bgfx/3rdparty/glslang/Test/baseResults/overlongLiteral.frag.out
Branimir Karadžić b2fa6f8689 Updated glslang.
2017-11-05 20:50:15 -08:00

20 lines
432 B
Plaintext

overlongLiteral.frag
ERROR: 0:1: '' : hexadecimal literal too long
ERROR: 0:1: '' : syntax error, unexpected INTCONSTANT
ERROR: 2 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects