40 lines
1.4 KiB
JavaScript
40 lines
1.4 KiB
JavaScript
var glslOptimizer = require('../');
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var assert = require('assert');
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var fs = require('fs');
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var path = require('path');
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var frag = fs.readFileSync( path.join( __dirname, 'fragment', 'glsl140-basic-in.txt' ), 'utf8' );
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assert.equal(glslOptimizer.TARGET_OPENGL, 0, 'exports TARGET_OPENGL');
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assert.equal(glslOptimizer.TARGET_OPENGLES20, 1, 'exports TARGET_OPENGLES20');
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assert.equal(glslOptimizer.TARGET_OPENGLES30, 2, 'exports TARGET_OPENGLES30');
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assert.equal(glslOptimizer.VERTEX_SHADER, 0, 'exports VERTEX_SHADER');
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assert.equal(glslOptimizer.FRAGMENT_SHADER, 1, 'exports FRAGMENT_SHADER');
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assert.equal(typeof glslOptimizer.Compiler, 'function', 'exports Compiler constructor');
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var ESSL = false;
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//First we need to create a new compiler
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var compiler = new glslOptimizer.Compiler(2);
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assert.equal(typeof compiler.dispose, 'function', 'exports Compiler#dispose()');
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var shader = new glslOptimizer.Shader(compiler, glslOptimizer.FRAGMENT_SHADER, frag);
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var didCompile = shader.compiled();
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var raw = shader.rawOutput();
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var output = shader.output();
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var log = shader.log();
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assert.equal(typeof didCompile, 'boolean', 'exports compiled()');
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assert.equal(typeof raw, 'string', 'exports rawOutput()');
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assert.equal(typeof output, 'string', 'exports output()');
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assert.equal(typeof log, 'string', 'exports log()');
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console.log(output, didCompile);
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//Clean up shader...
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shader.dispose();
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//Clean up after we've created our compiler
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compiler.dispose(); |