821 lines
22 KiB
C++
821 lines
22 KiB
C++
/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "shaderc.h"
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#if SHADERC_CONFIG_HLSL
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#if defined(__MINGW32__)
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# define __REQUIRED_RPCNDR_H_VERSION__ 475
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# define __in
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# define __out
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#endif // defined(__MINGW32__)
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#define COM_NO_WINDOWS_H
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#include <d3dcompiler.h>
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#include <d3d11shader.h>
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#include <bx/os.h>
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#ifndef D3D_SVF_USED
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# define D3D_SVF_USED 2
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#endif // D3D_SVF_USED
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namespace bgfx { namespace hlsl
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{
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typedef HRESULT(WINAPI* PFN_D3D_COMPILE)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
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, _In_ SIZE_T SrcDataSize
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, _In_opt_ LPCSTR pSourceName
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, _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL) ) CONST D3D_SHADER_MACRO* pDefines
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, _In_opt_ ID3DInclude* pInclude
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, _In_opt_ LPCSTR pEntrypoint
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, _In_ LPCSTR pTarget
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, _In_ UINT Flags1
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, _In_ UINT Flags2
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, _Out_ ID3DBlob** ppCode
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, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs
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);
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typedef HRESULT(WINAPI* PFN_D3D_DISASSEMBLE)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
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, _In_ SIZE_T SrcDataSize
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, _In_ UINT Flags
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, _In_opt_ LPCSTR szComments
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, _Out_ ID3DBlob** ppDisassembly
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);
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typedef HRESULT(WINAPI* PFN_D3D_REFLECT)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
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, _In_ SIZE_T SrcDataSize
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, _In_ REFIID pInterface
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, _Out_ void** ppReflector
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);
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typedef HRESULT(WINAPI* PFN_D3D_STRIP_SHADER)(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode
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, _In_ SIZE_T BytecodeLength
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, _In_ UINT uStripFlags
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, _Out_ ID3DBlob** ppStrippedBlob
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);
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PFN_D3D_COMPILE D3DCompile;
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PFN_D3D_DISASSEMBLE D3DDisassemble;
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PFN_D3D_REFLECT D3DReflect;
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PFN_D3D_STRIP_SHADER D3DStripShader;
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struct D3DCompiler
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{
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const char* fileName;
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const GUID IID_ID3D11ShaderReflection;
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};
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static const D3DCompiler s_d3dcompiler[] =
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{ // BK - the only different method in interface is GetRequiresFlags at the end
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// of IID_ID3D11ShaderReflection47 (which is not used anyway).
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{ "D3DCompiler_47.dll", { 0x8d536ca1, 0x0cca, 0x4956, { 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84 } } },
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{ "D3DCompiler_46.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
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{ "D3DCompiler_45.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
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{ "D3DCompiler_44.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
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{ "D3DCompiler_43.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
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};
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static const D3DCompiler* s_compiler;
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static void* s_d3dcompilerdll;
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const D3DCompiler* load()
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dcompiler); ++ii)
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{
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const D3DCompiler* compiler = &s_d3dcompiler[ii];
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s_d3dcompilerdll = bx::dlopen(compiler->fileName);
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if (NULL == s_d3dcompilerdll)
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{
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continue;
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}
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D3DCompile = (PFN_D3D_COMPILE )bx::dlsym(s_d3dcompilerdll, "D3DCompile");
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D3DDisassemble = (PFN_D3D_DISASSEMBLE )bx::dlsym(s_d3dcompilerdll, "D3DDisassemble");
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D3DReflect = (PFN_D3D_REFLECT )bx::dlsym(s_d3dcompilerdll, "D3DReflect");
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D3DStripShader = (PFN_D3D_STRIP_SHADER)bx::dlsym(s_d3dcompilerdll, "D3DStripShader");
