33 lines
896 B
Plaintext
33 lines
896 B
Plaintext
varying vec4 xlv_FOG;
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uniform vec4 unity_Scale;
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uniform vec4 _WorldSpaceLightPos0;
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uniform mat4 _Object2World;
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uniform mat4 _LightMatrix0;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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mat3 tmpvar_2;
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tmpvar_2[0] = _Object2World[0].xyz;
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tmpvar_2[1] = _Object2World[1].xyz;
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tmpvar_2[2] = _Object2World[2].xyz;
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gl_Position = tmpvar_1;
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vec4 tmpvar_3;
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tmpvar_3.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_3.x = tmpvar_1.z;
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xlv_FOG = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4.w = 0.0;
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tmpvar_4.xyz = (tmpvar_2 * (gl_Normal * unity_Scale.w));
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gl_TexCoord[0] = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5.w = 0.0;
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tmpvar_5.xyz = (_WorldSpaceLightPos0.xyz - (_Object2World * gl_Vertex).xyz);
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gl_TexCoord[1] = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6.w = 0.0;
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tmpvar_6.xyz = (_LightMatrix0 * (_Object2World * gl_Vertex)).xyz;
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gl_TexCoord[2] = tmpvar_6;
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}
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