bgfx/tools/shaderc/shaderc_hlsl.cpp

878 lines
24 KiB
C++

/*
* Copyright 2011-2023 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "shaderc.h"
#if SHADERC_CONFIG_HLSL
#if defined(__MINGW32__)
# define __REQUIRED_RPCNDR_H_VERSION__ 475
# define __in
# define __out
#endif // defined(__MINGW32__)
#define COM_NO_WINDOWS_H
#include <d3dcompiler.h>
#include <d3d11shader.h>
#include <bx/os.h>
#ifndef D3D_SVF_USED
# define D3D_SVF_USED 2
#endif // D3D_SVF_USED
namespace bgfx { namespace hlsl
{
typedef HRESULT(WINAPI* PFN_D3D_COMPILE)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
, _In_ SIZE_T SrcDataSize
, _In_opt_ LPCSTR pSourceName
, _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL) ) CONST D3D_SHADER_MACRO* pDefines
, _In_opt_ ID3DInclude* pInclude
, _In_opt_ LPCSTR pEntrypoint
, _In_ LPCSTR pTarget
, _In_ UINT Flags1
, _In_ UINT Flags2
, _Out_ ID3DBlob** ppCode
, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs
);
typedef HRESULT(WINAPI* PFN_D3D_DISASSEMBLE)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
, _In_ SIZE_T SrcDataSize
, _In_ UINT Flags
, _In_opt_ LPCSTR szComments
, _Out_ ID3DBlob** ppDisassembly
);
typedef HRESULT(WINAPI* PFN_D3D_REFLECT)(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData
, _In_ SIZE_T SrcDataSize
, _In_ REFIID pInterface
, _Out_ void** ppReflector
);
typedef HRESULT(WINAPI* PFN_D3D_STRIP_SHADER)(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode
, _In_ SIZE_T BytecodeLength
, _In_ UINT uStripFlags
, _Out_ ID3DBlob** ppStrippedBlob
);
PFN_D3D_COMPILE D3DCompile;
PFN_D3D_DISASSEMBLE D3DDisassemble;
PFN_D3D_REFLECT D3DReflect;
PFN_D3D_STRIP_SHADER D3DStripShader;
struct D3DCompiler
{
const char* fileName;
const GUID IID_ID3D11ShaderReflection;
};
static const D3DCompiler s_d3dcompiler[] =
{ // BK - the only different method in interface is GetRequiresFlags at the end
// of IID_ID3D11ShaderReflection47 (which is not used anyway).
{ "D3DCompiler_47.dll", { 0x8d536ca1, 0x0cca, 0x4956, { 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84 } } },
{ "D3DCompiler_46.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
{ "D3DCompiler_45.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
{ "D3DCompiler_44.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
{ "D3DCompiler_43.dll", { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } } },
};
static const D3DCompiler* s_compiler;
static void* s_d3dcompilerdll;
const D3DCompiler* load(bx::WriterI* _messageWriter)
{
bx::Error messageErr;
for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dcompiler); ++ii)
{
const D3DCompiler* compiler = &s_d3dcompiler[ii];
s_d3dcompilerdll = bx::dlopen(compiler->fileName);
if (NULL == s_d3dcompilerdll)
{
continue;
}
D3DCompile = (PFN_D3D_COMPILE )bx::dlsym(s_d3dcompilerdll, "D3DCompile");
D3DDisassemble = (PFN_D3D_DISASSEMBLE )bx::dlsym(s_d3dcompilerdll, "D3DDisassemble");
D3DReflect = (PFN_D3D_REFLECT )bx::dlsym(s_d3dcompilerdll, "D3DReflect");
D3DStripShader = (PFN_D3D_STRIP_SHADER)bx::dlsym(s_d3dcompilerdll, "D3DStripShader");
if (NULL == D3DCompile
|| NULL == D3DDisassemble
|| NULL == D3DReflect
|| NULL == D3DStripShader)
{
bx::dlclose(s_d3dcompilerdll);
continue;
}
if (g_verbose)
{
char filePath[bx::kMaxFilePath];
GetModuleFileNameA( (HMODULE)s_d3dcompilerdll, filePath, sizeof(filePath) );
BX_TRACE("Loaded %s compiler (%s).", compiler->fileName, filePath);
}
return compiler;
}
bx::write(_messageWriter, &messageErr, "Error: Unable to open D3DCompiler_*.dll shader compiler.\n");
return NULL;
}
void unload()
{
bx::dlclose(s_d3dcompilerdll);
}
struct CTHeader
{
uint32_t Size;
