a8a10b0b89
* First commit - tested with dx11 on windows * Minor changes & adding some comments. * Update hextile.cpp * update some bin files * rename texture * minor comment update * Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot * use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader. * missed pushing texture * update license * Update hextile.cpp * Fix regular tiling * use ktx with mipmaps * minor change to ensure that regular tiling & hextile matches with default tile rate. * minor c Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
19 lines
433 B
Python
19 lines
433 B
Python
$input a_position, a_texcoord0
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$output v_position, v_texcoord0
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/*
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* Copyright 2015 Andrew Mac. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
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#include "../common/common.sh"
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void main()
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{
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vec3 vp = mul(u_model[0], vec4(a_position.xyz, 1.0)).xyz;
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v_position = vp;
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v_texcoord0 = mul(u_model[0], vec4(a_texcoord0.xy, 1.0, 1.0)).xy;
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gl_Position = mul(u_viewProj, vec4(vp.xyz, 1.0));
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}
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