12 lines
159 B
Plaintext
12 lines
159 B
Plaintext
void main() {
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vec4 c = vec4(0.0);
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// nested ifs
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if (gl_FragCoord.x > 0.5) {
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if (gl_FragCoord.y > 0.5) {
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c = vec4(0.5);
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}
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}
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gl_FragColor = c;
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}
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