27 lines
585 B
Plaintext
27 lines
585 B
Plaintext
#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) readonly buffer SSBO
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{
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vec4 in_data[];
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};
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layout(std430, binding = 1) writeonly buffer SSBO2
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{
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vec4 out_data[];
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};
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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vec4 v = mod(in_data[ident], out_data[ident]);
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out_data[ident] = v;
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uvec4 vu = floatBitsToUint(in_data[ident]) % floatBitsToUint(out_data[ident]);
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out_data[ident] = uintBitsToFloat(vu);
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ivec4 vi = floatBitsToInt(in_data[ident]) % floatBitsToInt(out_data[ident]);
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out_data[ident] = intBitsToFloat(vi);
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}
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