bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_GlowConeTap-out.txt
2014-10-11 12:32:43 -07:00

25 lines
636 B
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uniform vec4 _Color;
uniform sampler2D _MainTex;
void main ()
{
vec4 tmpvar_1;
vec4 tmpvar_2;
tmpvar_1 = gl_TexCoord[0];
tmpvar_2 = gl_TexCoord[1];
vec4 c_3;
c_3 = (texture2D (_MainTex, tmpvar_1.xy) + texture2D (_MainTex, tmpvar_1.zw));
c_3 = (c_3 + texture2D (_MainTex, tmpvar_2.xy));
c_3 = (c_3 + texture2D (_MainTex, tmpvar_2.zw));
c_3.xyz = (c_3.xyz * _Color.xyz);
gl_FragData[0] = (c_3 * _Color.w);
}
// stats: 5 alu 4 tex 0 flow
// inputs: 1
// #0: gl_TexCoord (high float) 4x1 [2] loc 4
// uniforms: 1 (total size: 0)
// #0: _Color (high float) 4x1 [-1]
// textures: 1
// #0: _MainTex (high 2d) 0x0 [-1]