22 lines
458 B
Plaintext
22 lines
458 B
Plaintext
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 col_1;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
|
|
col_1.w = tmpvar_2.w;
|
|
col_1.xyz = (tmpvar_2.xyz * gl_Color.xyz);
|
|
if ((tmpvar_2.w < 0.0)) {
|
|
discard;
|
|
};
|
|
gl_FragData[0] = col_1;
|
|
}
|
|
|
|
|
|
// stats: 2 alu 2 tex 1 flow
|
|
// inputs: 2
|
|
// #0: gl_Color (high float) 4x1 [-1] loc 1
|
|
// #1: gl_TexCoord (high float) 4x1 [1] loc 4
|
|
// textures: 1
|
|
// #0: _MainTex (high 2d) 0x0 [-1]
|