouble() const;
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// Returns the double representation of the constant. Must be a 32-bit or
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// 64-bit Float type.
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double GetValueAsDouble() const;
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// Returns uint32_t representation of the constant. Must be a 32 bit
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// Integer type.
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uint32_t GetU32() const;
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// Returns uint64_t representation of the constant. Must be a 64 bit
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// Integer type.
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uint64_t GetU64() const;
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// Returns int32_t representation of the constant. Must be a 32 bit
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// Integer type.
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int32_t GetS32() const;
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// Returns int64_t representation of the constant. Must be a 64 bit
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// Integer type.
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int64_t GetS64() const;
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// Returns true if the constant is a zero or a composite containing 0s.
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virtual bool IsZero() const { return false; }
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const Type* type() const { return type_; }
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// Returns an std::vector containing the elements of |constant|. The type of
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// |constant| must be |Vector|.
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std::vector<const Constant*> GetVectorComponents(
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ConstantManager* const_mgr) const;
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protected:
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Constant(const Type* ty) : type_(ty) {}
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// The type of this constant.
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const Type* type_;
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};
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// Abstract class for scalar type constants.
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class ScalarConstant : public Constant {
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public:
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ScalarConstant() = delete;
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ScalarConstant* AsScalarConstant() override { return this; }
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const ScalarConstant* AsScalarConstant() const override { return this; }
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// Returns a const reference of the value of this constant in 32-bit words.
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virtual const std::vector<uint32_t>& words() const { return words_; }
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// Returns true if the value is zero.
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bool IsZero() const override {
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bool is_zero = true;
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for (uint32_t v : words()) {
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if (v != 0) {
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is_zero = false;
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break;
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}
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}
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return is_zero;
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}
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protected:
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ScalarConstant(const Type* ty, const std::vector<uint32_t>& w)
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: Constant(ty), words_(w) {}
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ScalarConstant(const Type* ty, std::vector<uint32_t>&& w)
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: Constant(ty), words_(std::move(w)) {}
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std::vector<uint32_t> words_;
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};
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// Integer type constant.
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class IntConstant : public ScalarConstant {
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public:
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IntConstant(const Integer* ty, const std::vector<uint32_t>& w)
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: ScalarConstant(ty, w) {}
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IntConstant(const Integer* ty, std::vector<uint32_t>&& w)
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: ScalarConstant(ty, std::move(w)) {}
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IntConstant* AsIntConstant() override { return this; }
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const IntConstant* AsIntConstant() const override { return this; }
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int32_t GetS32BitValue() const {
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// Relies on signed values smaller than 32-bit being sign extended. See
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// section 2.2.1 of the SPIR-V spec.
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assert(words().size() == 1);
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return words()[0];
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}
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uint32_t GetU32BitValue() const {
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// Relies on unsigned values smaller than 32-bit being zero extended. See
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// section 2.2.1 of the SPIR-V spec.
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assert(words().size() == 1);
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return words()[0];
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}
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int64_t GetS64BitValue() const {
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// Relies on unsigned values smaller than 64-bit being sign extended. See
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// section 2.2.1 of the SPIR-V spec.
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assert(words().size() == 2);
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return static_cast<uint64_t>(words()[1]) << 32 |
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static_cast<uint64_t>(words()[0]);
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}
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uint64_t GetU64BitValue() const {
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// Relies on unsigned values smaller than 64-bit being zero extended. See
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// section 2.2.1 of the SPIR-V spec.
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assert(words().size() == 2);
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return static_cast<uint64_t>(words()[1]) << 32 |
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static_cast<uint64_t>(words()[0]);
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}
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// Make a copy of this IntConstant instance.
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std::unique_ptr<IntConstant> CopyIntConstant() const {
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return MakeUnique<IntConstant>(type_->AsInteger(), words_);
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyIntConstant().release());
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}
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};
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// Float type constant.
