bgfx/tools/texturev/fs_texture_sdf.bin.h
2021-06-06 14:51:46 -07:00

339 lines
37 KiB
C

static const uint8_t fs_texture_sdf_glsl[586] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x02, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, // ...........varyi
0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ng vec3 v_texcoo
0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, // rd0;.uniform vec
0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // 4 u_params0;.uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, // form sampler2D s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // _texColor;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // main ().{. vec4
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, // var_1 = texture2
0x44, 0x4c, 0x6f, 0x64, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // DLod (s_texColor
0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, // , v_texcoord0.xy
0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x2e, 0x78, 0x29, 0x3b, 0x0a, // , u_params0.x);.
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // float tmpvar_2
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, // ;. tmpvar_2 = (
0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // abs(dFdx(tmpvar_
0x31, 0x2e, 0x78, 0x29, 0x29, 0x20, 0x2b, 0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x79, // 1.x)) + abs(dFdy
0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x29, 0x3b, 0x0a, // (tmpvar_1.x)));.
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x3b, // float edge0_3;
0x0a, 0x20, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, // . edge0_3 = (0.
0x35, 0x20, 0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, // 5 - tmpvar_2);.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, // float tmpvar_4;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, 0x20, 0x63, 0x6c, // . tmpvar_4 = cl
0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // amp (((tmpvar_1.
0x78, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x20, 0x2f, 0x20, 0x28, // x - edge0_3) / (
0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, // . (0.5 + tmpv
0x61, 0x72, 0x5f, 0x32, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, // ar_2). - edge0
0x5f, 0x33, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, // _3)), 0.0, 1.0);
0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, // . gl_FragColor
0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x74, // = vec4(clamp ((t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, // mpvar_4 * (tmpva
0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x33, 0x2e, 0x30, 0x20, // r_4 * . (3.0
0x2d, 0x20, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // - (2.0 * tmpvar_
0x34, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, // 4)). )), 0.0, 1
0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .0));.}...
};
static const uint8_t fs_texture_sdf_essl[666] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5e, 0x02, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, // .......^...varyi
0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // texcoord0;.unifo
0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, // rm highp vec4 u_
0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // params0;.uniform
0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, // sampler2D s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // Color;.void main
0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, // ().{. lowp vec
0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_1;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // pvar_1 = texture
0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // 2DLod (s_texC
0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // olor, v_texcoord
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0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // x);. lowp float
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_2;. tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, // var_2 = (abs(dFd
0x78, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x20, 0x2b, // x(tmpvar_1.x)) +
0x20, 0x61, 0x62, 0x73, 0x28, 0x64, 0x46, 0x64, 0x79, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // abs(dFdy(tmpvar
0x5f, 0x31, 0x2e, 0x78, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, // _1.x)));. lowp
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x3b, 0x0a, 0x20, // float edge0_3;.
0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, // edge0_3 = (0.5
0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, // - tmpvar_2);. l
0x6f, 0x77, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // owp float tmpvar
0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x3d, // _4;. tmpvar_4 =
0x20, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x20, 0x28, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // clamp (((tmpvar
0x5f, 0x31, 0x2e, 0x78, 0x20, 0x2d, 0x20, 0x65, 0x64, 0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x20, // _1.x - edge0_3)
0x2f, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2b, 0x20, 0x74, // / (. (0.5 + t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x65, 0x64, // mpvar_2). - ed
0x67, 0x65, 0x30, 0x5f, 0x33, 0x29, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, // ge0_3)), 0.0, 1.
0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // 0);. lowp vec4
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // tmpvar_5;. tmpv
0x61, 0x72, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x28, 0x63, 0x6c, 0x61, 0x6d, // ar_5 = vec4(clam
0x70, 0x20, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x28, // p ((tmpvar_4 * (
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x20, 0x2a, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_4 * .
0x28, 0x33, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x74, 0x6d, // (3.0 - (2.0 * tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x30, // pvar_4)). )), 0
0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, // .0, 1.0));. gl_
0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, // FragColor = tmpv
0x61, 0x72, 0x5f, 0x35, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ar_5;.}...