uint32_t Creator;
uint32_t Version;
uint32_t Constants;
uint32_t ConstantInfo;
uint32_t Flags;
uint32_t Target;
};
struct CTInfo
{
uint32_t Name;
uint16_t RegisterSet;
uint16_t RegisterIndex;
uint16_t RegisterCount;
uint16_t Reserved;
uint32_t TypeInfo;
uint32_t DefaultValue;
};
struct CTType
{
uint16_t Class;
uint16_t Type;
uint16_t Rows;
uint16_t Columns;
uint16_t Elements;
uint16_t StructMembers;
uint32_t StructMemberInfo;
};
struct RemapInputSemantic
{
bgfx::Attrib::Enum m_attr;
const char* m_name;
uint8_t m_index;
};
static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count + 1] =
{
{ bgfx::Attrib::Position, "POSITION", 0 },
{ bgfx::Attrib::Normal, "NORMAL", 0 },
{ bgfx::Attrib::Tangent, "TANGENT", 0 },
{ bgfx::Attrib::Bitangent, "BITANGENT", 0 },
{ bgfx::Attrib::Color0, "COLOR", 0 },
{ bgfx::Attrib::Color1, "COLOR", 1 },
{ bgfx::Attrib::Color2, "COLOR", 2 },
{ bgfx::Attrib::Color3, "COLOR", 3 },
{ bgfx::Attrib::Indices, "BLENDINDICES", 0 },
{ bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
{ bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
{ bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
{ bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
{ bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
{ bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
{ bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
{ bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
{ bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
{ bgfx::Attrib::Count, "", 0 },
};
const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
{
for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
{
const RemapInputSemantic& ris = s_remapInputSemantic[ii];
if (0 == bx::strCmp(ris.m_name, _name)
&& ris.m_index == _index)
{
return ris;
}
}
return s_remapInputSemantic[bgfx::Attrib::Count];
}
struct UniformRemap
{
UniformType::Enum id;
D3D_SHADER_VARIABLE_CLASS paramClass;
D3D_SHADER_VARIABLE_TYPE paramType;
uint8_t columns;
uint8_t rows;
};
static const UniformRemap s_uniformRemap[] =
{
{ UniformType::Sampler, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
{ UniformType::Vec4, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
{ UniformType::Mat3, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
{ UniformType::Mat4, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
{ UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLER, 0, 0 },
{ UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLER2D, 0, 0 },
{ UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLER3D, 0, 0 },
{ UniformType::Sampler, D3D_SVC_OBJECT, D3D_SVT_SAMPLERCUBE, 0, 0 },
};
UniformType::Enum findUniformType(const D3D11_SHADER_TYPE_DESC& constDesc)
{
for (uint32_t ii = 0; ii < BX_COUNTOF(s_uniformRemap); ++ii)
{
const UniformRemap& remap = s_uniformRemap[ii];
if (remap.paramClass == constDesc.Class
&& remap.paramType == constDesc.Type)
{
if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
{
return remap.id;
}
if (remap.columns == constDesc.Columns
&& remap.rows == constDesc.Rows)
{
return remap.id;
}
}
}
return UniformType::Count;
}
static uint32_t s_optimizationLevelD3D11[4] =
{
D3DCOMPILE_OPTIMIZATION_LEVEL0,
D3DCOMPILE_OPTIMIZATION_LEVEL1,
D3DCOMPILE_OPTIMIZATION_LEVEL2,
D3DCOMPILE_OPTIMIZATION_LEVEL3,
};
typedef std::vector<std::string> UniformNameList;
static bool isSampler(D3D_SHADER_VARIABLE_TYPE _svt)
{
switch (_svt)
{
case D3D_SVT_SAMPLER:
case D3D_SVT_SAMPLER1D:
case D3D_SVT_SAMPLER2D:
case D3D_SVT_SAMPLER3D:
case D3D_SVT_SAMPLERCUBE:
return true;
default:
break;
}
return false;
}
bool getReflectionDataD3D9(ID3DBlob* _code, UniformArray& _uniforms, bx::WriterI* _messageWriter)
