bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-currently_adapted-out.txt
2012-10-07 20:41:18 -07:00

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uniform sampler2D _MainTex;
uniform sampler2D _CurTex;
uniform vec4 _AdaptParams;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xy;
vec4 valNew_2;
vec2 delta_3;
vec4 tmpvar_4;
tmpvar_4 = texture2D (_MainTex, tmpvar_1);
vec2 tmpvar_5;
tmpvar_5 = ((texture2D (_CurTex, tmpvar_1).xy - tmpvar_4.xy) * _AdaptParams.x);
delta_3.x = (sign(tmpvar_5.x) * max (0.00392157, abs(tmpvar_5.x)));
delta_3.y = (sign(tmpvar_5.y) * max (0.00392157, abs(tmpvar_5.y)));
valNew_2.xy = (tmpvar_4.xy + delta_3);
valNew_2.x = max (valNew_2.x, _AdaptParams.z);
valNew_2.y = min (valNew_2.y, _AdaptParams.y);
valNew_2.z = ((valNew_2.x - valNew_2.y) + 0.01);
valNew_2.w = (valNew_2.y / valNew_2.z);
gl_FragData[0] = valNew_2;
}