154 lines
5.8 KiB
Plaintext
154 lines
5.8 KiB
Plaintext
hlsl.intrinsics.f1632.frag
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ERROR: 0:3: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:16: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:23: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 0:30: 'f32tof16' : unimplemented intrinsic: handle natively
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ERROR: 4 compilation errors. No code generated.
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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0:3 ERROR: Bad unary op
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(temp uint)
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0:3 'inF0' (in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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0:16 ERROR: Bad unary op
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(temp 2-component vector of uint)
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0:16 'inF0' (in 2-component vector of float)
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0:18 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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0:23 ERROR: Bad unary op
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(temp 3-component vector of uint)
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0:23 'inF0' (in 3-component vector of float)
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0:25 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:29 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (in 4-component vector of float)
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0:? Sequence
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0:30 ERROR: Bad unary op
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(temp 4-component vector of uint)
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0:30 'inF0' (in 4-component vector of float)
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0:32 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:29 Function Definition: PixelShaderFunction( (temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:29 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:29 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: PixelShaderFunctionS(f1; (temp float)
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0:2 Function Parameters:
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0:2 'inF0' (in float)
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0:? Sequence
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0:3 ERROR: Bad unary op
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(temp uint)
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0:3 'inF0' (in float)
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0:5 Branch: Return with expression
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0:5 Constant:
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0:5 0.000000
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0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
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0:9 Function Parameters:
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0:9 'inF0' (in 1-component vector of float)
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0:? Sequence
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
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0:15 Function Parameters:
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0:15 'inF0' (in 2-component vector of float)
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0:? Sequence
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0:16 ERROR: Bad unary op
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(temp 2-component vector of uint)
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0:16 'inF0' (in 2-component vector of float)
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0:18 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 3-component vector of float)
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0:? Sequence
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0:23 ERROR: Bad unary op
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(temp 3-component vector of uint)
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0:23 'inF0' (in 3-component vector of float)
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0:25 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:29 Function Definition: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:29 Function Parameters:
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0:29 'inF0' (in 4-component vector of float)
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0:? Sequence
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0:30 ERROR: Bad unary op
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(temp 4-component vector of uint)
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0:30 'inF0' (in 4-component vector of float)
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0:32 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:29 Function Definition: PixelShaderFunction( (temp void)
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0:29 Function Parameters:
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0:? Sequence
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0:29 move second child to first child (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:29 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:29 Function Call: @PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:? 'inF0' (temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
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SPIR-V is not generated for failed compile or link
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