14 lines
227 B
Plaintext
14 lines
227 B
Plaintext
varying vec2 xlv_VPOS;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = xlv_VPOS;
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gl_FragData[0] = tmpvar_1;
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 1
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// #0: xlv_VPOS (high float) 2x1 [-1]
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