16 lines
337 B
Plaintext
16 lines
337 B
Plaintext
uniform float _Shininess;
|
|
void main ()
|
|
{
|
|
vec4 res_1;
|
|
res_1.xyz = ((gl_TexCoord[0].xyz * vec3(0.5, 0.5, -0.5)) + 0.5);
|
|
res_1.w = _Shininess;
|
|
gl_FragData[0] = res_1;
|
|
}
|
|
|
|
|
|
// stats: 2 alu 0 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// uniforms: 1 (total size: 0)
|
|
// #0: _Shininess (high float) 1x1 [-1]
|