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class FloatConstant : public ScalarConstant {
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public:
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FloatConstant(const Float* ty, const std::vector<uint32_t>& w)
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: ScalarConstant(ty, w) {}
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FloatConstant(const Float* ty, std::vector<uint32_t>&& w)
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: ScalarConstant(ty, std::move(w)) {}
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FloatConstant* AsFloatConstant() override { return this; }
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const FloatConstant* AsFloatConstant() const override { return this; }
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// Make a copy of this FloatConstant instance.
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std::unique_ptr<FloatConstant> CopyFloatConstant() const {
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return MakeUnique<FloatConstant>(type_->AsFloat(), words_);
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyFloatConstant().release());
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}
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// Returns the float value of |this|. The type of |this| must be |Float| with
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// width of 32.
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float GetFloatValue() const {
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assert(type()->AsFloat()->width() == 32 &&
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"Not a 32-bit floating point value.");
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utils::FloatProxy<float> a(words()[0]);
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return a.getAsFloat();
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}
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// Returns the double value of |this|. The type of |this| must be |Float|
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// with width of 64.
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double GetDoubleValue() const {
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assert(type()->AsFloat()->width() == 64 &&
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"Not a 32-bit floating point value.");
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uint64_t combined_words = words()[1];
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combined_words = combined_words << 32;
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combined_words |= words()[0];
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utils::FloatProxy<double> a(combined_words);
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return a.getAsFloat();
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}
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};
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// Bool type constant.
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class BoolConstant : public ScalarConstant {
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public:
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BoolConstant(const Bool* ty, bool v)
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: ScalarConstant(ty, {static_cast<uint32_t>(v)}), value_(v) {}
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BoolConstant* AsBoolConstant() override { return this; }
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const BoolConstant* AsBoolConstant() const override { return this; }
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// Make a copy of this BoolConstant instance.
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std::unique_ptr<BoolConstant> CopyBoolConstant() const {
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return MakeUnique<BoolConstant>(type_->AsBool(), value_);
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyBoolConstant().release());
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}
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bool value() const { return value_; }
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private:
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bool value_;
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};
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// Abstract class for composite constants.
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class CompositeConstant : public Constant {
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public:
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CompositeConstant() = delete;
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CompositeConstant* AsCompositeConstant() override { return this; }
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const CompositeConstant* AsCompositeConstant() const override { return this; }
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// Returns a const reference of the components held in this composite
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// constant.
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virtual const std::vector<const Constant*>& GetComponents() const {
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return components_;
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}
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bool IsZero() const override {
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for (const Constant* c : GetComponents()) {
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if (!c->IsZero()) {
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return false;
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}
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}
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return true;
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}
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protected:
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CompositeConstant(const Type* ty) : Constant(ty), components_() {}
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CompositeConstant(const Type* ty,
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const std::vector<const Constant*>& components)
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: Constant(ty), components_(components) {}
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CompositeConstant(const Type* ty, std::vector<const Constant*>&& components)
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: Constant(ty), components_(std::move(components)) {}
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std::vector<const Constant*> components_;
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};
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// Struct type constant.
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class StructConstant : public CompositeConstant {
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public:
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StructConstant(const Struct* ty) : CompositeConstant(ty) {}
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StructConstant(const Struct* ty,
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const std::vector<const Constant*>& components)
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: CompositeConstant(ty, components) {}
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StructConstant(const Struct* ty, std::vector<const Constant*>&& components)
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: CompositeConstant(ty, std::move(components)) {}
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StructConstant* AsStructConstant() override { return this; }
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const StructConstant* AsStructConstant() const override { return this; }
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// Make a copy of this StructConstant instance.
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std::unique_ptr<StructConstant> CopyStructConstant() const {
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return MakeUnique<StructConstant>(type_->AsStruct(), components_);
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyStructConstant().release());
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}
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};
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// Vector type constant.
