bgfx/3rdparty/glslang/SPIRV/SpvPostProcess.cpp
Branimir Karadžić 1e63faa4d1 Updated glslang.
2018-11-03 10:37:27 -07:00

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9.3 KiB
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Executable File

//
// Copyright (C) 2016-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Post-processing for SPIR-V IR, in internal form, not standard binary form.
//
#include <cassert>
#include <cstdlib>
#include <unordered_set>
#include <algorithm>
#include "SpvBuilder.h"
#include "spirv.hpp"
#include "GlslangToSpv.h"
#include "SpvBuilder.h"
namespace spv {
#include "GLSL.std.450.h"
#include "GLSL.ext.KHR.h"
#include "GLSL.ext.EXT.h"
#ifdef AMD_EXTENSIONS
#include "GLSL.ext.AMD.h"
#endif
#ifdef NV_EXTENSIONS
#include "GLSL.ext.NV.h"
#endif
}
namespace spv {
// Hook to visit each operand type and result type of an instruction.
// Will be called multiple times for one instruction, once for each typed
// operand and the result.
void Builder::postProcessType(const Instruction& inst, Id typeId)
{
// Characterize the type being questioned
Id basicTypeOp = getMostBasicTypeClass(typeId);
int width = 0;
if (basicTypeOp == OpTypeFloat || basicTypeOp == OpTypeInt)
width = getScalarTypeWidth(typeId);
// Do opcode-specific checks
switch (inst.getOpCode()) {
case OpLoad:
case OpStore:
if (basicTypeOp == OpTypeStruct) {
if (containsType(typeId, OpTypeInt, 8))
addCapability(CapabilityInt8);
if (containsType(typeId, OpTypeInt, 16))
addCapability(CapabilityInt16);
if (containsType(typeId, OpTypeFloat, 16))
addCapability(CapabilityFloat16);
} else {
StorageClass storageClass = getStorageClass(inst.getIdOperand(0));
if (width == 8) {
switch (storageClass) {
case StorageClassUniform:
case StorageClassStorageBuffer:
case StorageClassPushConstant:
break;
default:
addCapability(CapabilityInt8);
break;
}
} else if (width == 16) {
switch (storageClass) {
case StorageClassUniform:
case StorageClassStorageBuffer:
case StorageClassPushConstant:
case StorageClassInput:
case StorageClassOutput:
break;
default:
if (basicTypeOp == OpTypeInt)
addCapability(CapabilityInt16);
if (basicTypeOp == OpTypeFloat)
addCapability(CapabilityFloat16);
break;
}
}
}
break;
case OpAccessChain:
case OpPtrAccessChain:
case OpCopyObject:
case OpFConvert:
case OpSConvert:
case OpUConvert:
break;
case OpExtInst:
#if AMD_EXTENSIONS
switch (inst.getImmediateOperand(1)) {
case GLSLstd450Frexp:
case GLSLstd450FrexpStruct:
if (getSpvVersion() < glslang::EShTargetSpv_1_3 && containsType(typeId, OpTypeInt, 16))
addExtension(spv::E_SPV_AMD_gpu_shader_int16);
break;
case GLSLstd450InterpolateAtCentroid:
case GLSLstd450InterpolateAtSample:
case GLSLstd450InterpolateAtOffset:
if (getSpvVersion() < glslang::EShTargetSpv_1_3 && containsType(typeId, OpTypeFloat, 16))
addExtension(spv::E_SPV_AMD_gpu_shader_half_float);
break;
default:
break;
}
#endif
break;
default:
if (basicTypeOp == OpTypeFloat && width == 16)
addCapability(CapabilityFloat16);
if (basicTypeOp == OpTypeInt && width == 16)
addCapability(CapabilityInt16);
if (basicTypeOp == OpTypeInt && width == 8)
addCapability(CapabilityInt8);
break;
}
}
// Called for each instruction that resides in a block.
void Builder::postProcess(const Instruction& inst)
{
// Add capabilities based simply on the opcode.
switch (inst.getOpCode()) {
case OpExtInst:
switch (inst.getImmediateOperand(1)) {
case GLSLstd450InterpolateAtCentroid:
case GLSLstd450InterpolateAtSample:
case GLSLstd450InterpolateAtOffset:
addCapability(CapabilityInterpolationFunction);
break;
default:
break;
}
break;
case OpDPdxFine:
case OpDPdyFine:
case OpFwidthFine:
case OpDPdxCoarse:
case OpDPdyCoarse:
case OpFwidthCoarse:
addCapability(CapabilityDerivativeControl);
break;
case OpImageQueryLod:
case OpImageQuerySize:
case OpImageQuerySizeLod:
case OpImageQuerySamples:
case OpImageQueryLevels:
addCapability(CapabilityImageQuery);
break;
#ifdef NV_EXTENSIONS
case OpGroupNonUniformPartitionNV:
addExtension(E_SPV_NV_shader_subgroup_partitioned);
addCapability(CapabilityGroupNonUniformPartitionedNV);
break;
#endif
default:
break;
}
// Checks based on type
if (inst.getTypeId() != NoType)
postProcessType(inst, inst.getTypeId());
for (int op = 0; op < inst.getNumOperands(); ++op) {
if (inst.isIdOperand(op)) {
// In blocks, these are always result ids, but we are relying on
// getTypeId() to return NoType for things like OpLabel.
if (getTypeId(inst.getIdOperand(op)) != NoType)
postProcessType(inst, getTypeId(inst.getIdOperand(op)));
}
}
}
// Called for each instruction in a reachable block.
void Builder::postProcessReachable(const Instruction&)
{
// did have code here, but questionable to do so without deleting the instructions
}
// comment in header
void Builder::postProcess()
{
std::unordered_set<const Block*> reachableBlocks;
std::unordered_set<Id> unreachableDefinitions;
// Collect IDs defined in unreachable blocks. For each function, label the
// reachable blocks first. Then for each unreachable block, collect the
// result IDs of the instructions in it.
for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) {
Function* f = *fi;
Block* entry = f->getEntryBlock();
inReadableOrder(entry, [&reachableBlocks](const Block* b) { reachableBlocks.insert(b); });
for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) {
Block* b = *bi;
if (reachableBlocks.count(b) == 0) {
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++)
unreachableDefinitions.insert(ii->get()->getResultId());
}
}
}
// Remove unneeded decorations, for unreachable instructions
decorations.erase(std::remove_if(decorations.begin(), decorations.end(),
[&unreachableDefinitions](std::unique_ptr<Instruction>& I) -> bool {
Id decoration_id = I.get()->getIdOperand(0);
return unreachableDefinitions.count(decoration_id) != 0;
}),
decorations.end());
// Add per-instruction capabilities, extensions, etc.,
// process all reachable instructions...
for (auto bi = reachableBlocks.cbegin(); bi != reachableBlocks.cend(); ++bi) {
const Block* block = *bi;
const auto function = [this](const std::unique_ptr<Instruction>& inst) { postProcessReachable(*inst.get()); };
std::for_each(block->getInstructions().begin(), block->getInstructions().end(), function);
}
// process all block-contained instructions
for (auto fi = module.getFunctions().cbegin(); fi != module.getFunctions().cend(); fi++) {
Function* f = *fi;
for (auto bi = f->getBlocks().cbegin(); bi != f->getBlocks().cend(); bi++) {
Block* b = *bi;
for (auto ii = b->getInstructions().cbegin(); ii != b->getInstructions().cend(); ii++)
postProcess(*ii->get());
}
}
}
}; // end spv namespace