17c9300afd
Adds support on tools.mk for the msys2 environment. The OS is still considered windows but the command line tools for mkdir and rmdir behave as if on linux. The variable SHADER_TMP on the makefiles also had to be quoted to make it work on msys2.
84 lines
2.5 KiB
Makefile
84 lines
2.5 KiB
Makefile
#
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# Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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#
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THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
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include $(THISDIR)/../scripts/tools.mk
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SHADER_TMP = $(TEMP)/tmp
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BIN = vs_debugfont.bin.h \
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fs_debugfont.bin.h \
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vs_clear.bin.h \
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fs_clear0.bin.h \
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fs_clear1.bin.h \
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fs_clear2.bin.h \
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fs_clear3.bin.h \
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fs_clear4.bin.h \
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fs_clear5.bin.h \
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fs_clear6.bin.h \
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fs_clear7.bin.h \
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.PHONY: all
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all: $(BIN)
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define shader-embedded
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@echo [$(<)]
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$(SILENT) $(SHADERC) --type $(1) --platform linux -p 120 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_glsl
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@cat "$(SHADER_TMP)" > $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform android -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_essl
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform linux -p spirv -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_spv
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(2) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx9
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform windows -p $(3) -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_dx11
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-@cat "$(SHADER_TMP)" >> $(@)
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-$(SILENT) $(SHADERC) --type $(1) --platform ios -p metal -O 3 -f $(<) -o "$(SHADER_TMP)" --bin2c $(basename $(<))_mtl
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-@cat "$(SHADER_TMP)" >> $(@)
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-@printf "extern const uint8_t* $(basename $(<))_pssl;\n" | tr -d '\015' >> $(@)
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-@printf "extern const uint32_t $(basename $(<))_pssl_size;\n" | tr -d '\015' >> $(@)
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endef
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vs_debugfont.bin.h : vs_debugfont.sc
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$(call shader-embedded, v, vs_3_0, vs_4_0)
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fs_debugfont.bin.h : fs_debugfont.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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vs_clear.bin.h : vs_clear.sc
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$(call shader-embedded, v, vs_3_0, vs_4_0)
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fs_clear0.bin.h : fs_clear0.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear1.bin.h : fs_clear1.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear2.bin.h : fs_clear2.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear3.bin.h : fs_clear3.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear4.bin.h : fs_clear4.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear5.bin.h : fs_clear5.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear6.bin.h : fs_clear6.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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fs_clear7.bin.h : fs_clear7.sc
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$(call shader-embedded, f, ps_3_0, ps_4_0)
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.PHONY: clean
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clean:
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@echo Cleaning...
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@-rm -vf $(BIN)
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.PHONY: rebuild
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rebuild: clean all
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