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if (NULL == D3DCompile
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|| NULL == D3DDisassemble
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|| NULL == D3DReflect
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|| NULL == D3DStripShader)
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{
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bx::dlclose(s_d3dcompilerdll);
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continue;
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}
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if (g_verbose)
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{
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char filePath[MAX_PATH];
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GetModuleFileNameA( (HMODULE)s_d3dcompilerdll, filePath, sizeof(filePath) );
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BX_TRACE("Loaded %s compiler (%s).", compiler->fileName, filePath);
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}
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return compiler;
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}
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fprintf(stderr, "Error: Unable to open D3DCompiler_*.dll shader compiler.\n");
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return NULL;
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}
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void unload()
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{
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bx::dlclose(s_d3dcompilerdll);
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}
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struct CTHeader
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{
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uint32_t Size;
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uint32_t Creator;
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uint32_t Version;
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uint32_t Constants;
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uint32_t ConstantInfo;
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uint32_t Flags;
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uint32_t Target;
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};
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struct CTInfo
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{
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uint32_t Name;
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uint16_t RegisterSet;
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uint16_t RegisterIndex;
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uint16_t RegisterCount;
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uint16_t Reserved;
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uint32_t TypeInfo;
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uint32_t DefaultValue;
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};
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struct CTType
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{
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uint16_t Class;
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uint16_t Type;
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uint16_t Rows;
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uint16_t Columns;
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uint16_t Elements;
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uint16_t StructMembers;
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uint32_t StructMemberInfo;
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};
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struct RemapInputSemantic
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{
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bgfx::Attrib::Enum m_attr;
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const char* m_name;
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uint8_t m_index;
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};
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static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count + 1] =
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{
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{ bgfx::Attrib::Position, "POSITION", 0 },
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{ bgfx::Attrib::Normal, "NORMAL", 0 },
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{ bgfx::Attrib::Tangent, "TANGENT", 0 },
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{ bgfx::Attrib::Bitangent, "BITANGENT", 0 },
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{ bgfx::Attrib::Color0, "COLOR", 0 },
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{ bgfx::Attrib::Color1, "COLOR", 1 },
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{ bgfx::Attrib::Indices, "BLENDINDICES", 0 },
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{ bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
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{ bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
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{ bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
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{ bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
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{ bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
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{ bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
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{ bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
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{ bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
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{ bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
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{ bgfx::Attrib::Count, "", 0 },
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};
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const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
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{
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for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
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{
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const RemapInputSemantic& ris = s_remapInputSemantic[ii];
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if (0 == bx::strCmp(ris.m_name, _name)
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&& ris.m_index == _index)
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{
