11 lines
200 B
Scala
11 lines
200 B
Scala
$input v_texcoord0
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#include "terrain_common.sh"
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void main()
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{
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vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
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vec3 n = normalize(vec3(-s, 1));
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gl_FragColor = vec4(abs(n), 1);
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}
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