bgfx/examples/07-callback/callback.cpp
2013-05-18 22:12:40 -07:00

422 lines
9.7 KiB
C++

/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.h"
#include <bgfx.h>
#include <bx/timer.h>
#include <bx/readerwriter.h>
#include <bx/string.h>
#include "../common/dbg.h"
#include "../common/math.h"
#include "../common/aviwriter.h"
#include <inttypes.h>
#include <stdio.h>
#include <string.h>
struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
};
static bgfx::VertexDecl s_PosColorDecl;
static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeIndices[36] =
{
0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
};
static const char* s_shaderPath = NULL;
static void shaderFilePath(char* _out, const char* _name)
{
strcpy(_out, s_shaderPath);
strcat(_out, _name);
strcat(_out, ".bin");
}
long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
static const bgfx::Memory* load(const char* _filePath)
{
FILE* file = fopen(_filePath, "rb");
if (NULL != file)
{
uint32_t size = (uint32_t)fsize(file);
const bgfx::Memory* mem = bgfx::alloc(size+1);
size_t ignore = fread(mem->data, 1, size, file);
BX_UNUSED(ignore);
fclose(file);
mem->data[mem->size-1] = '\0';
return mem;
}
return NULL;
}
static const bgfx::Memory* loadShader(const char* _name)
{
char filePath[512];
shaderFilePath(filePath, _name);
return load(filePath);
}
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
{
FILE* file = fopen(_filePath, "wb");
if ( NULL != file )
{
uint8_t type = _grayscale ? 3 : 2;
uint8_t bpp = _grayscale ? 8 : 32;
putc(0, file);
putc(0, file);
putc(type, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(_width&0xff, file);
putc( (_width>>8)&0xff, file);
putc(_height&0xff, file);
putc( (_height>>8)&0xff, file);
putc(bpp, file);
putc(32, file);
uint32_t dstPitch = _width*bpp/8;
if (_yflip)
{
uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
for (uint32_t yy = 0; yy < _height; ++yy)
{
fwrite(data, dstPitch, 1, file);
data -= _srcPitch;
}
}
else
{
uint8_t* data = (uint8_t*)_src;
for (uint32_t yy = 0; yy < _height; ++yy)
{
fwrite(data, dstPitch, 1, file);
data += _srcPitch;
}
}
fclose(file);
}
}
struct BgfxCallback : public bgfx::CallbackI
{
virtual ~BgfxCallback()
{
}
virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
{
// Something unexpected happened, inform user and bail out.
dbgPrintf("Fatal error: 0x%08x: %s", _code, _str);
// Must terminate, continuing will cause crash anyway.
abort();
}
virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
// Use cache id as filename.
FILE* file = fopen(filePath, "rb");
if (NULL != file)
{
uint32_t size = fsize(file);
fclose(file);
// Return size of shader file.
return size;
}
// Return 0 if shader is not found.
return 0;
}
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
// Use cache id as filename.
FILE* file = fopen(filePath, "rb");
if (NULL != file)
{
// Read shader.
size_t result = fread(_data, 1, _size, file);
fclose(file);
// Make sure that read size matches requested size.
return result == _size;
}
// Shader is not found in cache, needs to be rebuilt.
return false;
}
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
// Use cache id as filename.
FILE* file = fopen(filePath, "wb");
if (NULL != file)
{
// Write shader to cache location.
fwrite(_data, 1, _size, file);
fclose(file);
}
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
{
// Save screen shot as TGA.
saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
}
virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
{
m_writer = new AviWriter;
if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
{
delete m_writer;
m_writer = NULL;
}
}
virtual void captureEnd() BX_OVERRIDE
{
if (NULL != m_writer)
{
m_writer->close();
delete m_writer;
m_writer = NULL;
}
}
virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
{
if (NULL != m_writer)
{
m_writer->frame(_data);
}
}
AviWriter* m_writer;
};
int _main_(int /*_argc*/, char** /*_argv*/)
{
BgfxCallback callback;
bgfx::init(&callback);
bgfx::reset(1280, 720, BGFX_RESET_CAPTURE);
// Enable debug text.
bgfx::setDebug(BGFX_DEBUG_TEXT);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, 1280, 720);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
, 0x303030ff
, 1.0f
, 0
);
// Setup root path for binary shaders. Shader binaries are different
// for each renderer.
switch (bgfx::getRendererType() )
{
default:
case bgfx::RendererType::Direct3D9:
s_shaderPath = "shaders/dx9/";
break;
case bgfx::RendererType::Direct3D11:
s_shaderPath = "shaders/dx11/";
break;
case bgfx::RendererType::OpenGL:
s_shaderPath = "shaders/glsl/";
break;
case bgfx::RendererType::OpenGLES2:
case bgfx::RendererType::OpenGLES3:
s_shaderPath = "shaders/gles/";
break;
}
// Create vertex stream declaration.
s_PosColorDecl.begin();
s_PosColorDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
s_PosColorDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
s_PosColorDecl.end();
const bgfx::Memory* mem;
// Create static vertex buffer.
mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosColorDecl);
// Create static index buffer.
mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
// Load vertex shader.
mem = loadShader("vs_callback");
bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
// Load fragment shader.
mem = loadShader("fs_callback");
bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
// Create program from shaders.
bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
// We can destroy vertex and fragment shader here since
// their reference is kept inside bgfx after calling createProgram.
// Vertex and fragment shader will be destroyed once program is
// destroyed.
bgfx::destroyVertexShader(vsh);
bgfx::destroyFragmentShader(fsh);
float time = 0.0f;
// 5 second 60Hz video
for (uint32_t frame = 0; frame < 300; ++frame)
{
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::submit(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
float view[16];
float proj[16];
mtxLookAt(view, eye, at);
mtxProj(proj, 60.0f, 16.0f/9.0f, 0.1f, 100.0f);
// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
time += 1.0f/60.0f;
// Submit 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy)
{
for (uint32_t xx = 0; xx < 11-yy; ++xx)
{
float mtx[16];
mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(program);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh);
// Set render states.
bgfx::setState(BGFX_STATE_DEFAULT);
// Submit primitive for rendering to view 0.
bgfx::submit(0);
}
}
// Take screen shot at frame 150.
if (150 == frame)
{
bgfx::saveScreenShot("temp/frame150.tga");
}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
}
// Cleanup.
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
bgfx::destroyProgram(program);
// Shutdown bgfx.
bgfx::shutdown();
return 0;
}