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return ris;
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}
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}
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return s_remapInputSemantic[bgfx::Attrib::Count];
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}
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struct UniformRemap
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{
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UniformType::Enum id;
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D3D_SHADER_VARIABLE_CLASS paramClass;
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D3D_SHADER_VARIABLE_TYPE paramType;
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uint8_t columns;
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uint8_t rows;
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};
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static const UniformRemap s_uniformRemap[] =
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{
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{ UniformType::Int1, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
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{ UniformType::Vec4, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
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{ UniformType::Mat3, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
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{ UniformType::Mat4, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
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{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER, 0, 0 },
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{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER2D, 0, 0 },
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{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLER3D, 0, 0 },
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{ UniformType::Int1, D3D_SVC_OBJECT, D3D_SVT_SAMPLERCUBE, 0, 0 },
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};
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UniformType::Enum findUniformType(const D3D11_SHADER_TYPE_DESC& constDesc)
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{
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for (uint32_t ii = 0; ii < BX_COUNTOF(s_uniformRemap); ++ii)
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{
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const UniformRemap& remap = s_uniformRemap[ii];
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if (remap.paramClass == constDesc.Class
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&& remap.paramType == constDesc.Type)
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{
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if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
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{
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return remap.id;
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}
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if (remap.columns == constDesc.Columns
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&& remap.rows == constDesc.Rows)
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{
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return remap.id;
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}
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}
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}
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return UniformType::Count;
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}
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static uint32_t s_optimizationLevelD3D11[4] =
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{
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D3DCOMPILE_OPTIMIZATION_LEVEL0,
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D3DCOMPILE_OPTIMIZATION_LEVEL1,
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D3DCOMPILE_OPTIMIZATION_LEVEL2,
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D3DCOMPILE_OPTIMIZATION_LEVEL3,
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};
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typedef std::vector<std::string> UniformNameList;
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static bool isSampler(D3D_SHADER_VARIABLE_TYPE _svt)
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{
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switch (_svt)
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{
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case D3D_SVT_SAMPLER:
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case D3D_SVT_SAMPLER1D:
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case D3D_SVT_SAMPLER2D:
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case D3D_SVT_SAMPLER3D:
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case D3D_SVT_SAMPLERCUBE:
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return true;
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default:
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break;
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}
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return false;
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}
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bool getReflectionDataD3D9(ID3DBlob* _code, UniformArray& _uniforms)
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{
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// see reference for magic values: https://msdn.microsoft.com/en-us/library/ff552891(VS.85).aspx
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const uint32_t D3DSIO_COMMENT = 0x0000FFFE;
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const uint32_t D3DSIO_END = 0x0000FFFF;
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const uint32_t D3DSI_OPCODE_MASK = 0x0000FFFF;
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const uint32_t D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
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const uint32_t CTAB_CONSTANT = MAKEFOURCC('C', 'T', 'A', 'B');
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// parse the shader blob for the constant table
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const size_t codeSize = _code->GetBufferSize();
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const uint32_t* ptr = (const uint32_t*)_code->GetBufferPointer();
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const uint32_t* end = (const uint32_t*)( (const uint8_t*)ptr + codeSize);
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const CTHeader* header = NULL;
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ptr++; // first byte is shader type / version; skip it since we already know