{
bx::ErrorAssert messageErr;
// see reference for magic values: https://msdn.microsoft.com/en-us/library/ff552891(VS.85).aspx
const uint32_t D3DSIO_COMMENT = 0x0000FFFE;
const uint32_t D3DSIO_END = 0x0000FFFF;
const uint32_t D3DSI_OPCODE_MASK = 0x0000FFFF;
const uint32_t D3DSI_COMMENTSIZE_MASK = 0x7FFF0000;
const uint32_t CTAB_CONSTANT = MAKEFOURCC('C', 'T', 'A', 'B');
// parse the shader blob for the constant table
const size_t codeSize = _code->GetBufferSize();
const uint32_t* ptr = (const uint32_t*)_code->GetBufferPointer();
const uint32_t* end = (const uint32_t*)( (const uint8_t*)ptr + codeSize);
const CTHeader* header = NULL;
ptr++; // first byte is shader type / version; skip it since we already know
while (ptr < end && *ptr != D3DSIO_END)
{
uint32_t cur = *ptr++;
if ( (cur & D3DSI_OPCODE_MASK) != D3DSIO_COMMENT)
{
continue;
}
// try to find CTAB comment block
uint32_t commentSize = (cur & D3DSI_COMMENTSIZE_MASK) >> 16;
uint32_t fourcc = *ptr;
if (fourcc == CTAB_CONSTANT)
{
// found the constant table data
header = (const CTHeader*)(ptr + 1);
uint32_t tableSize = (commentSize - 1) * 4;
if (tableSize < sizeof(CTHeader) || header->Size != sizeof(CTHeader) )
{
bx::write(_messageWriter, &messageErr, "Error: Invalid constant table data\n");
return false;
}
break;
}
// this is a different kind of comment section, so skip over it
ptr += commentSize - 1;
}
if (!header)
{
bx::write(_messageWriter, &messageErr, "Error: Could not find constant table data\n");
return false;
}
const uint8_t* headerBytePtr = (const uint8_t*)header;
const char* creator = (const char*)(headerBytePtr + header->Creator);
BX_UNUSED(creator);
BX_TRACE("Creator: %s 0x%08x", creator, header->Version);
BX_TRACE("Num constants: %d", header->Constants);
BX_TRACE("# cl ty RxC S By Name");
const CTInfo* ctInfoArray = (const CTInfo*)(headerBytePtr + header->ConstantInfo);
for (uint32_t ii = 0; ii < header->Constants; ++ii)
{
const CTInfo& ctInfo = ctInfoArray[ii];
const CTType& ctType = *(const CTType*)(headerBytePtr + ctInfo.TypeInfo);
const char* name = (const char*)(headerBytePtr + ctInfo.Name);
BX_TRACE("%3d %2d %2d [%dx%d] %d %s[%d] c%d (%d)"
, ii
, ctType.Class
, ctType.Type
, ctType.Rows
, ctType.Columns
, ctType.StructMembers
, name
, ctType.Elements
, ctInfo.RegisterIndex
, ctInfo.RegisterCount
);
D3D11_SHADER_TYPE_DESC desc;
desc.Class = (D3D_SHADER_VARIABLE_CLASS)ctType.Class;
desc.Type = (D3D_SHADER_VARIABLE_TYPE)ctType.Type;
desc.Rows = ctType.Rows;
desc.Columns = ctType.Columns;
UniformType::Enum type = findUniformType(desc);
if (UniformType::Count != type)
{
Uniform un;
un.name = '$' == name[0] ? name + 1 : name;
un.type = isSampler(desc.Type)
? UniformType::Enum(kUniformSamplerBit | type)
: type
;
un.num = (uint8_t)ctType.Elements;
un.regIndex = ctInfo.RegisterIndex;
un.regCount = ctInfo.RegisterCount;
_uniforms.push_back(un);
}
}
return true;
}
bool getReflectionDataD3D11(ID3DBlob* _code, bool _vshader, UniformArray& _uniforms, uint8_t& _numAttrs, uint16_t* _attrs, uint16_t& _size, UniformNameList& unusedUniforms, bx::WriterI* _messageWriter)
{
bx::Error messageErr;
ID3D11ShaderReflection* reflect = NULL;
HRESULT hr = D3DReflect(_code->GetBufferPointer()
, _code->GetBufferSize()
, s_compiler->IID_ID3D11ShaderReflection
, (void**)&reflect
);
if (FAILED(hr) )
{
bx::write(_messageWriter, &messageErr, "Error: D3DReflect failed 0x%08x\n", (uint32_t)hr);
return false;
}
D3D11_SHADER_DESC desc;
hr = reflect->GetDesc(&desc);
if (FAILED(hr) )
{
bx::write(_messageWriter, &messageErr, "Error: ID3D11ShaderReflection::GetDesc failed 0x%08x\n", (uint32_t)hr);