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class VectorConstant : public CompositeConstant {
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public:
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VectorConstant(const Vector* ty)
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: CompositeConstant(ty), component_type_(ty->element_type()) {}
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VectorConstant(const Vector* ty,
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const std::vector<const Constant*>& components)
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: CompositeConstant(ty, components),
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component_type_(ty->element_type()) {}
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VectorConstant(const Vector* ty, std::vector<const Constant*>&& components)
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: CompositeConstant(ty, std::move(components)),
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component_type_(ty->element_type()) {}
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VectorConstant* AsVectorConstant() override { return this; }
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const VectorConstant* AsVectorConstant() const override { return this; }
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// Make a copy of this VectorConstant instance.
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std::unique_ptr<VectorConstant> CopyVectorConstant() const {
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auto another = MakeUnique<VectorConstant>(type_->AsVector());
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another->components_.insert(another->components_.end(), components_.begin(),
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components_.end());
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return another;
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyVectorConstant().release());
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}
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const Type* component_type() const { return component_type_; }
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private:
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const Type* component_type_;
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};
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// Matrix type constant.
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class MatrixConstant : public CompositeConstant {
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public:
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MatrixConstant(const Matrix* ty)
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: CompositeConstant(ty), component_type_(ty->element_type()) {}
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MatrixConstant(const Matrix* ty,
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const std::vector<const Constant*>& components)
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: CompositeConstant(ty, components),
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component_type_(ty->element_type()) {}
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MatrixConstant(const Vector* ty, std::vector<const Constant*>&& components)
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: CompositeConstant(ty, std::move(components)),
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component_type_(ty->element_type()) {}
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MatrixConstant* AsMatrixConstant() override { return this; }
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const MatrixConstant* AsMatrixConstant() const override { return this; }
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// Make a copy of this MatrixConstant instance.
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std::unique_ptr<MatrixConstant> CopyMatrixConstant() const {
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auto another = MakeUnique<MatrixConstant>(type_->AsMatrix());
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another->components_.insert(another->components_.end(), components_.begin(),
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components_.end());
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return another;
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyMatrixConstant().release());
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}
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const Type* component_type() { return component_type_; }
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private:
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const Type* component_type_;
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};
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// Array type constant.
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class ArrayConstant : public CompositeConstant {
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public:
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ArrayConstant(const Array* ty) : CompositeConstant(ty) {}
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ArrayConstant(const Array* ty, const std::vector<const Constant*>& components)
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: CompositeConstant(ty, components) {}
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ArrayConstant(const Array* ty, std::vector<const Constant*>&& components)
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: CompositeConstant(ty, std::move(components)) {}
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ArrayConstant* AsArrayConstant() override { return this; }
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const ArrayConstant* AsArrayConstant() const override { return this; }
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// Make a copy of this ArrayConstant instance.
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std::unique_ptr<ArrayConstant> CopyArrayConstant() const {
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return MakeUnique<ArrayConstant>(type_->AsArray(), components_);
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyArrayConstant().release());
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}
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};
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// Null type constant.
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class NullConstant : public Constant {
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public:
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NullConstant(const Type* ty) : Constant(ty) {}
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NullConstant* AsNullConstant() override { return this; }
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const NullConstant* AsNullConstant() const override { return this; }
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// Make a copy of this NullConstant instance.
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std::unique_ptr<NullConstant> CopyNullConstant() const {
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return MakeUnique<NullConstant>(type_);
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}
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std::unique_ptr<Constant> Copy() const override {
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return std::unique_ptr<Constant>(CopyNullConstant().release());
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}
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bool IsZero() const override { return true; };
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};
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// Hash function for Constant instances. Use the structure of the constant as
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// the key.