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while (ptr < end && *ptr != D3DSIO_END)
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{
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uint32_t cur = *ptr++;
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if ( (cur & D3DSI_OPCODE_MASK) != D3DSIO_COMMENT)
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{
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continue;
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}
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// try to find CTAB comment block
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uint32_t commentSize = (cur & D3DSI_COMMENTSIZE_MASK) >> 16;
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uint32_t fourcc = *ptr;
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if (fourcc == CTAB_CONSTANT)
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{
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// found the constant table data
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header = (const CTHeader*)(ptr + 1);
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uint32_t tableSize = (commentSize - 1) * 4;
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if (tableSize < sizeof(CTHeader) || header->Size != sizeof(CTHeader) )
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{
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fprintf(stderr, "Error: Invalid constant table data\n");
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return false;
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}
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break;
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}
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// this is a different kind of comment section, so skip over it
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ptr += commentSize - 1;
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}
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if (!header)
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{
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fprintf(stderr, "Error: Could not find constant table data\n");
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return false;
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}
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const uint8_t* headerBytePtr = (const uint8_t*)header;
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const char* creator = (const char*)(headerBytePtr + header->Creator);
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BX_TRACE("Creator: %s 0x%08x", creator, header->Version);
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BX_TRACE("Num constants: %d", header->Constants);
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BX_TRACE("# cl ty RxC S By Name");
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const CTInfo* ctInfoArray = (const CTInfo*)(headerBytePtr + header->ConstantInfo);
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for (uint32_t ii = 0; ii < header->Constants; ++ii)
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{
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const CTInfo& ctInfo = ctInfoArray[ii];
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const CTType& ctType = *(const CTType*)(headerBytePtr + ctInfo.TypeInfo);
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const char* name = (const char*)(headerBytePtr + ctInfo.Name);
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BX_TRACE("%3d %2d %2d [%dx%d] %d %s[%d] c%d (%d)"
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, ii
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, ctType.Class
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, ctType.Type
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, ctType.Rows
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, ctType.Columns
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, ctType.StructMembers
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, name
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, ctType.Elements
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, ctInfo.RegisterIndex
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, ctInfo.RegisterCount
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);
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D3D11_SHADER_TYPE_DESC desc;
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desc.Class = (D3D_SHADER_VARIABLE_CLASS)ctType.Class;
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desc.Type = (D3D_SHADER_VARIABLE_TYPE)ctType.Type;
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desc.Rows = ctType.Rows;
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desc.Columns = ctType.Columns;
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UniformType::Enum type = findUniformType(desc);
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if (UniformType::Count != type)
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{
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Uniform un;
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un.name = '$' == name[0] ? name + 1 : name;
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un.type = isSampler(desc.Type)
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? UniformType::Enum(BGFX_UNIFORM_SAMPLERBIT | type)
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: type
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;
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un.num = (uint8_t)ctType.Elements;
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un.regIndex = ctInfo.RegisterIndex;
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un.regCount = ctInfo.RegisterCount;
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_uniforms.push_back(un);
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}
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}
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return true;
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}
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bool getReflectionDataD3D11(ID3DBlob* _code, bool _vshader, UniformArray& _uniforms, uint8_t& _numAttrs, uint16_t* _attrs, uint16_t& _size, UniformNameList& unusedUniforms)
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{
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ID3D11ShaderReflection* reflect = NULL;
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HRESULT hr = D3DReflect(_code->GetBufferPointer()
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, _code->GetBufferSize()
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, s_compiler->IID_ID3D11ShaderReflection
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, (void**)&reflect
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);
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if (FAILED(hr) )