};
static const uint8_t fs_texture_sdf_spv[1551] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
0xfd, 0x7f, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x02, // ...s_texColor0..
0x00, 0x00, 0x00, 0x00, 0x02, 0x1a, 0x00, 0xd0, 0x05, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, // .............#..
0x00, 0x01, 0x00, 0x0a, 0x00, 0x08, 0x00, 0xe9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, // ................
0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, // ...............G
0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, // LSL.std.450.....
0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x04, // ................
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x82, // .......main.....
0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x10, // ................
0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, // ................
0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, // ...............m
0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x73, // ain........,...s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // _texColorSampler
0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ......./...s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, // ColorTexture....
0x00, 0x06, 0x00, 0x59, 0x00, 0x00, 0x00, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x42, 0x6c, // ...Y...UniformBl
0x6f, 0x63, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x59, 0x00, 0x00, 0x00, 0x00, // ock........Y....
0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x00, 0x00, 0x00, 0x05, // ...u_params0....
0x00, 0x03, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x82, // ...[............
0x00, 0x00, 0x00, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x00, // ...gl_FragCoord.
0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x85, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ...........v_col
0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x89, 0x00, 0x00, 0x00, 0x76, // or0............v
0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x96, // _texcoord0......
0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, // ...bgfx_FragData
0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // 0..G...,..."....
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x12, // ...G...,...!....
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // ...G.../..."....
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, // ...G.../...!....
0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x59, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, // ...H...Y.......#
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x02, // .......G...Y....
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // ...G...[..."....
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, // ...G...[...!....
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0f, // ...G............
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x85, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G............
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x89, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, // ...G............
0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x96, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G............
0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, // ...........!....
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, // ................
0x00, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, // ....... ........
0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, // ................
0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, // ................
0x00, 0x04, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, // ................
0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, // ... ...........
0x00, 0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, // ...+...........;
0x00, 0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, // ...+...,.......
0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, // ...............;
0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, // ......./........
0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, // ...2... .......+
0x00, 0x04, 0x00, 0x32, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, // ...2...7........
0x00, 0x03, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, // ...;.......+....
0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x07, 0x00, 0x0e, // ...P.......,....
0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x50, // ...T...P...P...P
0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x56, // ...P...+.......V
0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2c, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x57, // ......?,.......W
0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x56, // ...V...V...V...V
0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x20, // .......Y.......
0x00, 0x04, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x3b, // ...Z.......Y...;
0x00, 0x04, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, // ...Z...[........
0x00, 0x04, 0x00, 0x62, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, // ...b... .......+
0x00, 0x04, 0x00, 0x62, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, // ...b...c.......
0x00, 0x04, 0x00, 0x64, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x2b, // ...d...........+
0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, // .......m......?
0x00, 0x04, 0x00, 0x81, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, // ...............;
0x00, 0x04, 0x00, 0x81, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, // ...............;
0x00, 0x04, 0x00, 0x81, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...............
0x00, 0x04, 0x00, 0x88, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, // ........... ...;
0x00, 0x04, 0x00, 0x88, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, // ...............
0x00, 0x04, 0x00, 0x95, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x3b, // ...............;
0x00, 0x04, 0x00, 0x95, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, // ...............6
0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................
0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, // ...........=....
0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, // ...-...,...=....
0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x20, // ...0.../...=...
0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x07, 0x00, 0x0b, // ...........O....
0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x64, 0x00, 0x00, 0x00, 0xbe, // .......A...d....
0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x3d, // ...[...7...c...=
0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0x56, // ...............V
0x00, 0x05, 0x00, 0x3b, 0x00, 0x00, 0x00, 0xdf, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x2d, // ...;.......0...-
0x00, 0x00, 0x00, 0x58, 0x00, 0x07, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xe2, 0x00, 0x00, 0x00, 0xdf, // ...X............
0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0x00, 0x51, // ...............Q
0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0xe2, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0xd1, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0xc1, // ................
0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc6, 0x00, 0x00, 0x00, 0x6d, // ...............m
0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc9, // ................
0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, // ...m............
0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0xc6, // ...........1....
0x00, 0x00, 0x00, 0xc9, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, // ................
0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x00, 0x00, 0xcb, // ...........+....
