23 lines
892 B
C
23 lines
892 B
C
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#ifndef BGFX_UTILS_H_HEADER_GUARD
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#define BGFX_UTILS_H_HEADER_GUARD
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#include <bgfx.h>
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void* load(const char* _filePath);
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bgfx::ShaderHandle loadShader(const char* _name);
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bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
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void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
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struct Mesh;
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Mesh* meshLoad(const char* _filePath);
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void meshUnload(Mesh* _mesh);
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void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state = BGFX_STATE_MASK);
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#endif // BGFX_UTILS_H_HEADER_GUARD
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