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{
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fprintf(stderr, "Error: D3DReflect failed 0x%08x\n", (uint32_t)hr);
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return false;
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}
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D3D11_SHADER_DESC desc;
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hr = reflect->GetDesc(&desc);
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if (FAILED(hr) )
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{
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fprintf(stderr, "Error: ID3D11ShaderReflection::GetDesc failed 0x%08x\n", (uint32_t)hr);
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return false;
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}
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BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
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BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
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BX_TRACE("Input:");
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if (_vshader) // Only care about input semantic on vertex shaders
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{
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for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
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{
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D3D11_SIGNATURE_PARAMETER_DESC spd;
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reflect->GetInputParameterDesc(ii, &spd);
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BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
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, ii
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, spd.SemanticName
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, spd.SemanticIndex
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, spd.SystemValueType
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, spd.ComponentType
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, spd.Mask
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, spd.Register
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);
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const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, uint8_t(spd.SemanticIndex) );
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if (ris.m_attr != bgfx::Attrib::Count)
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{
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_attrs[_numAttrs] = bgfx::attribToId(ris.m_attr);
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++_numAttrs;
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}
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}
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}
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BX_TRACE("Output:");
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for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
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{
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D3D11_SIGNATURE_PARAMETER_DESC spd;
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reflect->GetOutputParameterDesc(ii, &spd);
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BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
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}
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for (uint32_t ii = 0, num = bx::uint32_min(1, desc.ConstantBuffers); ii < num; ++ii)
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{
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ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
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D3D11_SHADER_BUFFER_DESC bufferDesc;
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hr = cbuffer->GetDesc(&bufferDesc);
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_size = (uint16_t)bufferDesc.Size;
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if (SUCCEEDED(hr) )
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{
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BX_TRACE("%s, %d, vars %d, size %d"
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, bufferDesc.Name
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, bufferDesc.Type
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, bufferDesc.Variables
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, bufferDesc.Size
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);
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for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
|
|
{
|
|
ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
|
|
ID3D11ShaderReflectionType* type = var->GetType();
|
|
D3D11_SHADER_VARIABLE_DESC varDesc;
|
|
hr = var->GetDesc(&varDesc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
D3D11_SHADER_TYPE_DESC constDesc;
|
|
hr = type->GetDesc(&constDesc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
UniformType::Enum uniformType = findUniformType(constDesc);
|
|
|
|
if (UniformType::Count != uniformType
|
|
&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
|
|
{
|
|
Uniform un;
|
|
un.name = varDesc.Name;
|
|
un.type = uniformType;
|
|
un.num = uint8_t(constDesc.Elements);
|
|
un.regIndex = uint16_t(varDesc.StartOffset);
|
|
un.regCount = BX_ALIGN_16(varDesc.Size) / 16;
|
|
_uniforms.push_back(un);
|
|
|
|
BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d (used)"
|
|
, varDesc.Name
|
|
, varDesc.StartOffset
|
|
, varDesc.Size
|
|
, varDesc.uFlags
|
|
, uniformType
|
|
);
|
|
}
|
|
else
|
|
{
|
|
if (0 == (varDesc.uFlags & D3D_SVF_USED) )
|
|
{
|
|
unusedUniforms.push_back(varDesc.Name);
|
|
}
|
|
|
|
BX_TRACE("\t%s, unknown type", varDesc.Name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BX_TRACE("Bound:");
|
|
for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
|
|
{
|
|
D3D11_SHADER_INPUT_BIND_DESC bindDesc;
|
|
|
|
hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (D3D_SIT_SAMPLER == bindDesc.Type)
|
|
{
|
|
BX_TRACE("\t%s, %d, %d, %d"
|
|
, bindDesc.Name
|
|
, bindDesc.Type
|
|
, bindDesc.BindPoint
|
|
, bindDesc.BindCount
|
|
);
|
|
|
|
const char * end = bx::strFind(bindDesc.Name, "Sampler");
|
|
if (NULL != end)
|
|
{
|
|
Uniform un;
|
|
un.name.assign(bindDesc.Name, (end - bindDesc.Name) );
|
|
un.type = UniformType::Enum(BGFX_UNIFORM_SAMPLERBIT | UniformType::Int1);
|
|
un.num = 1;
|
|
un.regIndex = uint16_t(bindDesc.BindPoint);
|
|
un.regCount = uint16_t(bindDesc.BindCount);
|
|
_uniforms.push_back(un);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NULL != reflect)
|
|
{
|
|