0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0e, // ...P...V...P....
0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcc, // ................
0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x0e, 0x00, 0x00, 0x00, 0xe8, // ................
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x57, // ...........T...W
0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x96, 0x00, 0x00, 0x00, 0xe8, // .......>........
0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, // .......8.......
};
static const uint8_t fs_texture_sdf_dx9[544] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x73, // FSH............s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, // _texColor0......
0x00, 0x00, 0x00, 0x09, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x01, 0x00, // ....u_params0...
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe4, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, // ................
0xff, 0x2c, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x00, // .,.CTAB.........
0x03, 0xff, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x7c, // ...............|
0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x50, // ...D...........P
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, // .......`........
0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...l.......s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color...........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, // .......u_params0
0x00, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, // ...ps_3_0.Micros
0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, // oft (R) HLSL Sha
0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, // der Compiler 10.
0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x3f, 0x00, // 1..Q..........?.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x05, 0x02, // ......?....Q....
0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // .........@@.....
0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x00, 0x00, 0x03, 0x90, 0x1f, // ................
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x07, 0x80, 0x01, 0x00, 0xd0, 0xa0, 0x00, 0x00, 0xc4, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x5f, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, // ......._........
0x00, 0xe4, 0x80, 0x00, 0x08, 0xe4, 0xa0, 0x5b, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, // .......[........
0x00, 0x00, 0x80, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, // ................
0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x8b, 0x00, 0x00, 0x55, 0x8b, 0x02, // .............U..
0x00, 0x00, 0x03, 0x00, 0x00, 0x04, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xaa, 0xa0, 0x02, // .........U......
0x00, 0x00, 0x03, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x55, 0x81, 0x01, 0x00, 0xaa, 0xa0, 0x02, // .........U......
0x00, 0x00, 0x03, 0x00, 0x00, 0x05, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0xe4, 0x80, 0x06, // .........U......
0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0xaa, 0x80, 0x05, 0x00, 0x00, 0x03, 0x00, // ................
0x00, 0x11, 0x80, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, // .....U..........
0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0xa0, 0x02, 0x00, 0x55, 0xa0, 0x05, // .............U..
0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x05, // ................
0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, // .............U..
0x00, 0x00, 0x02, 0x00, 0x08, 0x1f, 0x80, 0x00, 0x00, 0x00, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
};
static const uint8_t fs_texture_sdf_dx11[808] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x09, 0x75, // FSH............u
0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // _params0........
0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, // ...s_texColor0..
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // ........s_texCol
0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd4, 0x02, 0x00, 0x00, // or0.............
0x44, 0x58, 0x42, 0x43, 0x03, 0x0d, 0x91, 0x21, 0x8e, 0x75, 0xa6, 0x21, 0xba, 0xe2, 0x0d, 0xbb, // DXBC...!.u.!....
0xa4, 0xa3, 0xae, 0x51, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ...Q............
0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, // ,...........ISGN
0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // l...........P...
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, // ............b...
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................
0x07, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION.
0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // COLOR.TEXCOORD..
0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGN,...........
0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ...............
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, // ........SV_TARGE
0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xf8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // T...SHDR....@...
0x7e, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ~...Y...F. .....
0x01, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....Z....`......
0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, // X....p......UU..
0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // b...2.......e...
0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // . ......h.......
0x48, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, // H...........F...
0x02, 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, // ....F~.......`..
0x00, 0x00, 0x00, 0x00, 0x0a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... .........
0x0b, 0x00, 0x00, 0x05, 0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, // ...."...........
0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........B.......
0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x22, 0x00, 0x10, 0x00, // ............"...
0x00, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....*...........
0x1a, 0x00, 0x10, 0x80, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, // ................
0x42, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // B...............
0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x22, 0x00, 0x10, 0x00, // .@.....?...."...
0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........A.......
0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x08, 0x52, 0x00, 0x10, 0x00, // .@.....?....R...
0x00, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....V...A.......
0x06, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x0a, 0x22, 0x00, 0x10, 0x00, // ............"...
0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, // .....@.....?...?
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x2a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...?...?*.......
0x38, 0x20, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x00, // 8 ..............
0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x09, // ............2...
