bgfx/3rdparty/glsl-optimizer/tests/fragment/z-particle-in.txt
2012-10-07 20:41:18 -07:00

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struct v2f {
vec4 vertex;
vec4 color;
vec2 texcoord;
};
uniform sampler2D _MainTex;
vec4 xlat_main( in v2f i );
vec4 xlat_main( in v2f i ) {
return (i.color * texture2D( _MainTex, i.texcoord));
}
varying vec4 xlv_COLOR;
varying vec2 xlv_TEXCOORD0;
void main() {
vec4 xl_retval;
v2f xlt_i;
xlt_i.vertex = vec4(0.0);
xlt_i.color = vec4( xlv_COLOR);
xlt_i.texcoord = vec2( xlv_TEXCOORD0);
xl_retval = xlat_main( xlt_i);
gl_FragData[0] = vec4( xl_retval);
}