reflect->Release();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool compile(bx::CommandLine& _cmdLine, uint32_t _version, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
|
|
{
|
|
const char* profile = _cmdLine.findOption('p', "profile");
|
|
if (NULL == profile)
|
|
{
|
|
fprintf(stderr, "Error: Shader profile must be specified.\n");
|
|
return false;
|
|
}
|
|
|
|
s_compiler = load();
|
|
|
|
bool result = false;
|
|
bool debug = _cmdLine.hasArg('\0', "debug");
|
|
|
|
uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
|
|
flags |= debug ? D3DCOMPILE_DEBUG : 0;
|
|
flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
|
|
flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
|
|
flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
|
|
flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
|
|
flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
|
|
|
|
bool werror = _cmdLine.hasArg('\0', "Werror");
|
|
|
|
if (werror)
|
|
{
|
|
flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
|
|
}
|
|
|
|
uint32_t optimization = 3;
|
|
if (_cmdLine.hasArg(optimization, 'O') )
|
|
{
|
|
optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelD3D11) - 1);
|
|
flags |= s_optimizationLevelD3D11[optimization];
|
|
}
|
|
else
|
|
{
|
|
flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
|
|
}
|
|
|
|
BX_TRACE("Profile: %s", profile);
|
|
BX_TRACE("Flags: 0x%08x", flags);
|
|
|
|
ID3DBlob* code;
|
|
ID3DBlob* errorMsg;
|
|
|
|
// Output preprocessed shader so that HLSL can be debugged via GPA
|
|
// or PIX. Compiling through memory won't embed preprocessed shader
|
|
// file path.
|
|
std::string hlslfp;
|
|
|
|
if (debug)
|
|
{
|
|
hlslfp = _cmdLine.findOption('o');
|
|
hlslfp += ".hlsl";
|
|
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
|
|
}
|
|
|
|
HRESULT hr = D3DCompile(_code.c_str()
|
|
, _code.size()
|
|
, hlslfp.c_str()
|
|
, NULL
|
|
, NULL
|
|
, "main"
|
|
, profile
|
|
, flags
|
|
, 0
|
|
, &code
|
|
, &errorMsg
|
|
);
|
|
if (FAILED(hr)
|
|
|| (werror && NULL != errorMsg) )
|
|
{
|
|
const char* log = (char*)errorMsg->GetBufferPointer();
|
|
|
|
int32_t line = 0;
|
|
int32_t column = 0;
|
|
int32_t start = 0;
|
|
int32_t end = INT32_MAX;
|
|
|
|
bool found = false
|
|
|| 2 == sscanf(log, "(%u,%u):", &line, &column)
|
|
|| 2 == sscanf(log, " :%u:%u: ", &line, &column)
|
|
;
|
|
|
|
if (found
|
|
&& 0 != line)
|
|
{
|
|
start = bx::uint32_imax(1, line - 10);
|
|
end = start + 20;
|
|
}
|
|
|
|
printCode(_code.c_str(), line, start, end, column);
|
|
fprintf(stderr, "Error: D3DCompile failed 0x%08x %s\n", (uint32_t)hr, log);
|
|
errorMsg->Release();
|
|
return false;
|
|
}
|
|
|
|
UniformArray uniforms;
|
|
uint8_t numAttrs = 0;
|
|
uint16_t attrs[bgfx::Attrib::Count];
|
|
uint16_t size = 0;
|
|
|
|
if (_version == 9)
|
|
{
|
|
if (!getReflectionDataD3D9(code, uniforms) )
|
|
{
|
|
fprintf(stderr, "Error: Unable to get D3D9 reflection data.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UniformNameList unusedUniforms;
|
|
if (!getReflectionDataD3D11(code, profile[0] == 'v', uniforms, numAttrs, attrs, size, unusedUniforms) )
|
|
{
|
|
fprintf(stderr, "Error: Unable to get D3D11 reflection data.\n");
|
|
goto error;
|
|
}
|
|
|
|
if (_firstPass
|
|
&& unusedUniforms.size() > 0)
|
|
{
|
|
const size_t strLength = bx::strLen("uniform");
|
|
|
|
// first time through, we just find unused uniforms and get rid of them
|
|
std::string output;
|
|
LineReader reader(_code.c_str() );
|
|
while (!reader.isEof() )
|
|
{
|
|
std::string line = reader.getLine();
|
|
for (UniformNameList::iterator it = unusedUniforms.begin(), itEnd = unusedUniforms.end(); it != itEnd; ++it)
|
|
{
|
|
size_t index = line.find("uniform ");
|
|
if (index == std::string::npos)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// matching lines like: uniform u_name;
|
|
// we want to replace "uniform" with "static" so that it's no longer
|
|
// included in the uniform blob that the application must upload
|
|
// we can't just remove them, because unused functions might still reference
|
|
// them and cause a compile error when they're gone
|
|
if (!!bx::findIdentifierMatch(line.c_str(), it->c_str() ) )
|
|
{
|
|
line = line.replace(index, strLength, "static");
|
|
unusedUniforms.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
|
|
output += line;
|
|
}
|
|
|
|
// recompile with the unused uniforms converted to statics
|
|
return compile(_cmdLine, _version, output.c_str(), _writer, false);
|
|
}
|
|
}
|
|
|
|
{
|
|
uint16_t count = (uint16_t)uniforms.size();
|
|
bx::write(_writer, count);
|
|
|
|
uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
|
|
{
|
|
const Uniform& un = *it;
|
|
uint8_t nameSize = (uint8_t)un.name.size();
|
|
bx::write(_writer, nameSize);
|
|
bx::write(_writer, un.name.c_str(), nameSize);
|
|
uint8_t type = uint8_t(un.type | fragmentBit);
|
|
bx::write(_writer, type);
|
|
bx::write(_writer, un.num);
|
|
bx::write(_writer, un.regIndex);
|
|
bx::write(_writer, un.regCount);
|
|
|
|
BX_TRACE("%s, %s, %d, %d, %d"
|
|
, un.name.c_str()
|
|
, getUniformTypeName(un.type)
|
|
, un.num
|
|
, un.regIndex
|
|
, un.regCount
|
|
);
|
|
}
|
|
}
|
|
|
|
{
|
|
ID3DBlob* stripped;
|
|
hr = D3DStripShader(code->GetBufferPointer()
|
|
, code->GetBufferSize()
|
|
, D3DCOMPILER_STRIP_REFLECTION_DATA
|
|
| D3DCOMPILER_STRIP_TEST_BLOBS
|
|
, &stripped
|
|
);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
code->Release();
|
|
code = stripped;
|
|
}
|
|
}
|
|
|
|
{
|
|
uint16_t shaderSize = (uint16_t)code->GetBufferSize();
|
|
bx::write(_writer, shaderSize);
|
|
bx::write(_writer, code->GetBufferPointer(), shaderSize);
|
|
uint8_t nul = 0;
|
|
bx::write(_writer, nul);
|
|
}
|
|
|
|
if (_version > 9)
|
|
{
|
|
bx::write(_writer, numAttrs);
|
|
bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
|
|
|
|
bx::write(_writer, size);
|
|
}
|
|
|
|
if (_cmdLine.hasArg('\0', "disasm") )
|
|
{
|
|
ID3DBlob* disasm;
|
|
D3DDisassemble(code->GetBufferPointer()
|
|
, code->GetBufferSize()
|
|
, 0
|
|
, NULL
|
|
, &disasm
|
|
);
|
|
|
|
if (NULL != disasm)
|
|
{
|
|
std::string disasmfp = _cmdLine.findOption('o');
|
|
disasmfp += ".disasm";
|
|
|
|
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
|
|
disasm->Release();
|
|
}
|
|
}
|
|
|
|
if (NULL != errorMsg)
|
|
{
|
|
errorMsg->Release();
|
|
}
|
|
|
|
result = true;
|
|
|
|
error:
|
|
code->Release();
|
|
unload();
|
|
return result;
|
|
}
|
|
|
|
} // namespace hlsl
|
|
|
|
bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
|
|
{
|
|
return hlsl::compile(_cmdLine, _version, _code, _writer, true);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#else
|
|
|
|
namespace bgfx
|
|
{
|
|
bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
|
|
{
|
|
BX_UNUSED(_cmdLine, _version, _code, _writer);
|
|
fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
|
|
return false;
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // SHADERC_CONFIG_HLSL
|