25 lines
540 B
Plaintext
25 lines
540 B
Plaintext
#version 300 es
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precision mediump float;
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uniform sampler2D tex;
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in highp vec4 uvHi;
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in mediump vec4 uvMed;
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out mediump vec4 _fragColor;
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void main ()
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{
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mediump vec4 tmpvar_1;
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lowp vec4 tmpvar_2;
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tmpvar_2 = textureLod (tex, uvHi.xy, 0.0);
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tmpvar_1 = tmpvar_2;
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lowp vec4 tmpvar_3;
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tmpvar_3 = textureLod (tex, uvMed.xy, uvMed.z);
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_fragColor = (tmpvar_1 + tmpvar_3);
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}
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// stats: 1 alu 2 tex 0 flow
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// inputs: 2
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// #0: uvHi (high float) 4x1 [-1]
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// #1: uvMed (medium float) 4x1 [-1]
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// textures: 1
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// #0: tex (low 2d) 0x0 [-1]
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