bgfx/examples/runtime
attilaz 75d5662f0b Metal: added support for binding buffers to vertex/fragment shader stages
I have removed the SamplerInfo workaround, because new shaderc preserves texture stages. Some shaders needed recompile with latest shaderc to get the new behavior.
2019-08-16 06:58:44 -07:00
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font upgraded nanovg to the latest. 2018-12-27 21:52:01 -05:00
images Enabling WinRT / Windows Store apps for bgfx. 2015-05-24 13:16:18 -04:00
meshes index buffer generation using final vertex data (#1816) 2019-07-13 09:07:33 -07:00
shaders Metal: added support for binding buffers to vertex/fragment shader stages 2019-08-16 06:58:44 -07:00
temp Added temp path for examples. 2013-01-12 14:25:27 -08:00
text add typewriter font and sherlock holmes text 2013-05-22 17:19:26 +02:00
textures example 41-tess (#1821) 2019-07-20 17:04:35 -07:00
.gitignore Added ability to specify api thread wait timeout. Fixed HLSL compiler. 2016-10-13 15:01:27 -07:00
gamecontrollerdb.txt fix sdl entry + gamecontrollerdb.txt (#1048) 2017-02-17 09:37:04 -08:00
ios-info.plist OSX: Added default info.plist. 2015-08-17 17:15:05 -07:00
osx-info.plist OSX: Added default info.plist. 2015-08-17 17:15:05 -07:00
tvos-info.plist Added tvOS support. 2015-10-12 13:32:39 -07:00