574 lines
19 KiB
C++
574 lines
19 KiB
C++
/*
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* Copyright 2014-2015 Daniel Collin. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include <bgfx/bgfx.h>
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#include <bgfx/embedded_shader.h>
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#include <bx/allocator.h>
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#include <bx/math.h>
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#include <bx/timer.h>
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#include <dear-imgui/imgui.h>
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#include <dear-imgui/imgui_internal.h>
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#include "imgui.h"
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#include "../bgfx_utils.h"
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//#define USE_ENTRY 1
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#ifndef USE_ENTRY
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# define USE_ENTRY 0
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#endif // USE_ENTRY
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#if USE_ENTRY
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# include "../entry/entry.h"
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# include "../entry/input.h"
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#endif // USE_ENTRY
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#include "vs_ocornut_imgui.bin.h"
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#include "fs_ocornut_imgui.bin.h"
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#include "vs_imgui_image.bin.h"
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#include "fs_imgui_image.bin.h"
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#include "roboto_regular.ttf.h"
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#include "robotomono_regular.ttf.h"
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#include "icons_kenney.ttf.h"
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#include "icons_font_awesome.ttf.h"
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static const bgfx::EmbeddedShader s_embeddedShaders[] =
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{
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BGFX_EMBEDDED_SHADER(vs_ocornut_imgui),
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BGFX_EMBEDDED_SHADER(fs_ocornut_imgui),
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BGFX_EMBEDDED_SHADER(vs_imgui_image),
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BGFX_EMBEDDED_SHADER(fs_imgui_image),
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BGFX_EMBEDDED_SHADER_END()
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};
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struct FontRangeMerge
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{
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const void* data;
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size_t size;
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ImWchar ranges[3];
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};
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static FontRangeMerge s_fontRangeMerge[] =
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{
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{ s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } },
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{ s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } },
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};
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static void* memAlloc(size_t _size, void* _userData);
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static void memFree(void* _ptr, void* _userData);
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struct OcornutImguiContext
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{
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void render(ImDrawData* _drawData)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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int fb_width = (int)(_drawData->DisplaySize.x * _drawData->FramebufferScale.x);
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int fb_height = (int)(_drawData->DisplaySize.y * _drawData->FramebufferScale.y);
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if (fb_width <= 0 || fb_height <= 0)
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return;
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bgfx::setViewName(m_viewId, "ImGui");
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bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential);
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const bgfx::Caps* caps = bgfx::getCaps();
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{
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float ortho[16];
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float x = _drawData->DisplayPos.x;
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float y = _drawData->DisplayPos.y;
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float width = _drawData->DisplaySize.x;
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float height = _drawData->DisplaySize.y;
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bx::mtxOrtho(ortho, x, x + width, y + height, y, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth);
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bgfx::setViewTransform(m_viewId, NULL, ortho);
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bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) );
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}
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const ImVec2 clipPos = _drawData->DisplayPos; // (0,0) unless using multi-viewports
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const ImVec2 clipScale = _drawData->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
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// Render command lists
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for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii)
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{
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bgfx::TransientVertexBuffer tvb;
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bgfx::TransientIndexBuffer tib;
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const ImDrawList* drawList = _drawData->CmdLists[ii];
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uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size();
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uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size();
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if (!checkAvailTransientBuffers(numVertices, m_layout, numIndices) )
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{
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// not enough space in transient buffer just quit drawing the rest...