return false;
}
BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
BX_TRACE("Input:");
if (_vshader) // Only care about input semantic on vertex shaders
{
for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
{
D3D11_SIGNATURE_PARAMETER_DESC spd;
reflect->GetInputParameterDesc(ii, &spd);
BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
, ii
, spd.SemanticName
, spd.SemanticIndex
, spd.SystemValueType
, spd.ComponentType
, spd.Mask
, spd.Register
);
const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, uint8_t(spd.SemanticIndex) );
if (ris.m_attr != bgfx::Attrib::Count)
{
_attrs[_numAttrs] = bgfx::attribToId(ris.m_attr);
++_numAttrs;
}
}
}
BX_TRACE("Output:");
for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
{
D3D11_SIGNATURE_PARAMETER_DESC spd;
reflect->GetOutputParameterDesc(ii, &spd);
BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
}
for (uint32_t ii = 0, num = bx::uint32_min(1, desc.ConstantBuffers); ii < num; ++ii)
{
ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
D3D11_SHADER_BUFFER_DESC bufferDesc;
hr = cbuffer->GetDesc(&bufferDesc);
_size = (uint16_t)bufferDesc.Size;
if (SUCCEEDED(hr) )
{
BX_TRACE("%s, %d, vars %d, size %d"
, bufferDesc.Name
, bufferDesc.Type
, bufferDesc.Variables
, bufferDesc.Size
);
for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
{
ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
ID3D11ShaderReflectionType* type = var->GetType();
D3D11_SHADER_VARIABLE_DESC varDesc;
hr = var->GetDesc(&varDesc);
if (SUCCEEDED(hr) )
{
D3D11_SHADER_TYPE_DESC constDesc;
hr = type->GetDesc(&constDesc);
if (SUCCEEDED(hr) )
{
UniformType::Enum uniformType = findUniformType(constDesc);
if (UniformType::Count != uniformType
&& 0 != (varDesc.uFlags & D3D_SVF_USED) )
{
Uniform un;
un.name = varDesc.Name;
un.type = uniformType;
un.num = uint8_t(constDesc.Elements);
un.regIndex = uint16_t(varDesc.StartOffset);
un.regCount = uint16_t(bx::alignUp(varDesc.Size, 16) / 16);
_uniforms.push_back(un);
BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d (used)"
, varDesc.Name
, varDesc.StartOffset
, varDesc.Size
, varDesc.uFlags
, uniformType
);
}
else
{
if (0 == (varDesc.uFlags & D3D_SVF_USED) )
{
unusedUniforms.push_back(varDesc.Name);
}
BX_TRACE("\t%s, unknown type", varDesc.Name);
}
}
}
}
}
}
BX_TRACE("Bound:");
for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
{
D3D11_SHADER_INPUT_BIND_DESC bindDesc;
hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
if (SUCCEEDED(hr) )
{
if (D3D_SIT_SAMPLER == bindDesc.Type || D3D_SIT_TEXTURE == bindDesc.Type)
{
BX_TRACE("\t%s, %d, %d, %d"
, bindDesc.Name
, bindDesc.Type
, bindDesc.BindPoint
, bindDesc.BindCount
);
bx::StringView end = bx::strFind(bindDesc.Name, "Sampler");
if (end.isEmpty())
end = bx::strFind(bindDesc.Name, "Texture");
if (!end.isEmpty())
{
Uniform un;
un.name.assign(bindDesc.Name, (end.getPtr() - bindDesc.Name) );
un.type = UniformType::Enum(kUniformSamplerBit | UniformType::Sampler);
un.num = 1;
un.regIndex = uint16_t(bindDesc.BindPoint);
un.regCount = uint16_t(bindDesc.BindCount);
_uniforms.push_back(un);
}
}
else
{
BX_TRACE("\t%s, unknown bind data", bindDesc.Name);
}
}
}
if (NULL != reflect)
{
reflect->Release();
}
return true;
}
static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter, bool _firstPass)
{
bx::Error messageErr;
const char* profile = _options.profile.c_str();
if (profile[0] == '\0')
{
bx::write(_messageWriter, &messageErr, "Error: Shader profile must be specified.\n");
return false;
}
char profileAndType[8] = {};
profileAndType[0] = (_options.shaderType == 'f') ? 'p' : _options.shaderType;