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struct ConstantHash {
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void add_pointer(std::u32string* h, const void* p) const {
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uint64_t ptr_val = reinterpret_cast<uint64_t>(p);
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h->push_back(static_cast<uint32_t>(ptr_val >> 32));
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h->push_back(static_cast<uint32_t>(ptr_val));
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}
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size_t operator()(const Constant* const_val) const {
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std::u32string h;
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add_pointer(&h, const_val->type());
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if (const auto scalar = const_val->AsScalarConstant()) {
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for (const auto& w : scalar->words()) {
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h.push_back(w);
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}
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} else if (const auto composite = const_val->AsCompositeConstant()) {
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for (const auto& c : composite->GetComponents()) {
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add_pointer(&h, c);
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}
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} else if (const_val->AsNullConstant()) {
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h.push_back(0);
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} else {
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assert(
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false &&
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"Tried to compute the hash value of an invalid Constant instance.");
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}
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return std::hash<std::u32string>()(h);
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}
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};
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// Equality comparison structure for two constants.
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struct ConstantEqual {
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bool operator()(const Constant* c1, const Constant* c2) const {
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if (c1->type() != c2->type()) {
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return false;
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}
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if (const auto& s1 = c1->AsScalarConstant()) {
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const auto& s2 = c2->AsScalarConstant();
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return s2 && s1->words() == s2->words();
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} else if (const auto& composite1 = c1->AsCompositeConstant()) {
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const auto& composite2 = c2->AsCompositeConstant();
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return composite2 &&
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composite1->GetComponents() == composite2->GetComponents();
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} else if (c1->AsNullConstant()) {
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return c2->AsNullConstant() != nullptr;
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} else {
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assert(false && "Tried to compare two invalid Constant instances.");
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}
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return false;
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}
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};
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// This class represents a pool of constants.
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class ConstantManager {
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public:
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ConstantManager(IRContext* ctx);
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IRContext* context() const { return ctx_; }
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// Gets or creates a unique Constant instance of type |type| and a vector of
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// constant defining words |words|. If a Constant instance existed already in
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// the constant pool, it returns a pointer to it. Otherwise, it creates one
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// using CreateConstant. If a new Constant instance cannot be created, it
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// returns nullptr.
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const Constant* GetConstant(
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const Type* type, const std::vector<uint32_t>& literal_words_or_ids);
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template <class C>
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const Constant* GetConstant(const Type* type, const C& literal_words_or_ids) {
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return GetConstant(type, std::vector<uint32_t>(literal_words_or_ids.begin(),
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literal_words_or_ids.end()));
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}
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// Gets or creates a Constant instance to hold the constant value of the given
|
|
// instruction. It returns a pointer to a Constant instance or nullptr if it
|
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// could not create the constant.
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const Constant* GetConstantFromInst(Instruction* inst);
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|
|
|
// Gets or creates a constant defining instruction for the given Constant |c|.
|
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// If |c| had already been defined, it returns a pointer to the existing
|
|
// declaration. Otherwise, it calls BuildInstructionAndAddToModule. If the
|
|
// optional |pos| is given, it will insert any newly created instructions at
|
|
// the given instruction iterator position. Otherwise, it inserts the new
|
|
// instruction at the end of the current module's types section.
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|
//
|
|
// |type_id| is an optional argument for disambiguating equivalent types. If
|
|
// |type_id| is specified, it is used as the type of the constant when a new
|
|
// instruction is created. Otherwise the type of the constant is derived by
|
|
// getting an id from the type manager for |c|.
|
|
//
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|
// When |type_id| is not zero, the type of |c| must be the type returned by
|
|
// type manager when given |type_id|.
|
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Instruction* GetDefiningInstruction(const Constant* c, uint32_t type_id = 0,
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|
Module::inst_iterator* pos = nullptr);
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|
|
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// Creates a constant defining instruction for the given Constant instance
|
|
// and inserts the instruction at the position specified by the given
|
|
// instruction iterator. Returns a pointer to the created instruction if
|
|
// succeeded, otherwise returns a null pointer. The instruction iterator
|
|
// points to the same instruction before and after the insertion. This is the
|
|
// only method that actually manages id creation/assignment and instruction
|
|
// creation/insertion for a new Constant instance.
