c00e4395b0
Add configuration options for MSL compiler based on MSL version and Platform Configure MSL->SPIR-V version configuration based on when ray tracing types become available Set default metal compiler option to be metal 1.2, which is the default version assigned in the current SPIRV-Cross being used |
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shaderc_glsl.cpp | ||
shaderc_hlsl.cpp | ||
shaderc_metal.cpp | ||
shaderc_pssl.cpp | ||
shaderc_spirv.cpp | ||
shaderc.cpp | ||
shaderc.h |