22 lines
498 B
Plaintext
22 lines
498 B
Plaintext
struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform sampler2D _MainTex;
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vec4 xlat_main( in v2f i );
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vec4 xlat_main( in v2f i ) {
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return (i.color * texture2D( _MainTex, i.texcoord));
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}
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varying vec4 xlv_COLOR;
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varying vec2 xlv_TEXCOORD0;
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.vertex = vec4(0.0);
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xlt_i.color = vec4( xlv_COLOR);
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xlt_i.texcoord = vec2( xlv_TEXCOORD0);
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xl_retval = xlat_main( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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