bgfx/src/renderer_noop.cpp
Бранимир Караџић 17a620a609 Cleanup.
2019-01-25 17:18:30 -08:00

285 lines
7.4 KiB
C++

/*
* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "bgfx_p.h"
namespace bgfx { namespace noop
{
struct RendererContextNOOP : public RendererContextI
{
RendererContextNOOP()
{
// Pretend all features are available.
g_caps.supported = 0
| BGFX_CAPS_ALPHA_TO_COVERAGE
| BGFX_CAPS_BLEND_INDEPENDENT
| BGFX_CAPS_COMPUTE
| BGFX_CAPS_CONSERVATIVE_RASTER
| BGFX_CAPS_DRAW_INDIRECT
| BGFX_CAPS_FRAGMENT_DEPTH
| BGFX_CAPS_FRAGMENT_ORDERING
| BGFX_CAPS_GRAPHICS_DEBUGGER
| BGFX_CAPS_HIDPI
| BGFX_CAPS_INDEX32
| BGFX_CAPS_INSTANCING
| BGFX_CAPS_OCCLUSION_QUERY
| BGFX_CAPS_RENDERER_MULTITHREADED
| BGFX_CAPS_SWAP_CHAIN
| BGFX_CAPS_TEXTURE_2D_ARRAY
| BGFX_CAPS_TEXTURE_3D
| BGFX_CAPS_TEXTURE_BLIT
| BGFX_CAPS_TEXTURE_COMPARE_ALL
| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
| BGFX_CAPS_TEXTURE_CUBE_ARRAY
| BGFX_CAPS_TEXTURE_READ_BACK
| BGFX_CAPS_VERTEX_ATTRIB_HALF
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
;
// Pretend all features are available for all texture formats.
for (uint32_t formatIdx = 0; formatIdx < TextureFormat::Count; ++formatIdx)
{
g_caps.formats[formatIdx] = 0
| BGFX_CAPS_FORMAT_TEXTURE_NONE
| BGFX_CAPS_FORMAT_TEXTURE_2D
| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
| BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
| BGFX_CAPS_FORMAT_TEXTURE_3D
| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
| BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
| BGFX_CAPS_FORMAT_TEXTURE_CUBE
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
| BGFX_CAPS_FORMAT_TEXTURE_VERTEX
| BGFX_CAPS_FORMAT_TEXTURE_IMAGE
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
| BGFX_CAPS_FORMAT_TEXTURE_MSAA
| BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
;
}
// Pretend we have no limits
g_caps.limits.maxTextureSize = 16384;
g_caps.limits.maxTextureLayers = 2048;
g_caps.limits.maxComputeBindings = g_caps.limits.maxTextureSamplers;
g_caps.limits.maxFBAttachments = BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS;
g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
}
~RendererContextNOOP()
{
}
RendererType::Enum getRendererType() const override
{
return RendererType::Noop;
}
const char* getRendererName() const override
{
return BGFX_RENDERER_NOOP_NAME;
}
bool isDeviceRemoved() override
{
return false;
}
void flip() override
{
}
void createIndexBuffer(IndexBufferHandle /*_handle*/, const Memory* /*_mem*/, uint16_t /*_flags*/) override
{
}
void destroyIndexBuffer(IndexBufferHandle /*_handle*/) override
{
}
void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) override
{
}
void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
{
}
void createVertexBuffer(VertexBufferHandle /*_handle*/, const Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) override
{
}
void destroyVertexBuffer(VertexBufferHandle /*_handle*/) override
{
}
void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
{
}
void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
{
}
void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) override
{
}
void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
{
}
void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
{
}
void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) override
{
}
void createShader(ShaderHandle /*_handle*/, const Memory* /*_mem*/) override
{
}
void destroyShader(ShaderHandle /*_handle*/) override
{
}
void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) override
{
}
void destroyProgram(ProgramHandle /*_handle*/) override
{
}
void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
{
return NULL;
}
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
{
}
void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
{
}
void updateTextureEnd() override
{
}
void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
{
}
void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
{
}
void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
{
}
uintptr_t getInternal(TextureHandle /*_handle*/) override
{
return 0;
}
void destroyTexture(TextureHandle /*_handle*/) override
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
{
}
void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
{
}
void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
{
}
void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) override
{
}
void destroyUniform(UniformHandle /*_handle*/) override
{
}
void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
{
}
void updateViewName(ViewId /*_id*/, const char* /*_name*/) override
{
}
void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) override
{
}
void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) override
{
}
void setMarker(const char* /*_marker*/, uint16_t /*_len*/) override
{
}
virtual void setName(Handle /*_handle*/, const char* /*_name*/, uint16_t /*_len*/) override
{
}
void submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) override
{
const int64_t timerFreq = bx::getHPFrequency();
const int64_t timeBegin = bx::getHPCounter();
Stats& perfStats = _render->m_perfStats;
perfStats.cpuTimeBegin = timeBegin;
perfStats.cpuTimeEnd = timeBegin;
perfStats.cpuTimerFreq = timerFreq;
perfStats.gpuTimeBegin = 0;
perfStats.gpuTimeEnd = 0;
perfStats.gpuTimerFreq = 1000000000;
bx::memSet(perfStats.numPrims, 0, sizeof(perfStats.numPrims) );
perfStats.gpuMemoryMax = -INT64_MAX;
perfStats.gpuMemoryUsed = -INT64_MAX;
}
void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
{
}
void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
{
}
};
static RendererContextNOOP* s_renderNOOP;
RendererContextI* rendererCreate(const Init& _init)
{
BX_UNUSED(_init);
s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP);
return s_renderNOOP;
}
void rendererDestroy()
{
BX_DELETE(g_allocator, s_renderNOOP);
s_renderNOOP = NULL;
}
} /* namespace noop */ } // namespace bgfx