bgfx/src
2022-08-22 20:14:34 -07:00
..
amalgamated.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
amalgamated.mm Happy New Year! 2022-01-15 11:59:06 -08:00
bgfx_compute.sh Happy New Year! 2022-01-15 11:59:06 -08:00
bgfx_p.h Overallocate dynamic buffers on resize. 2022-08-19 18:21:11 -07:00
bgfx_shader.sh Add support in Metal and Vulkan for [earlydepthstencil] (#2764) 2022-04-07 09:42:04 -07:00
bgfx.cpp Cleanup. 2022-08-21 16:26:45 -07:00
bgfx.idl.inl Happy New Year! 2022-01-15 11:59:06 -08:00
charset.h Happy New Year! 2022-01-15 11:59:06 -08:00
config.h Happy New Year! 2022-01-15 11:59:06 -08:00
debug_renderdoc.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
debug_renderdoc.h Happy New Year! 2022-01-15 11:59:06 -08:00
dxgi.cpp premultiplied backbuffer for UWP/SwapchainPanel (#2837) 2022-07-18 09:23:57 -07:00
dxgi.h Happy New Year! 2022-01-15 11:59:06 -08:00
emscripten.h Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear0.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear0.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear1.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear1.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear2.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear2.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear3.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear3.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear4.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear4.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear5.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear5.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear6.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear6.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_clear7.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_clear7.sc Happy New Year! 2022-01-15 11:59:06 -08:00
fs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
fs_debugfont.sc Happy New Year! 2022-01-15 11:59:06 -08:00
glcontext_eagl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_eagl.mm Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_egl.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_egl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_glx.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_glx.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_html5.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_html5.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_nsgl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_nsgl.mm Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_wgl.cpp Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glcontext_wgl.h Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
glimports.h WebGL2: Fixed missing glReadBuffer import. 2022-07-10 19:03:28 -07:00
makefile Happy New Year! 2022-01-15 11:59:06 -08:00
nvapi.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
nvapi.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_agc.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_d3d9.cpp texture format info: Invert R and B in RGB5A1 (#2876) 2022-08-22 17:36:50 -07:00
renderer_d3d9.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_d3d11.cpp Texture format info: Invert R and B in RGBA4 (#2878) 2022-08-22 19:03:22 -07:00
renderer_d3d11.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_d3d12.cpp D3D12: Fixed R5G6B5 format. 2022-08-22 20:14:34 -07:00
renderer_d3d12.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_d3d.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_gl.cpp Texture format info: Invert R and B in RGBA4 (#2878) 2022-08-22 19:03:22 -07:00
renderer_gl.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_gnm.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_mtl.h support Metal renderer to auto generate mipmap for render target (#2784) 2022-04-25 07:11:14 -07:00
renderer_mtl.mm metal: Fix BGR to RGB swizzle (#2879) 2022-08-22 19:42:19 -07:00
renderer_noop.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_nvn.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_vk.cpp VK: Fixed A8 format. 2022-08-22 19:02:57 -07:00
renderer_vk.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_webgpu.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
renderer_webgpu.h Happy New Year! 2022-01-15 11:59:06 -08:00
renderer.h Happy New Year! 2022-01-15 11:59:06 -08:00
shader_dx9bc.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
shader_dx9bc.h Happy New Year! 2022-01-15 11:59:06 -08:00
shader_dxbc.cpp Fix typos (#2839) 2022-07-12 14:21:31 -07:00
shader_dxbc.h Manually merged PR #2710. 2022-04-26 19:15:15 -07:00
shader_spirv.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
shader_spirv.h Happy New Year! 2022-01-15 11:59:06 -08:00
shader.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
shader.h Happy New Year! 2022-01-15 11:59:06 -08:00
topology.cpp Happy New Year! 2022-01-15 11:59:06 -08:00
topology.h Happy New Year! 2022-01-15 11:59:06 -08:00
varying.def.sc Normalized line endings. 2013-02-21 21:07:31 -08:00
version.h Updated version number. 2022-07-23 10:59:37 -07:00
vertexlayout.cpp GL: Fixed vertex layout binding. 2022-02-25 17:21:55 -08:00
vertexlayout.h GL: Fixed vertex layout binding. 2022-02-25 17:21:55 -08:00
vs_clear.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_clear.sc Happy New Year! 2022-01-15 11:59:06 -08:00
vs_debugfont.bin.h Rebuilt all embedded shaders. 2021-06-06 14:51:46 -07:00
vs_debugfont.sc Happy New Year! 2022-01-15 11:59:06 -08:00