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break;
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}
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bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_layout);
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bgfx::allocTransientIndexBuffer(&tib, numIndices, sizeof(ImDrawIdx) == 4);
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ImDrawVert* verts = (ImDrawVert*)tvb.data;
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bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) );
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ImDrawIdx* indices = (ImDrawIdx*)tib.data;
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bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) );
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bgfx::Encoder* encoder = bgfx::begin();
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for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd)
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{
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if (cmd->UserCallback)
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{
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cmd->UserCallback(drawList, cmd);
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}
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else if (0 != cmd->ElemCount)
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{
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uint64_t state = 0
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| BGFX_STATE_WRITE_RGB
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| BGFX_STATE_WRITE_A
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| BGFX_STATE_MSAA
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;
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bgfx::TextureHandle th = m_texture;
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bgfx::ProgramHandle program = m_program;
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if (NULL != cmd->TextureId)
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{
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union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId };
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state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags)
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? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
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: BGFX_STATE_NONE
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;
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th = texture.s.handle;
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if (0 != texture.s.mip)
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{
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const float lodEnabled[4] = { float(texture.s.mip), 1.0f, 0.0f, 0.0f };
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bgfx::setUniform(u_imageLodEnabled, lodEnabled);
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program = m_imageProgram;
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}
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}
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else
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{
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state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA);
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}
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// Project scissor/clipping rectangles into framebuffer space
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ImVec4 clipRect;
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clipRect.x = (cmd->ClipRect.x - clipPos.x) * clipScale.x;
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clipRect.y = (cmd->ClipRect.y - clipPos.y) * clipScale.y;
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clipRect.z = (cmd->ClipRect.z - clipPos.x) * clipScale.x;
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clipRect.w = (cmd->ClipRect.w - clipPos.y) * clipScale.y;
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if (clipRect.x < fb_width
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&& clipRect.y < fb_height
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&& clipRect.z >= 0.0f
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&& clipRect.w >= 0.0f)
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{
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const uint16_t xx = uint16_t(bx::max(clipRect.x, 0.0f) );
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const uint16_t yy = uint16_t(bx::max(clipRect.y, 0.0f) );
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encoder->setScissor(xx, yy
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, uint16_t(bx::min(clipRect.z, 65535.0f)-xx)
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, uint16_t(bx::min(clipRect.w, 65535.0f)-yy)
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);
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encoder->setState(state);
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encoder->setTexture(0, s_tex, th);
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encoder->setVertexBuffer(0, &tvb, cmd->VtxOffset, numVertices);
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encoder->setIndexBuffer(&tib, cmd->IdxOffset, cmd->ElemCount);
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encoder->submit(m_viewId, program);
