16 lines
346 B
Plaintext
16 lines
346 B
Plaintext
uniform sampler2D _MainTex;
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varying vec4 xlv_COLOR;
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varying vec2 xlv_TEXCOORD0;
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void main ()
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{
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gl_FragData[0] = (xlv_COLOR * texture2D (_MainTex, xlv_TEXCOORD0));
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}
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// stats: 1 alu 1 tex 0 flow
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// inputs: 2
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// #0: xlv_COLOR (high float) 4x1 [-1]
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// #1: xlv_TEXCOORD0 (high float) 2x1 [-1]
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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