bgfx/examples/02-metaballs/varying.def.sc
2012-10-27 21:34:41 -07:00

7 lines
199 B
Python

vec3 v_normal : TEXCOORD1 = vec3(0.0, 0.0, 1.0);
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec3 a_normal : NORMAL;
vec4 a_color0 : COLOR0;