bgfx/src
Branimir Karadžić 8ab0a4eea5 Cleanup.
2016-01-27 14:50:57 -08:00
..
amalgamated.cpp Happy New Year! 2016-01-01 00:11:04 -08:00
amalgamated.mm Happy New Year! 2016-01-01 00:11:04 -08:00
bgfx_compute.sh Happy New Year! 2016-01-01 00:11:04 -08:00
bgfx_p.h SortKey: Added configurable depth and sequence masks. 2016-01-26 19:24:30 -08:00
bgfx_shader.sh removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
bgfx.cpp SortKey: Added configurable depth and sequence masks. 2016-01-26 19:24:30 -08:00
charset.h Happy New Year! 2016-01-01 00:11:04 -08:00
config.h SortKey: Added configurable depth and sequence masks. 2016-01-26 19:24:30 -08:00
fs_clear0.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear0.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear1.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear1.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear2.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear2.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear3.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear3.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear4.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear4.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear5.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear5.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear6.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear6.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_clear7.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_clear7.sc Happy New Year! 2016-01-01 00:11:04 -08:00
fs_debugfont.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
fs_debugfont.sc Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_eagl.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_eagl.mm Cleanup. 2016-01-13 21:54:44 -08:00
glcontext_egl.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_egl.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_glx.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_glx.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_nsgl.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_nsgl.mm Cleanup. 2016-01-13 21:54:44 -08:00
glcontext_ppapi.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_ppapi.h Happy New Year! 2016-01-01 00:11:04 -08:00
glcontext_wgl.cpp Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
glcontext_wgl.h Happy New Year! 2016-01-01 00:11:04 -08:00
glimports.h GLES3: Fixed build. 2016-01-08 11:25:33 -08:00
image.cpp Fixed RGB9E5 encoding/decoding. 2016-01-11 20:38:12 -08:00
image.h Added missing pack/unpack for texture formats. 2016-01-10 20:57:12 -08:00
makefile Updated copyright year. 2015-01-02 14:43:11 -08:00
ovr.cpp Happy New Year! 2016-01-01 00:11:04 -08:00
ovr.h Happy New Year! 2016-01-01 00:11:04 -08:00
renderdoc.cpp Happy New Year! 2016-01-01 00:11:04 -08:00
renderdoc.h Happy New Year! 2016-01-01 00:11:04 -08:00
renderer_d3d9.cpp Cleanup. 2016-01-27 14:50:57 -08:00
renderer_d3d9.h Cleanup. 2016-01-27 14:50:57 -08:00
renderer_d3d11.cpp Cleanup. 2016-01-27 14:50:57 -08:00
renderer_d3d11.h Cleanup. 2016-01-20 19:27:48 -08:00
renderer_d3d12.cpp Cleanup. 2016-01-20 19:27:48 -08:00
renderer_d3d12.h Happy New Year! 2016-01-01 00:11:04 -08:00
renderer_d3d.h Happy New Year! 2016-01-01 00:11:04 -08:00
renderer_gl.cpp Cleanup. 2016-01-27 14:50:57 -08:00
renderer_gl.h Cleanup. 2016-01-27 14:50:57 -08:00
renderer_mtl.h Happy New Year! 2016-01-01 00:11:04 -08:00
renderer_mtl.mm Fixed OSX build. 2016-01-20 21:01:53 -08:00
renderer_null.cpp Cleanup. 2016-01-20 19:27:48 -08:00
renderer_vk.cpp Happy New Year! 2016-01-01 00:11:04 -08:00
renderer.h Happy New Year! 2016-01-01 00:11:04 -08:00
shader_dx9bc.cpp DXBC: Removed use of bx::CrtAllocator. 2016-01-25 09:30:14 -08:00
shader_dx9bc.h Happy New Year! 2016-01-01 00:11:04 -08:00
shader_dxbc.cpp DXBC: Removed use of bx::CrtAllocator. 2016-01-25 09:30:14 -08:00
shader_dxbc.h Happy New Year! 2016-01-01 00:11:04 -08:00
shader_spirv.cpp Happy New Year! 2016-01-01 00:11:04 -08:00
shader_spirv.h Happy New Year! 2016-01-01 00:11:04 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
vertexdecl.cpp Happy New Year! 2016-01-01 00:11:04 -08:00
vertexdecl.h Happy New Year! 2016-01-01 00:11:04 -08:00
vs_clear.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
vs_clear.sc Happy New Year! 2016-01-01 00:11:04 -08:00
vs_debugfont.bin.h Metal backend: initial commit 2015-08-14 15:12:44 +02:00
vs_debugfont.sc Happy New Year! 2016-01-01 00:11:04 -08:00