bgfx/scripts
kingscallop 17c9300afd
Allow shaders to be compiled on msys2 (#2539)
Adds support on tools.mk for the msys2 environment. The OS is still
considered windows but the command line tools for mkdir and rmdir
behave as if on linux.

The variable SHADER_TMP on the makefiles also had to be quoted to make
it work on msys2.
2021-06-12 11:36:54 -07:00
..
bgfx-codegen.lua Updated IDL scripts. 2019-07-04 18:47:08 -07:00
bgfx.doxygen Switching to genie. 2014-09-10 21:04:42 -07:00
bgfx.idl Fixed docs. 2021-05-25 20:13:59 -07:00
bgfx.lua WebGPU update (#2477) 2021-04-18 11:39:52 -07:00
bgfx.natvis Updated natvis. 2020-09-30 13:49:34 -07:00
bindings-bf.lua Updated Beef bindings (#2426) 2021-03-17 17:49:01 -07:00
bindings-cs.lua Happy New Year! 2021-01-14 15:53:49 -08:00
bindings-d.lua Add D language bindings generator (#1907) 2019-10-09 07:23:17 -07:00
build.ninja using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression 2019-04-13 16:07:06 +02:00
codegen.lua Fixed docs. 2021-05-25 20:13:59 -07:00
doxygen.lua Updated IDL scripts. 2019-07-04 18:47:08 -07:00
example-common.lua Happy New Year! 2021-01-14 15:53:49 -08:00
genie.lua 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
geometryc.lua Happy New Year! 2021-01-14 15:53:49 -08:00
geometryv.lua Fix building with wayland (#2412) 2021-02-28 10:15:09 -08:00
idl.lua Updated IDL. 2019-07-14 21:19:46 -07:00
shader-embeded.mk Allow shaders to be compiled on msys2 (#2539) 2021-06-12 11:36:54 -07:00
shader.mk Happy New Year! 2021-01-14 15:53:49 -08:00
shaderc.lua Make shaderc output independent of backend enums (#2411) 2021-02-28 12:38:12 -08:00
temp.bgfx.h Happy New Year! 2021-01-14 15:53:49 -08:00
temp.bgfx.idl.inl Happy New Year! 2021-01-14 15:53:49 -08:00
temp.defines.h Happy New Year! 2021-01-14 15:53:49 -08:00
texturec.lua Happy New Year! 2021-01-14 15:53:49 -08:00
texturev.lua Fix building with wayland (#2412) 2021-02-28 10:15:09 -08:00
tools.mk Allow shaders to be compiled on msys2 (#2539) 2021-06-12 11:36:54 -07:00