bx::strCat(profileAndType, BX_COUNTOF(profileAndType), profile);
s_compiler = load(_messageWriter);
bool result = false;
bool debug = _options.debugInformation;
uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
flags |= debug ? D3DCOMPILE_DEBUG : 0;
flags |= _options.avoidFlowControl ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
flags |= _options.noPreshader ? D3DCOMPILE_NO_PRESHADER : 0;
flags |= _options.partialPrecision ? D3DCOMPILE_PARTIAL_PRECISION : 0;
flags |= _options.preferFlowControl ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
flags |= _options.backwardsCompatibility ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
bool werror = _options.warningsAreErrors;
if (werror)
{
flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
}
if (_options.optimize )
{
uint32_t optimization = bx::uint32_min(_options.optimizationLevel, BX_COUNTOF(s_optimizationLevelD3D11) - 1);
flags |= s_optimizationLevelD3D11[optimization];
}
else
{
flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
}
BX_TRACE("Profile: %s", profile);
BX_TRACE("Flags: 0x%08x", flags);
ID3DBlob* code;
ID3DBlob* errorMsg;
// Output preprocessed shader so that HLSL can be debugged via GPA
// or PIX. Compiling through memory won't embed preprocessed shader
// file path.
std::string hlslfp;
if (debug)
{
hlslfp = _options.outputFilePath + ".hlsl";
writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
}
bx::ErrorAssert err;
HRESULT hr = D3DCompile(_code.c_str()
, _code.size()
, hlslfp.c_str()
, NULL
, NULL
, "main"
, profileAndType
, flags
, 0
, &code
, &errorMsg
);
if (FAILED(hr)
|| (werror && NULL != errorMsg) )
{
const char* log = (char*)errorMsg->GetBufferPointer();
int32_t line = 0;
int32_t column = 0;
int32_t start = 0;
int32_t end = INT32_MAX;
if (!hlslfp.empty())
{
bx::StringView logfp = bx::strFind(log, hlslfp.c_str() );
if (!logfp.isEmpty() )
{
log = logfp.getPtr() + hlslfp.length();
}
}
bool found = false
|| 2 == sscanf(log, "(%u,%u", &line, &column)
|| 2 == sscanf(log, " :%u:%u: ", &line, &column)
;
if (found
&& 0 != line)
{
start = bx::uint32_imax(1, line - 10);
end = start + 20;
}
printCode(_code.c_str(), line, start, end, column);
bx::write(_messageWriter, &messageErr, "Error: D3DCompile failed 0x%08x %s\n", (uint32_t)hr, log);
errorMsg->Release();
return false;
}
UniformArray uniforms;
uint8_t numAttrs = 0;
uint16_t attrs[bgfx::Attrib::Count];
uint16_t size = 0;
if (_version < 400)
{
if (!getReflectionDataD3D9(code, uniforms, _messageWriter) )
{
bx::write(_messageWriter, &messageErr, "Error: Unable to get D3D9 reflection data.\n");
goto error;
}
}
else
{
UniformNameList unusedUniforms;
if (!getReflectionDataD3D11(code, profileAndType[0] == 'v', uniforms, numAttrs, attrs, size, unusedUniforms, _messageWriter) )
{
bx::write(_messageWriter, &messageErr, "Error: Unable to get D3D11 reflection data.\n");
goto error;
}
if (_firstPass
&& unusedUniforms.size() > 0)
{
// first time through, we just find unused uniforms and get rid of them
std::string output;
bx::LineReader reader(_code.c_str() );
while (!reader.isDone() )
{
bx::StringView strLine = reader.next();
std::string replaceOutput;
bx::StringView str = strFind(strLine, "uniform ");
if (!str.isEmpty())
{
std::string lineToReplace(strLine.getPtr(), 0, strLine.getLength());
for (UniformNameList::iterator it = unusedUniforms.begin(); it != unusedUniforms.end();)
{
// matching lines like: uniform u_name;
// we want to replace "uniform" with "static" so that it's no longer
// included in the uniform blob that the application must upload
