bgfx/tools/shaderc
Christophe Dehais daa61822d2
Accept GLSL and SPIRV on Windows (#2286)
Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com>
2020-10-14 09:16:34 -07:00
..
shaderc_glsl.cpp Cleanup. 2020-07-15 10:42:23 -07:00
shaderc_hlsl.cpp fix texture bind info missed in vertex shader after compiled (#2270) 2020-09-24 23:33:57 -07:00
shaderc_metal.cpp Fix uniform stripping procedure for unexpected newlines in Metal shaderc. (#2223) 2020-08-16 21:08:01 -07:00
shaderc_pssl.cpp Cleanup. 2020-07-15 10:42:23 -07:00
shaderc_spirv.cpp Adds UAV support for D3D12, Vulkan and reworked for OpenGL, D3D11 (#2119) 2020-10-04 21:51:41 -07:00
shaderc.cpp Accept GLSL and SPIRV on Windows (#2286) 2020-10-14 09:16:34 -07:00
shaderc.h Cleanup. 2020-07-15 10:42:23 -07:00