bgfx/3rdparty/mtlpp/mtlpp.mm
Branimir Karadžić 1aad048a56 Added mtlpp.
2016-11-17 00:06:02 -08:00

4600 lines
156 KiB
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/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
#include "mtlpp.hpp"
//////////////////////////////////////
// FILE: argument.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "argument.hpp"
#include <Metal/MTLArgument.h>
namespace mtlpp
{
StructMember::StructMember() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLStructMember alloc] init] })
{
}
ns::String StructMember::GetName() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLStructMember*)m_ptr name] };
}
uint32_t StructMember::GetOffset() const
{
Validate();
return uint32_t([(__bridge MTLStructMember*)m_ptr offset]);
}
DataType StructMember::GetDataType() const
{
Validate();
return DataType([(__bridge MTLStructMember*)m_ptr dataType]);
}
StructType StructMember::GetStructType() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLStructMember*)m_ptr structType] };
}
ArrayType StructMember::GetArrayType() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLStructMember*)m_ptr arrayType] };
}
StructType::StructType() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLStructType alloc] init] })
{
}
const ns::Array<StructMember> StructType::GetMembers() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLStructType*)m_ptr members] };
}
StructMember StructType::GetMember(const ns::String& name) const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLStructType*)m_ptr memberByName:(__bridge NSString*)name.GetPtr()] };
}
ArrayType::ArrayType() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLArrayType alloc] init] })
{
}
uint32_t ArrayType::GetArrayLength() const
{
Validate();
return uint32_t([(__bridge MTLArrayType*)m_ptr arrayLength]);
}
DataType ArrayType::GetElementType() const
{
Validate();
return DataType([(__bridge MTLArrayType*)m_ptr elementType]);
}
uint32_t ArrayType::GetStride() const
{
Validate();
return uint32_t([(__bridge MTLArrayType*)m_ptr stride]);
}
StructType ArrayType::GetElementStructType() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLArrayType*)m_ptr elementStructType] };
}
ArrayType ArrayType::GetElementArrayType() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLArrayType*)m_ptr elementArrayType] };
}
Argument::Argument() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLArgument alloc] init] })
{
}
ns::String Argument::GetName() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLArgument*)m_ptr name] };
}
ArgumentType Argument::GetType() const
{
Validate();
return ArgumentType([(__bridge MTLArgument*)m_ptr type]);
}
ArgumentAccess Argument::GetAccess() const
{
Validate();
return ArgumentAccess([(__bridge MTLArgument*)m_ptr access]);
}
uint32_t Argument::GetIndex() const
{
Validate();
return uint32_t([(__bridge MTLArgument*)m_ptr index]);
}
bool Argument::IsActive() const
{
Validate();
return [(__bridge MTLArgument*)m_ptr isActive];
}
uint32_t Argument::GetBufferAlignment() const
{
Validate();
return uint32_t([(__bridge MTLArgument*)m_ptr bufferAlignment]);
}
uint32_t Argument::GetBufferDataSize() const
{
Validate();
return uint32_t([(__bridge MTLArgument*)m_ptr bufferDataSize]);
}
DataType Argument::GetBufferDataType() const
{
Validate();
return DataType([(__bridge MTLArgument*)m_ptr bufferDataType]);
}
StructType Argument::GetBufferStructType() const
{
Validate();
return StructType(ns::Handle { (__bridge void*)[(__bridge MTLArgument*)m_ptr bufferStructType] });
}
uint32_t Argument::GetThreadgroupMemoryAlignment() const
{
Validate();
return uint32_t([(__bridge MTLArgument*)m_ptr threadgroupMemoryAlignment]);
}
uint32_t Argument::GetThreadgroupMemoryDataSize() const
{
Validate();
return uint32_t([(__bridge MTLArgument*)m_ptr threadgroupMemoryDataSize]);
}
TextureType Argument::GetTextureType() const
{
Validate();
return TextureType([(__bridge MTLArgument*)m_ptr textureType]);
}
DataType Argument::GetTextureDataType() const
{
Validate();
return DataType([(__bridge MTLArgument*)m_ptr textureDataType]);
}
bool Argument::IsDepthTexture() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLArgument*)m_ptr isDepthTexture];
#else
return false;
#endif
}
}
//////////////////////////////////////
// FILE: blit_command_encoder.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "blit_command_encoder.hpp"
#include <Metal/MTLBlitCommandEncoder.h>
namespace mtlpp
{
void BlitCommandEncoder::Synchronize(const Resource& resource)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
