bgfx/examples/26-occlusion/occlusion.cpp

323 lines
7.8 KiB
C++

/*
* Copyright 2011-2022 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "common.h"
#include "bgfx_utils.h"
#include "camera.h"
#include "imgui/imgui.h"
namespace
{
#define CUBES_DIM 10
struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
static void init()
{
ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
};
static bgfx::VertexLayout ms_layout;
};
bgfx::VertexLayout PosColorVertex::ms_layout;
static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeIndices[36] =
{
0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
};
class ExampleOcclusion : public entry::AppI
{
public:
ExampleOcclusion(const char* _name, const char* _description, const char* _url)
: entry::AppI(_name, _description, _url)
{
}
void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
{
Args args(_argc, _argv);
m_width = _width;
m_height = _height;
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
bgfx::Init init;
init.type = args.m_type;
init.vendorId = args.m_pciId;
init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
init.platformData.ndt = entry::getNativeDisplayHandle();
init.resolution.width = m_width;
init.resolution.height = m_height;
init.resolution.reset = m_reset;
bgfx::init(init);
// Enable debug text.
bgfx::setDebug(m_debug);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x303030ff
, 1.0f
, 0
);
bgfx::setViewClear(2
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
, 0x202020ff
, 1.0f
, 0
);
// Create vertex stream declaration.
PosColorVertex::init();
// Create static vertex buffer.
m_vbh = bgfx::createVertexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_layout
);
// Create static index buffer.
m_ibh = bgfx::createIndexBuffer(
// Static data can be passed with bgfx::makeRef
bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
);
// Create program from shaders.
m_program = loadProgram("vs_cubes", "fs_cubes");
const bgfx::Caps* caps = bgfx::getCaps();
m_occlusionQuerySupported = !!(caps->supported & BGFX_CAPS_OCCLUSION_QUERY);
if (m_occlusionQuerySupported)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
{
m_occlusionQueries[ii] = bgfx::createOcclusionQuery();
}
}
cameraCreate();
cameraSetPosition({ 15.5f, 0.0f, -15.5f });
cameraSetHorizontalAngle(bx::toRad(-45.0f) );
m_timeOffset = bx::getHPCounter();
imguiCreate();
}
virtual int shutdown() override
{
imguiDestroy();
// Cleanup.
cameraDestroy();
if (m_occlusionQuerySupported)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(m_occlusionQueries); ++ii)
{
bgfx::destroy(m_occlusionQueries[ii]);
}
}
bgfx::destroy(m_ibh);
bgfx::destroy(m_vbh);
bgfx::destroy(m_program);
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}
bool update() override
{
if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
{
imguiBeginFrame(m_mouseState.m_mx
, m_mouseState.m_my
, (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
| (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
, m_mouseState.m_mz
, uint16_t(m_width)
, uint16_t(m_height)
);
showExampleDialog(this
, !m_occlusionQuerySupported
? "Occlusion query is not supported."
: NULL
);
imguiEndFrame();
if (m_occlusionQuerySupported)
{
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
const float deltaTime = float(frameTime/freq);
// Update camera.
cameraUpdate(deltaTime, m_state.m_mouse, ImGui::MouseOverArea() );
float view[16];
cameraGetViewMtx(view);
// Set view and projection matrix for view 0.
{
float proj[16];
bx::mtxProj(proj, 90.0f, float(m_width)/float(m_height), 0.1f, 10000.0f, bgfx::getCaps()->homogeneousDepth);
bgfx::setViewTransform(0, view, proj);
bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
bgfx::setViewTransform(1, view, proj);
bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
const bx::Vec3 eye = { 17.5f, 10.0f, -17.5f };
bx::mtxLookAt(view, eye, at);
bgfx::setViewTransform(2, view, proj);
bgfx::setViewRect(2, 10, uint16_t(m_height - m_height/4 - 10), uint16_t(m_width/4), uint16_t(m_height/4) );
}
bgfx::touch(0);
bgfx::touch(2);
uint8_t img[CUBES_DIM*CUBES_DIM*2];
for (uint32_t yy = 0; yy < CUBES_DIM; ++yy)
{
for (uint32_t xx = 0; xx < CUBES_DIM; ++xx)
{
float mtx[16];
bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(xx)*3.0f;
mtx[13] = 0.0f;
mtx[14] = -(CUBES_DIM-1) * 3.0f / 2.0f + float(yy)*3.0f;
bgfx::OcclusionQueryHandle occlusionQuery = m_occlusionQueries[yy*CUBES_DIM+xx];
bgfx::setTransform(mtx);
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::setCondition(occlusionQuery, true);
bgfx::setState(BGFX_STATE_DEFAULT);
bgfx::submit(0, m_program);
bgfx::setTransform(mtx);
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::setState(0
| BGFX_STATE_DEPTH_TEST_LEQUAL
| BGFX_STATE_CULL_CW
);
bgfx::submit(1, m_program, occlusionQuery);
bgfx::setTransform(mtx);
bgfx::setVertexBuffer(0, m_vbh);
bgfx::setIndexBuffer(m_ibh);
bgfx::setCondition(occlusionQuery, true);
bgfx::setState(BGFX_STATE_DEFAULT);
bgfx::submit(2, m_program);
img[(yy*CUBES_DIM+xx)*2+0] = " \xfex"[bgfx::getResult(occlusionQuery)];
img[(yy*CUBES_DIM+xx)*2+1] = 0xf;
}
}
for (uint16_t xx = 0; xx < CUBES_DIM; ++xx)
{
bgfx::dbgTextImage(5 + xx*2, 20, 1, CUBES_DIM, img + xx*2, CUBES_DIM*2);
}
int32_t numPixels = 0;
bgfx::getResult(m_occlusionQueries[0], &numPixels);
bgfx::dbgTextPrintf(5, 20 + CUBES_DIM + 1, 0xf, "Passing pixels count: %d", numPixels);
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
return true;
}
return false;
}
entry::MouseState m_mouseState;
uint32_t m_width;
uint32_t m_height;
uint32_t m_debug;
uint32_t m_reset;
bgfx::VertexBufferHandle m_vbh;
bgfx::IndexBufferHandle m_ibh;
bgfx::ProgramHandle m_program;
int64_t m_timeOffset;
bool m_occlusionQuerySupported;
bgfx::OcclusionQueryHandle m_occlusionQueries[CUBES_DIM*CUBES_DIM];
entry::WindowState m_state;
};
} // namespace
ENTRY_IMPLEMENT_MAIN(
ExampleOcclusion
, "26-occlusion"
, "Using occlusion query for conditional rendering."
, "https://bkaradzic.github.io/bgfx/examples.html#occlusion"
);