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}
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}
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}
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bgfx::end(encoder);
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}
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}
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void create(float _fontSize, bx::AllocatorI* _allocator)
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{
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m_allocator = _allocator;
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if (NULL == _allocator)
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{
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static bx::DefaultAllocator allocator;
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m_allocator = &allocator;
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}
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m_viewId = 255;
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m_lastScroll = 0;
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m_last = bx::getHPCounter();
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ImGui::SetAllocatorFunctions(memAlloc, memFree, NULL);
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m_imgui = ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.DisplaySize = ImVec2(1280.0f, 720.0f);
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io.DeltaTime = 1.0f / 60.0f;
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io.IniFilename = NULL;
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setupStyle(true);
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;
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#if USE_ENTRY
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for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
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{
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m_keyMap[ii] = ImGuiKey_None;
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}
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m_keyMap[entry::Key::Esc] = ImGuiKey_Escape;
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m_keyMap[entry::Key::Return] = ImGuiKey_Enter;
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m_keyMap[entry::Key::Tab] = ImGuiKey_Tab;
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m_keyMap[entry::Key::Space] = ImGuiKey_Space;
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m_keyMap[entry::Key::Backspace] = ImGuiKey_Backspace;
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m_keyMap[entry::Key::Up] = ImGuiKey_UpArrow;
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m_keyMap[entry::Key::Down] = ImGuiKey_DownArrow;
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m_keyMap[entry::Key::Left] = ImGuiKey_LeftArrow;
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m_keyMap[entry::Key::Right] = ImGuiKey_RightArrow;
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m_keyMap[entry::Key::Insert] = ImGuiKey_Insert;
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m_keyMap[entry::Key::Delete] = ImGuiKey_Delete;
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m_keyMap[entry::Key::Home] = ImGuiKey_Home;
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m_keyMap[entry::Key::End] = ImGuiKey_End;
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m_keyMap[entry::Key::PageUp] = ImGuiKey_PageUp;
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m_keyMap[entry::Key::PageDown] = ImGuiKey_PageDown;
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m_keyMap[entry::Key::Print] = ImGuiKey_PrintScreen;
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m_keyMap[entry::Key::Plus] = ImGuiKey_Equal;
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m_keyMap[entry::Key::Minus] = ImGuiKey_Minus;
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m_keyMap[entry::Key::LeftBracket] = ImGuiKey_LeftBracket;
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m_keyMap[entry::Key::RightBracket] = ImGuiKey_RightBracket;
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m_keyMap[entry::Key::Semicolon] = ImGuiKey_Semicolon;
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m_keyMap[entry::Key::Quote] = ImGuiKey_Apostrophe;
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m_keyMap[entry::Key::Comma] = ImGuiKey_Comma;
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m_keyMap[entry::Key::Period] = ImGuiKey_Period;
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m_keyMap[entry::Key::Slash] = ImGuiKey_Slash;
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m_keyMap[entry::Key::Backslash] = ImGuiKey_Backslash;
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m_keyMap[entry::Key::Tilde] = ImGuiKey_GraveAccent;
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m_keyMap[entry::Key::F1] = ImGuiKey_F1;
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m_keyMap[entry::Key::F2] = ImGuiKey_F2;
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m_keyMap[entry::Key::F3] = ImGuiKey_F3;
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m_keyMap[entry::Key::F4] = ImGuiKey_F4;
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m_keyMap[entry::Key::F5] = ImGuiKey_F5;
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m_keyMap[entry::Key::F6] = ImGuiKey_F6;
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m_keyMap[entry::Key::F7] = ImGuiKey_F7;
