bgfx/scripts/example-common.lua
Brett Vickers bdd112289b bgfx genie scripts: use path.join to compose paths
Using path.join instead of string concatenation makes the scripts more
OS-neutral. It also protects against missing or doubled "/" characters
in paths.
2015-02-27 15:44:24 -08:00

44 lines
1.1 KiB
Lua

--
-- Copyright 2010-2015 Branimir Karadzic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
project ("example-common")
uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125")
kind "StaticLib"
includedirs {
path.join(BX_DIR, "include"),
path.join(BGFX_DIR, "include"),
path.join(BGFX_DIR, "3rdparty"),
}
files {
path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"),
path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"),
path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.cpp"),
path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.h"),
path.join(BGFX_DIR, "examples/common/**.cpp"),
path.join(BGFX_DIR, "examples/common/**.h"),
}
if _OPTIONS["with-sdl"] then
defines {
"ENTRY_CONFIG_USE_SDL=1",
}
includedirs {
"$(SDL2_DIR)/include",
}
end
configuration { "mingw* or vs2008" }
includedirs {
"$(DXSDK_DIR)/include",
}
configuration { "winphone8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}