bgfx/examples/41-tess/fs_terrain_render_normal.sc
Бранимир Караџић 267269f01b Cleanup.
2019-07-21 22:02:07 -07:00

11 lines
200 B
Scala

$input v_texcoord0
#include "terrain_common.sh"
void main()
{
vec2 s = texture2D(u_SmapSampler, v_texcoord0).rg * u_DmapFactor;
vec3 n = normalize(vec3(-s, 1));
gl_FragColor = vec4(abs(n), 1);
}