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|
//
|
|
// |type_id| is an optional argument for disambiguating equivalent types. If
|
|
// |type_id| is specified, it is used as the type of the constant. Otherwise
|
|
// the type of the constant is derived by getting an id from the type manager
|
|
// for |c|.
|
|
Instruction* BuildInstructionAndAddToModule(const Constant* c,
|
|
Module::inst_iterator* pos,
|
|
uint32_t type_id = 0);
|
|
|
|
// A helper function to get the result type of the given instruction. Returns
|
|
// nullptr if the instruction does not have a type id (type id is 0).
|
|
Type* GetType(const Instruction* inst) const;
|
|
|
|
// A helper function to get the collected normal constant with the given id.
|
|
// Returns the pointer to the Constant instance in case it is found.
|
|
// Otherwise, it returns a null pointer.
|
|
const Constant* FindDeclaredConstant(uint32_t id) const {
|
|
auto iter = id_to_const_val_.find(id);
|
|
return (iter != id_to_const_val_.end()) ? iter->second : nullptr;
|
|
}
|
|
|
|
// A helper function to get the id of a collected constant with the pointer
|
|
// to the Constant instance. Returns 0 in case the constant is not found.
|
|
uint32_t FindDeclaredConstant(const Constant* c, uint32_t type_id) const;
|
|
|
|
// Returns the canonical constant that has the same structure and value as the
|
|
// given Constant |cst|. If none is found, it returns nullptr.
|
|
//
|
|
// TODO: Should be able to give a type id to disambiguate types with the same
|
|
// structure.
|
|
const Constant* FindConstant(const Constant* c) const {
|
|
auto it = const_pool_.find(c);
|
|
return (it != const_pool_.end()) ? *it : nullptr;
|
|
}
|
|
|
|
// Registers a new constant |cst| in the constant pool. If the constant
|
|
// existed already, it returns a pointer to the previously existing Constant
|
|
// in the pool. Otherwise, it returns |cst|.
|
|
const Constant* RegisterConstant(std::unique_ptr<Constant> cst) {
|
|
auto ret = const_pool_.insert(cst.get());
|
|
if (ret.second) {
|
|
owned_constants_.emplace_back(std::move(cst));
|
|
}
|
|
return *ret.first;
|
|
}
|
|
|
|
// A helper function to get a vector of Constant instances with the specified
|
|
// ids. If it can not find the Constant instance for any one of the ids,
|
|
// it returns an empty vector.
|
|
std::vector<const Constant*> GetConstantsFromIds(
|
|
const std::vector<uint32_t>& ids) const;
|
|
|
|
// Returns a vector of constants representing each in operand. If an operand
|
|
// is not constant its entry is nullptr.
|
|
std::vector<const Constant*> GetOperandConstants(Instruction* inst) const;
|
|
|
|
// Records a mapping between |inst| and the constant value generated by it.
|
|
// It returns true if a new Constant was successfully mapped, false if |inst|
|
|
// generates no constant values.
|
|
bool MapInst(Instruction* inst) {
|
|
if (auto cst = GetConstantFromInst(inst)) {
|
|
MapConstantToInst(cst, inst);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void RemoveId(uint32_t id) {
|
|
auto it = id_to_const_val_.find(id);
|
|
if (it != id_to_const_val_.end()) {
|
|
const_val_to_id_.erase(it->second);
|
|
id_to_const_val_.erase(it);
|
|
}
|
|
}
|
|
|
|
// Records a new mapping between |inst| and |const_value|. This updates the
|
|
// two mappings |id_to_const_val_| and |const_val_to_id_|.
