bgfx/examples/25-c99/helloworld.c

81 lines
2.2 KiB
C

/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx/c99/bgfx.h>
#include "../00-helloworld/logo.h"
extern bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset);
uint16_t uint16_max(uint16_t _a, uint16_t _b)
{
return _a < _b ? _b : _a;
}
int32_t _main_(int32_t _argc, char** _argv)
{
uint32_t width = 1280;
uint32_t height = 720;
uint32_t debug = BGFX_DEBUG_TEXT;
uint32_t reset = BGFX_RESET_VSYNC;
(void)_argc;
(void)_argv;
bgfx_init_t init;
bgfx_init_ctor(&init);
bgfx_init(&init);
bgfx_reset(width, height, reset, init.resolution.format);
// Enable debug text.
bgfx_set_debug(debug);
bgfx_set_view_clear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
while (!entry_process_events(&width, &height, &debug, &reset) )
{
// Set view 0 default viewport.
bgfx_set_view_rect(0, 0, 0, (uint16_t)width, (uint16_t)height);
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx_encoder_t* encoder = bgfx_encoder_begin(true);
bgfx_encoder_touch(encoder, 0);
bgfx_encoder_end(encoder);
// Use debug font to print information about this example.
bgfx_dbg_text_clear(0, false);
bgfx_dbg_text_image(
uint16_max( (uint16_t)width /2/8, 20)-20
, uint16_max( (uint16_t)height/2/16, 6)-6
, 40
, 12
, s_logo
, 160
);
bgfx_dbg_text_printf(0, 1, 0x0f, "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too.");
bgfx_dbg_text_printf(80, 1, 0x0f, "\x1b[;0m \x1b[;1m \x1b[; 2m \x1b[; 3m \x1b[; 4m \x1b[; 5m \x1b[; 6m \x1b[; 7m \x1b[0m");
bgfx_dbg_text_printf(80, 2, 0x0f, "\x1b[;8m \x1b[;9m \x1b[;10m \x1b[;11m \x1b[;12m \x1b[;13m \x1b[;14m \x1b[;15m \x1b[0m");
bgfx_dbg_text_printf(0, 3, 0x1f, "bgfx/examples/25-c99");
bgfx_dbg_text_printf(0, 4, 0x3f, "Description: Initialization and debug text with C99 API.");
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx_frame(false);
}
// Shutdown bgfx.
bgfx_shutdown();
return 0;
}