8 lines
195 B
Plaintext
8 lines
195 B
Plaintext
varying vec4 xlv_TEXCOORD0;
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uniform sampler2DShadow shadowmap;
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void main ()
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{
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gl_FragData[0] = vec4((shadow2D (shadowmap, xlv_TEXCOORD0.xyz).x + shadow2DProj (shadowmap, xlv_TEXCOORD0).x));
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}
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