17 lines
379 B
Plaintext
17 lines
379 B
Plaintext
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 prev_1;
|
|
prev_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
|
|
prev_1.xyz = (prev_1.xyz * prev_1.w);
|
|
gl_FragData[0] = prev_1;
|
|
}
|
|
|
|
|
|
// stats: 2 alu 1 tex 0 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 1
|
|
// #1: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|