synchronizeResource:(__bridge id<MTLResource>)resource.GetPtr()];
#endif
}
void BlitCommandEncoder::Synchronize(const Texture& texture, uint32_t slice, uint32_t level)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
synchronizeTexture:(__bridge id<MTLTexture>)texture.GetPtr()
slice:slice
level:level];
#endif
}
void BlitCommandEncoder::Copy(const Texture& sourceTexture, uint32_t sourceSlice, uint32_t sourceLevel, const Origin& sourceOrigin, const Size& sourceSize, const Texture& destinationTexture, uint32_t destinationSlice, uint32_t destinationLevel, const Origin& destinationOrigin)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
copyFromTexture:(__bridge id<MTLTexture>)sourceTexture.GetPtr()
sourceSlice:sourceSlice
sourceLevel:sourceLevel
sourceOrigin:MTLOriginMake(sourceOrigin.X, sourceOrigin.Y, sourceOrigin.Z)
sourceSize:MTLSizeMake(sourceSize.Width, sourceSize.Height, sourceSize.Depth)
toTexture:(__bridge id<MTLTexture>)destinationTexture.GetPtr()
destinationSlice:destinationSlice
destinationLevel:destinationLevel
destinationOrigin:MTLOriginMake(destinationOrigin.X, destinationOrigin.Y, destinationOrigin.Z)];
}
void BlitCommandEncoder::Copy(const Buffer& sourceBuffer, uint32_t sourceOffset, uint32_t sourceBytesPerRow, uint32_t sourceBytesPerImage, const Size& sourceSize, const Texture& destinationTexture, uint32_t destinationSlice, uint32_t destinationLevel, const Origin& destinationOrigin)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
copyFromBuffer:(__bridge id<MTLBuffer>)sourceBuffer.GetPtr()
sourceOffset:sourceOffset
sourceBytesPerRow:sourceBytesPerRow
sourceBytesPerImage:sourceBytesPerImage
sourceSize:MTLSizeMake(sourceSize.Width, sourceSize.Height, sourceSize.Depth)
toTexture:(__bridge id<MTLTexture>)destinationTexture.GetPtr()
destinationSlice:destinationSlice
destinationLevel:destinationLevel
destinationOrigin:MTLOriginMake(destinationOrigin.X, destinationOrigin.Y, destinationOrigin.Z)];
}
void BlitCommandEncoder::Copy(const Buffer& sourceBuffer, uint32_t sourceOffset, uint32_t sourceBytesPerRow, uint32_t sourceBytesPerImage, const Size& sourceSize, const Texture& destinationTexture, uint32_t destinationSlice, uint32_t destinationLevel, const Origin& destinationOrigin, BlitOption options)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
copyFromBuffer:(__bridge id<MTLBuffer>)sourceBuffer.GetPtr()
sourceOffset:sourceOffset
sourceBytesPerRow:sourceBytesPerRow
sourceBytesPerImage:sourceBytesPerImage
sourceSize:MTLSizeMake(sourceSize.Width, sourceSize.Height, sourceSize.Depth)
toTexture:(__bridge id<MTLTexture>)destinationTexture.GetPtr()
destinationSlice:destinationSlice
destinationLevel:destinationLevel
destinationOrigin:MTLOriginMake(destinationOrigin.X, destinationOrigin.Y, destinationOrigin.Z)
options:MTLBlitOption(options)];
}
void BlitCommandEncoder::Copy(const Texture& sourceTexture, uint32_t sourceSlice, uint32_t sourceLevel, const Origin& sourceOrigin, const Size& sourceSize, const Buffer& destinationBuffer, uint32_t destinationOffset, uint32_t destinationBytesPerRow, uint32_t destinationBytesPerImage)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
copyFromTexture:(__bridge id<MTLTexture>)sourceTexture.GetPtr()
sourceSlice:sourceSlice
sourceLevel:sourceLevel
sourceOrigin:MTLOriginMake(sourceOrigin.X, sourceOrigin.Y, sourceOrigin.Z)
sourceSize:MTLSizeMake(sourceSize.Width, sourceSize.Height, sourceSize.Depth)
toBuffer:(__bridge id<MTLBuffer>)destinationBuffer.GetPtr()
destinationOffset:destinationOffset
destinationBytesPerRow:destinationBytesPerRow
destinationBytesPerImage:destinationBytesPerImage];
}
void BlitCommandEncoder::Copy(const Texture& sourceTexture, uint32_t sourceSlice, uint32_t sourceLevel, const Origin& sourceOrigin, const Size& sourceSize, const Buffer& destinationBuffer, uint32_t destinationOffset, uint32_t destinationBytesPerRow, uint32_t destinationBytesPerImage, BlitOption options)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
copyFromTexture:(__bridge id<MTLTexture>)sourceTexture.GetPtr()
sourceSlice:sourceSlice
sourceLevel:sourceLevel
sourceOrigin:MTLOriginMake(sourceOrigin.X, sourceOrigin.Y, sourceOrigin.Z)
sourceSize:MTLSizeMake(sourceSize.Width, sourceSize.Height, sourceSize.Depth)
toBuffer:(__bridge id<MTLBuffer>)destinationBuffer.GetPtr()
destinationOffset:destinationOffset
destinationBytesPerRow:destinationBytesPerRow
destinationBytesPerImage:destinationBytesPerImage
options:MTLBlitOption(options)];
}
void BlitCommandEncoder::Copy(const Buffer& sourceBuffer, uint32_t sourceOffset, const Buffer& destinationBuffer, uint32_t destinationOffset, uint32_t size)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