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m_keyMap[entry::Key::F8] = ImGuiKey_F8;
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m_keyMap[entry::Key::F9] = ImGuiKey_F9;
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m_keyMap[entry::Key::F10] = ImGuiKey_F10;
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m_keyMap[entry::Key::F11] = ImGuiKey_F11;
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m_keyMap[entry::Key::F12] = ImGuiKey_F12;
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m_keyMap[entry::Key::NumPad0] = ImGuiKey_Keypad0;
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m_keyMap[entry::Key::NumPad1] = ImGuiKey_Keypad1;
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m_keyMap[entry::Key::NumPad2] = ImGuiKey_Keypad2;
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m_keyMap[entry::Key::NumPad3] = ImGuiKey_Keypad3;
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m_keyMap[entry::Key::NumPad4] = ImGuiKey_Keypad4;
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m_keyMap[entry::Key::NumPad5] = ImGuiKey_Keypad5;
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m_keyMap[entry::Key::NumPad6] = ImGuiKey_Keypad6;
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m_keyMap[entry::Key::NumPad7] = ImGuiKey_Keypad7;
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m_keyMap[entry::Key::NumPad8] = ImGuiKey_Keypad8;
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m_keyMap[entry::Key::NumPad9] = ImGuiKey_Keypad9;
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m_keyMap[entry::Key::Key0] = ImGuiKey_0;
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m_keyMap[entry::Key::Key1] = ImGuiKey_1;
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m_keyMap[entry::Key::Key2] = ImGuiKey_2;
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m_keyMap[entry::Key::Key3] = ImGuiKey_3;
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m_keyMap[entry::Key::Key4] = ImGuiKey_4;
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m_keyMap[entry::Key::Key5] = ImGuiKey_5;
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m_keyMap[entry::Key::Key6] = ImGuiKey_6;
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m_keyMap[entry::Key::Key7] = ImGuiKey_7;
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m_keyMap[entry::Key::Key8] = ImGuiKey_8;
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m_keyMap[entry::Key::Key9] = ImGuiKey_9;
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m_keyMap[entry::Key::KeyA] = ImGuiKey_A;
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m_keyMap[entry::Key::KeyB] = ImGuiKey_B;
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m_keyMap[entry::Key::KeyC] = ImGuiKey_C;
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m_keyMap[entry::Key::KeyD] = ImGuiKey_D;
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m_keyMap[entry::Key::KeyE] = ImGuiKey_E;
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m_keyMap[entry::Key::KeyF] = ImGuiKey_F;
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m_keyMap[entry::Key::KeyG] = ImGuiKey_G;
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m_keyMap[entry::Key::KeyH] = ImGuiKey_H;
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m_keyMap[entry::Key::KeyI] = ImGuiKey_I;
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m_keyMap[entry::Key::KeyJ] = ImGuiKey_J;
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m_keyMap[entry::Key::KeyK] = ImGuiKey_K;
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m_keyMap[entry::Key::KeyL] = ImGuiKey_L;
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m_keyMap[entry::Key::KeyM] = ImGuiKey_M;
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m_keyMap[entry::Key::KeyN] = ImGuiKey_N;
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m_keyMap[entry::Key::KeyO] = ImGuiKey_O;
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m_keyMap[entry::Key::KeyP] = ImGuiKey_P;
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m_keyMap[entry::Key::KeyQ] = ImGuiKey_Q;
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m_keyMap[entry::Key::KeyR] = ImGuiKey_R;
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m_keyMap[entry::Key::KeyS] = ImGuiKey_S;
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m_keyMap[entry::Key::KeyT] = ImGuiKey_T;
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m_keyMap[entry::Key::KeyU] = ImGuiKey_U;
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m_keyMap[entry::Key::KeyV] = ImGuiKey_V;
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m_keyMap[entry::Key::KeyW] = ImGuiKey_W;
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m_keyMap[entry::Key::KeyX] = ImGuiKey_X;
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m_keyMap[entry::Key::KeyY] = ImGuiKey_Y;
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m_keyMap[entry::Key::KeyZ] = ImGuiKey_Z;
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io.ConfigFlags |= 0
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| ImGuiConfigFlags_NavEnableGamepad
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| ImGuiConfigFlags_NavEnableKeyboard
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;
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m_keyMap[entry::Key::GamepadStart] = ImGuiKey_GamepadStart;
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m_keyMap[entry::Key::GamepadBack] = ImGuiKey_GamepadBack;
