29 lines
473 B
Plaintext
29 lines
473 B
Plaintext
#version 300 es
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out lowp vec4 _fragData;
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void main ()
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{
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highp float a_2;
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if ((gl_FragCoord.x == 1.0)) {
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discard;
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};
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a_2 = 4.0;
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for (highp int i_1 = 0; i_1 < 10; i_1++) {
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a_2 += 1.0;
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};
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while (true) {
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a_2 += 2.0;
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break;
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};
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a_2 += 1.0;
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a_2 = (a_2 * a_2);
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a_2 = -(a_2);
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a_2 = (a_2 - 1.0);
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a_2 = inversesqrt(a_2);
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_fragData = vec4(a_2);
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}
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// stats: 12 alu 1 tex 4 flow
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// inputs: 1
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// #0: gl_FragCoord (high float) 4x1 [-1] loc 0
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