mirror of https://github.com/bkaradzic/bgfx
45 lines
1.9 KiB
C++
45 lines
1.9 KiB
C++
//-----------------------------------------------------------------------------
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// This is an implementation of Tom Forsyth's "Linear-Speed Vertex Cache
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// Optimization" algorithm as described here:
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// http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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//
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// This code was authored and released into the public domain by
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// Adrian Stone (stone@gameangst.com).
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//
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// THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER
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// LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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// IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef __FORSYTH_TRIANGLE_REORDER__
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#define __FORSYTH_TRIANGLE_REORDER__
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#include <stdint.h>
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namespace Forsyth
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{
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//-----------------------------------------------------------------------------
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// OptimizeFaces
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//-----------------------------------------------------------------------------
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// Parameters:
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// indexList
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// input index list
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// indexCount
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// the number of indices in the list
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// vertexCount
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// the largest index value in indexList
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// newIndexList
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// a pointer to a preallocated buffer the same size as indexList to
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// hold the optimized index list
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// lruCacheSize
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// the size of the simulated post-transform cache (max:64)
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//-----------------------------------------------------------------------------
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void OptimizeFaces(const uint16_t* indexList, uint32_t indexCount, uint32_t vertexCount, uint16_t* newIndexList, uint16_t lruCacheSize);
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} // namespace Forsyth
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#endif // __FORSYTH_TRIANGLE_REORDER__
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