0x22, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // "...............
0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x40, 0x40, // .@.......@....@@
0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, // 8...............
0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, // ............8...
0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x1a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, // ........3.... ..
0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, // .............@..
0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x80, 0x3f, // ...?...?...?...?
0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, // >.......
};
static const uint8_t fs_texture_sdf_mtl[904] =
{
0x46, 0x53, 0x48, 0x0b, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x11, 0x73, // FSH............s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // _texColorSampler
0x11, 0x01, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x11, 0x01, 0xff, 0xff, // ColorTexture....
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, // .......u_params0
0x12, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...........s_tex
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, // Color...........
0x03, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, // ...#include <met
0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, // al_stdlib>.#incl
0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, // ude <simd/simd.h
0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, // >..using namespa
0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ce metal;..struc
0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // t _Global.{.
0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x30, // float4 u_params0
0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // ;.};..struct xla
0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, // tMtlMain_out.{.
0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, // float4 bgfx_F
0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ragData0 [[color
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // (0)]];.};..struc
0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, // t xlatMtlMain_in
0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, // .{. float3 v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, // texcoord0 [[user
0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, // (locn1)]];.};..f
0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // ragment xlatMtlM
0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // ain_out xlatMtlM
0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, // ain(xlatMtlMain_
0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // in in [[stage_in
0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, // ]], constant _Gl
0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, // obal& _mtl_u [[b
0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x74, 0x65, 0x78, 0x74, // uffer(0)]], text
0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3e, 0x20, 0x73, 0x5f, 0x74, // ure2d<float> s_t
0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // exColor [[textur
0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, // e(0)]], sampler
0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, // s_texColorSample
0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, // r [[sampler(0)]]
0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // ).{. xlatMtlM
0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, // ain_out out = {}
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x32, 0x32, // ;. float4 _22
0x36, 0x20, 0x3d, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, // 6 = s_texColor.s
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ample(s_texColor
0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x74, 0x65, // Sampler, in.v_te
0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x79, 0x2c, 0x20, 0x6c, 0x65, 0x76, 0x65, // xcoord0.xy, leve
0x6c, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // l(_mtl_u.u_param
0x73, 0x30, 0x2e, 0x78, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // s0.x));. floa
0x74, 0x20, 0x5f, 0x31, 0x39, 0x33, 0x20, 0x3d, 0x20, 0x5f, 0x32, 0x32, 0x36, 0x2e, 0x78, 0x3b, // t _193 = _226.x;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x5f, 0x31, 0x39, 0x35, 0x20, // . float _195
0x3d, 0x20, 0x66, 0x77, 0x69, 0x64, 0x74, 0x68, 0x28, 0x5f, 0x31, 0x39, 0x33, 0x29, 0x3b, 0x0a, // = fwidth(_193);.
0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, // out.bgfx_Fra
0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x6d, 0x69, 0x78, 0x28, 0x66, 0x6c, 0x6f, // gData0 = mix(flo
0x61, 0x74, 0x34, 0x28, 0x30, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // at4(0.0), float4
0x28, 0x31, 0x2e, 0x30, 0x29, 0x2c, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x66, 0x61, // (1.0), float4(fa
0x73, 0x74, 0x3a, 0x3a, 0x63, 0x6c, 0x61, 0x6d, 0x70, 0x28, 0x73, 0x6d, 0x6f, 0x6f, 0x74, 0x68, // st::clamp(smooth
0x73, 0x74, 0x65, 0x70, 0x28, 0x30, 0x2e, 0x35, 0x20, 0x2d, 0x20, 0x5f, 0x31, 0x39, 0x35, 0x2c, // step(0.5 - _195,
0x20, 0x30, 0x2e, 0x35, 0x20, 0x2b, 0x20, 0x5f, 0x31, 0x39, 0x35, 0x2c, 0x20, 0x5f, 0x31, 0x39, // 0.5 + _195, _19
0x33, 0x29, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x3b, // 3), 0.0, 1.0)));
0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, // . return out;
0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x30, 0x00, // .}....0.
};
extern const uint8_t* fs_texture_sdf_pssl;
extern const uint32_t fs_texture_sdf_pssl_size;