|
|
void MapConstantToInst(const Constant* const_value, Instruction* inst) {
|
|
if (id_to_const_val_.insert({inst->result_id(), const_value}).second) {
|
|
const_val_to_id_.insert({const_value, inst->result_id()});
|
|
}
|
|
}
|
|
|
|
private:
|
|
// Creates a Constant instance with the given type and a vector of constant
|
|
// defining words. Returns a unique pointer to the created Constant instance
|
|
// if the Constant instance can be created successfully. To create scalar
|
|
// type constants, the vector should contain the constant value in 32 bit
|
|
// words and the given type must be of type Bool, Integer or Float. To create
|
|
// composite type constants, the vector should contain the component ids, and
|
|
// those component ids should have been recorded before as Normal Constants.
|
|
// And the given type must be of type Struct, Vector or Array. When creating
|
|
// VectorType Constant instance, the components must be scalars of the same
|
|
// type, either Bool, Integer or Float. If any of the rules above failed, the
|
|
// creation will fail and nullptr will be returned. If the vector is empty,
|
|
// a NullConstant instance will be created with the given type.
|
|
std::unique_ptr<Constant> CreateConstant(
|
|
const Type* type,
|
|
const std::vector<uint32_t>& literal_words_or_ids) const;
|
|
|
|
// Creates an instruction with the given result id to declare a constant
|
|
// represented by the given Constant instance. Returns an unique pointer to
|
|
// the created instruction if the instruction can be created successfully.
|
|
// Otherwise, returns a null pointer.
|
|
//
|
|
// |type_id| is an optional argument for disambiguating equivalent types. If
|
|
// |type_id| is specified, it is used as the type of the constant. Otherwise
|
|
// the type of the constant is derived by getting an id from the type manager
|
|
// for |c|.
|
|
std::unique_ptr<Instruction> CreateInstruction(uint32_t result_id,
|
|
const Constant* c,
|
|
uint32_t type_id = 0) const;
|
|
|
|
// Creates an OpConstantComposite instruction with the given result id and
|
|
// the CompositeConst instance which represents a composite constant. Returns
|
|
// an unique pointer to the created instruction if succeeded. Otherwise
|
|
// returns a null pointer.
|
|
//
|
|
// |type_id| is an optional argument for disambiguating equivalent types. If
|
|
// |type_id| is specified, it is used as the type of the constant. Otherwise
|
|
// the type of the constant is derived by getting an id from the type manager
|
|
// for |c|.
|
|
std::unique_ptr<Instruction> CreateCompositeInstruction(
|
|
uint32_t result_id, const CompositeConstant* cc,
|
|
uint32_t type_id = 0) const;
|
|
|
|
// IR context that owns this constant manager.
|
|
IRContext* ctx_;
|
|
|
|
// A mapping from the result ids of Normal Constants to their
|
|
// Constant instances. All Normal Constants in the module, either
|
|
// existing ones before optimization or the newly generated ones, should have
|
|
// their Constant instance stored and their result id registered in this map.
|
|
std::unordered_map<uint32_t, const Constant*> id_to_const_val_;
|
|
|
|
// A mapping from the Constant instance of Normal Constants to their
|
|
// result id in the module. This is a mirror map of |id_to_const_val_|. All
|
|
// Normal Constants that defining instructions in the module should have
|
|
// their Constant and their result id registered here.
|
|
std::multimap<const Constant*, uint32_t> const_val_to_id_;
|
|
|
|
// The constant pool. All created constants are registered here.
|
|
std::unordered_set<const Constant*, ConstantHash, ConstantEqual> const_pool_;
|
|
|
|
// The constant that are owned by the constant manager. Every constant in
|
|
// |const_pool_| should be in |owned_constants_| as well.
|
|
std::vector<std::unique_ptr<Constant>> owned_constants_;
|
|
};
|
|
|
|
} // namespace analysis
|
|
} // namespace opt
|
|
} // namespace spvtools
|
|
|
|
#endif // SOURCE_OPT_CONSTANTS_H_
|