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m_keyMap[entry::Key::GamepadY] = ImGuiKey_GamepadFaceUp;
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m_keyMap[entry::Key::GamepadA] = ImGuiKey_GamepadFaceDown;
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m_keyMap[entry::Key::GamepadX] = ImGuiKey_GamepadFaceLeft;
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m_keyMap[entry::Key::GamepadB] = ImGuiKey_GamepadFaceRight;
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m_keyMap[entry::Key::GamepadUp] = ImGuiKey_GamepadDpadUp;
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m_keyMap[entry::Key::GamepadDown] = ImGuiKey_GamepadDpadDown;
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m_keyMap[entry::Key::GamepadLeft] = ImGuiKey_GamepadDpadLeft;
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m_keyMap[entry::Key::GamepadRight] = ImGuiKey_GamepadDpadRight;
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m_keyMap[entry::Key::GamepadShoulderL] = ImGuiKey_GamepadL1;
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m_keyMap[entry::Key::GamepadShoulderR] = ImGuiKey_GamepadR1;
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m_keyMap[entry::Key::GamepadThumbL] = ImGuiKey_GamepadL3;
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m_keyMap[entry::Key::GamepadThumbR] = ImGuiKey_GamepadR3;
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#endif // USE_ENTRY
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bgfx::RendererType::Enum type = bgfx::getRendererType();
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m_program = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui")
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, true
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);
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u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4);
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m_imageProgram = bgfx::createProgram(
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bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image")
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, bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image")
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, true
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);
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m_layout
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.begin()
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.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Sampler);
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uint8_t* data;
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int32_t width;
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int32_t height;
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{
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ImFontConfig config;
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config.FontDataOwnedByAtlas = false;
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config.MergeMode = false;
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// config.MergeGlyphCenterV = true;
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const ImWchar* ranges = io.Fonts->GetGlyphRangesCyrillic();
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m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges);
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m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges);
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config.MergeMode = true;
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config.DstFont = m_font[ImGui::Font::Regular];
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii)
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{
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const FontRangeMerge& frm = s_fontRangeMerge[ii];
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io.Fonts->AddFontFromMemoryTTF( (void*)frm.data
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, (int)frm.size
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, _fontSize-3.0f
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, &config
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, frm.ranges
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);
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}
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}
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io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
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m_texture = bgfx::createTexture2D(
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(uint16_t)width
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, (uint16_t)height
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, false
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, 1
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, bgfx::TextureFormat::BGRA8
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, 0
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, bgfx::copy(data, width*height*4)
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);
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ImGui::InitDockContext();
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}
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void destroy()
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{
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ImGui::ShutdownDockContext();