// we can't just remove them, because unused functions might still reference
// them and cause a compile error when they're gone
auto identifier = bx::findIdentifierMatch(strLine, it->c_str());
if (!identifier.isEmpty())
{
bx::StringView definePrefix = bx::StringView(strLine.getPtr(), identifier.getPtr());
bx::StringView semicolon = strRFind(definePrefix, ';');
if (!semicolon.isEmpty())
{
bx::StringView uniformDefine = bx::StringView(semicolon.getPtr(), strLine.getTerm());
str = strFind(uniformDefine, "uniform ");
}
replaceOutput.clear();
replaceOutput.append(strLine.getPtr(), str.getPtr());
replaceOutput += "static ";
replaceOutput.append(str.getTerm(), strLine.getTerm());
lineToReplace = replaceOutput;
strLine = bx::StringView(lineToReplace.c_str());
it = unusedUniforms.erase(it);
}
else
{
++it;
}
}
}
if (!replaceOutput.empty())
{
output.append(replaceOutput);
}
else
{
output.append(strLine.getPtr(), strLine.getTerm() );
}
output += "\n";
}
// recompile with the unused uniforms converted to statics
return compile(_options, _version, output.c_str(), _shaderWriter, _messageWriter, false);
}
}
{
uint16_t count = (uint16_t)uniforms.size();
bx::write(_shaderWriter, count, &err);
uint32_t fragmentBit = profileAndType[0] == 'p' ? kUniformFragmentBit : 0;
for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
{
const Uniform& un = *it;
uint8_t nameSize = (uint8_t)un.name.size();
bx::write(_shaderWriter, nameSize, &err);
bx::write(_shaderWriter, un.name.c_str(), nameSize, &err);
uint8_t type = uint8_t(un.type | fragmentBit);
bx::write(_shaderWriter, type, &err);
bx::write(_shaderWriter, un.num, &err);
bx::write(_shaderWriter, un.regIndex, &err);
bx::write(_shaderWriter, un.regCount, &err);
bx::write(_shaderWriter, un.texComponent, &err);
bx::write(_shaderWriter, un.texDimension, &err);
bx::write(_shaderWriter, un.texFormat, &err);
BX_TRACE("%s, %s, %d, %d, %d"
, un.name.c_str()
, getUniformTypeName(UniformType::Enum(un.type & ~kUniformMask))
, un.num
, un.regIndex
, un.regCount
);
}
}
{
ID3DBlob* stripped;
hr = D3DStripShader(code->GetBufferPointer()
, code->GetBufferSize()
, D3DCOMPILER_STRIP_REFLECTION_DATA
| D3DCOMPILER_STRIP_TEST_BLOBS
, &stripped
);
if (SUCCEEDED(hr) )
{
code->Release();
code = stripped;
}
}
{
uint32_t shaderSize = uint32_t(code->GetBufferSize() );
bx::write(_shaderWriter, shaderSize, &err);
bx::write(_shaderWriter, code->GetBufferPointer(), shaderSize, &err);
uint8_t nul = 0;
bx::write(_shaderWriter, nul, &err);
}
if (_version >= 400)
{
bx::write(_shaderWriter, numAttrs, &err);
bx::write(_shaderWriter, attrs, numAttrs*sizeof(uint16_t), &err);
bx::write(_shaderWriter, size, &err);
}
if (_options.disasm )
{
ID3DBlob* disasm;
D3DDisassemble(code->GetBufferPointer()
, code->GetBufferSize()
, 0
, NULL
, &disasm
);
if (NULL != disasm)
{
std::string disasmfp = _options.outputFilePath + ".disasm";
writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
disasm->Release();
}
}
if (NULL != errorMsg)
{
errorMsg->Release();
}
result = true;
error:
code->Release();
unload();
return result;
}
} // namespace hlsl
bool compileHLSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter)
{
return hlsl::compile(_options, _version, _code, _shaderWriter, _messageWriter, true);
}
} // namespace bgfx
#else
namespace bgfx
{
bool compileHLSLShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _shaderWriter, bx::WriterI* _messageWriter)
{
BX_UNUSED(_options, _version, _code, _shaderWriter);
bx::Error messageErr;
bx::write(_messageWriter, &messageErr, "HLSL compiler is not supported on this platform.\n");
return false;
}
} // namespace bgfx
#endif // SHADERC_CONFIG_HLSL