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ImGui::DestroyContext(m_imgui);
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bgfx::destroy(s_tex);
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bgfx::destroy(m_texture);
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bgfx::destroy(u_imageLodEnabled);
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bgfx::destroy(m_imageProgram);
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bgfx::destroy(m_program);
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m_allocator = NULL;
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}
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|
|
void setupStyle(bool _dark)
|
|
{
|
|
// Doug Binks' darl color scheme
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|
// https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
if (_dark)
|
|
{
|
|
ImGui::StyleColorsDark(&style);
|
|
}
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|
else
|
|
{
|
|
ImGui::StyleColorsLight(&style);
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|
}
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|
|
|
style.FrameRounding = 4.0f;
|
|
style.WindowBorderSize = 0.0f;
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|
}
|
|
|
|
void beginFrame(
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|
int32_t _mx
|
|
, int32_t _my
|
|
, uint8_t _button
|
|
, int32_t _scroll
|
|
, int _width
|
|
, int _height
|
|
, int _inputChar
|
|
, bgfx::ViewId _viewId
|
|
)
|
|
{
|
|
m_viewId = _viewId;
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
if (_inputChar >= 0)
|
|
{
|
|
io.AddInputCharacter(_inputChar);
|
|
}
|
|
|
|
io.DisplaySize = ImVec2( (float)_width, (float)_height);
|
|
|
|
const int64_t now = bx::getHPCounter();
|
|
const int64_t frameTime = now - m_last;
|
|
m_last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
io.DeltaTime = float(frameTime/freq);
|
|
|
|
io.AddMousePosEvent( (float)_mx, (float)_my);
|
|
io.AddMouseButtonEvent(ImGuiMouseButton_Left, 0 != (_button & IMGUI_MBUT_LEFT ) );
|
|
io.AddMouseButtonEvent(ImGuiMouseButton_Right, 0 != (_button & IMGUI_MBUT_RIGHT ) );
|
|
io.AddMouseButtonEvent(ImGuiMouseButton_Middle, 0 != (_button & IMGUI_MBUT_MIDDLE) );
|
|
io.AddMouseWheelEvent(0.0f, (float)(_scroll - m_lastScroll) );
|
|
m_lastScroll = _scroll;
|
|
|
|
#if USE_ENTRY
|
|
uint8_t modifiers = inputGetModifiersState();
|
|
io.AddKeyEvent(ImGuiKey_ModShift, 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ) );
|
|
io.AddKeyEvent(ImGuiKey_ModCtrl, 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ) );
|
|
io.AddKeyEvent(ImGuiKey_ModAlt, 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ) );
|
|
io.AddKeyEvent(ImGuiKey_ModSuper, 0 != (modifiers & (entry::Modifier::LeftMeta | entry::Modifier::RightMeta ) ) );
|
|
for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii)
|
|
{
|
|
io.AddKeyEvent(m_keyMap[ii], inputGetKeyState(entry::Key::Enum(ii) ) );
|
|
io.SetKeyEventNativeData(m_keyMap[ii], 0, 0, ii);
|
|
}
|
|
#endif // USE_ENTRY
|
|
|
|
ImGui::NewFrame();
|
|
|
|
ImGuizmo::BeginFrame();
|
|
}
|
|
|
|
void endFrame()
|
|
{
|
|
ImGui::Render();
|
|
render(ImGui::GetDrawData() );
|
|
}
|
|
|
|
ImGuiContext* m_imgui;
|
|
bx::AllocatorI* m_allocator;
|
|
bgfx::VertexLayout m_layout;
|
|
bgfx::ProgramHandle m_program;
|
|
bgfx::ProgramHandle m_imageProgram;
|
|
bgfx::TextureHandle m_texture;
|
|
bgfx::UniformHandle s_tex;
|
|
bgfx::UniformHandle u_imageLodEnabled;
|
|
ImFont* m_font[ImGui::Font::Count];
|
|
int64_t m_last;
|
|
int32_t m_lastScroll;
|
|
bgfx::ViewId m_viewId;
|
|
#if USE_ENTRY
|
|
ImGuiKey m_keyMap[(int)entry::Key::Count];
|
|
#endif // USE_ENTRY
|
|
};
|
|
|
|
static OcornutImguiContext s_ctx;
|
|
|
|
static void* memAlloc(size_t _size, void* _userData)
|
|
{
|
|
BX_UNUSED(_userData);
|
|
return BX_ALLOC(s_ctx.m_allocator, _size);
|
|
}
|
|
|
|
static void memFree(void* _ptr, void* _userData)
|
|
{
|
|
BX_UNUSED(_userData);
|
|
BX_FREE(s_ctx.m_allocator, _ptr);
|
|
}
|
|
|
|
void imguiCreate(float _fontSize, bx::AllocatorI* _allocator)
|
|
{
|
|
s_ctx.create(_fontSize, _allocator);
|
|
}
|
|
|
|
void imguiDestroy()
|
|
{
|
|
s_ctx.destroy();
|
|
}
|
|
|
|
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, int _inputChar, bgfx::ViewId _viewId)
|
|
{
|
|
s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId);
|
|
}
|
|
|
|
void imguiEndFrame()
|
|
{
|
|
s_ctx.endFrame();
|
|
}
|
|
|
|
namespace ImGui
|
|
{
|
|
void PushFont(Font::Enum _font)
|
|
{
|
|
PushFont(s_ctx.m_font[_font]);
|
|
}
|
|
|
|
void PushEnabled(bool _enabled)
|
|
{
|
|
extern void PushItemFlag(int option, bool enabled);
|
|
PushItemFlag(ImGuiItemFlags_Disabled, !_enabled);
|
|
PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * (_enabled ? 1.0f : 0.5f) );
|
|
}
|
|
|
|
void PopEnabled()
|
|
{
|
|
extern void PopItemFlag();
|
|
PopItemFlag();
|
|
PopStyleVar();
|
|
}
|
|
|
|
} // namespace ImGui
|
|
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: 'int rect_width_compare(const void*, const void*)' defined but not used
|
|
BX_PRAGMA_DIAGNOSTIC_PUSH();
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas")
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type
|
|
#define STBTT_malloc(_size, _userData) memAlloc(_size, _userData)
|
|
#define STBTT_free(_ptr, _userData) memFree(_ptr, _userData)
|
|
#define STB_RECT_PACK_IMPLEMENTATION
|
|
#include <stb/stb_rect_pack.h>
|
|
#define STB_TRUETYPE_IMPLEMENTATION
|
|
#include <stb/stb_truetype.h>
|
|
BX_PRAGMA_DIAGNOSTIC_POP();
|