copyFromBuffer:(__bridge id<MTLBuffer>)sourceBuffer.GetPtr()
sourceOffset:sourceOffset
toBuffer:(__bridge id<MTLBuffer>)destinationBuffer.GetPtr()
destinationOffset:destinationOffset
size:size];
}
void BlitCommandEncoder::GenerateMipmaps(const Texture& texture)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
generateMipmapsForTexture:(__bridge id<MTLTexture>)texture.GetPtr()];
}
void BlitCommandEncoder::Fill(const Buffer& buffer, const ns::Range& range, uint8_t value)
{
Validate();
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
fillBuffer:(__bridge id<MTLBuffer>)buffer.GetPtr()
range:NSMakeRange(range.Location, range.Length)
value:value];
}
void BlitCommandEncoder::UpdateFence(const Fence& fence)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
updateFence:(__bridge id<MTLFence>)fence.GetPtr()];
#endif
}
void BlitCommandEncoder::WaitForFence(const Fence& fence)
{
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLBlitCommandEncoder>)m_ptr
waitForFence:(__bridge id<MTLFence>)fence.GetPtr()];
#endif
}
}
//////////////////////////////////////
// FILE: buffer.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "buffer.hpp"
// #include "texture.hpp"
#include <Metal/MTLBuffer.h>
namespace mtlpp
{
uint32_t Buffer::GetLength() const
{
Validate();
return uint32_t([(__bridge id<MTLBuffer>)m_ptr length]);
}
void* Buffer::GetContents()
{
Validate();
return [(__bridge id<MTLBuffer>)m_ptr contents];
}
void Buffer::DidModify(const ns::Range& range)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge id<MTLBuffer>)m_ptr didModifyRange:NSMakeRange(range.Location, range.Length)];
#endif
}
Texture Buffer::NewTexture(const TextureDescriptor& descriptor, uint32_t offset, uint32_t bytesPerRow)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(8_0)
MTLTextureDescriptor* mtlTextureDescriptor = (__bridge MTLTextureDescriptor*)descriptor.GetPtr();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLBuffer>)m_ptr newTextureWithDescriptor:mtlTextureDescriptor offset:offset bytesPerRow:bytesPerRow] };
#else
return ns::Handle{ nullptr };
#endif
}
void Buffer::AddDebugMarker(const ns::String& marker, const ns::Range& range)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLBuffer>)m_ptr addDebugMarker:(__bridge NSString*)marker.GetPtr() range:NSMakeRange(range.Location, range.Length)];
#endif
}
void Buffer::RemoveAllDebugMarkers()
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLBuffer>)m_ptr removeAllDebugMarkers];
#endif
}
}
//////////////////////////////////////
// FILE: command_buffer.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "command_buffer.hpp"
// #include "command_queue.hpp"
// #include "drawable.hpp"
// #include "blit_command_encoder.hpp"
// #include "render_command_encoder.hpp"
// #include "compute_command_encoder.hpp"
// #include "parallel_render_command_encoder.hpp"
// #include "render_pass.hpp"
#include <Metal/MTLCommandBuffer.h>
namespace mtlpp
{
Device CommandBuffer::GetDevice() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr device] };
}
CommandQueue CommandBuffer::GetCommandQueue() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr commandQueue] };
}
bool CommandBuffer::GetRetainedReferences() const
{
Validate();
return [(__bridge id<MTLCommandBuffer>)m_ptr retainedReferences];
}
ns::String CommandBuffer::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr label] };
}
CommandBufferStatus CommandBuffer::GetStatus() const
{
Validate();
return CommandBufferStatus([(__bridge id<MTLCommandBuffer>)m_ptr status]);
}
ns::Error CommandBuffer::GetError() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr error] };
}
void CommandBuffer::SetLabel(const ns::String& label)
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
void CommandBuffer::Enqueue()
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr enqueue];
}
void CommandBuffer::Commit()
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr commit];
}
void CommandBuffer::AddScheduledHandler(std::function<void(const CommandBuffer&)> handler)
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr addScheduledHandler:^(id <MTLCommandBuffer> mtlCommandBuffer){
CommandBuffer commandBuffer(ns::Handle{ (__bridge void*)mtlCommandBuffer });
handler(commandBuffer);
}];
}
void CommandBuffer::AddCompletedHandler(std::function<void(const CommandBuffer&)> handler)
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr addCompletedHandler:^(id <MTLCommandBuffer> mtlCommandBuffer){
CommandBuffer commandBuffer(ns::Handle{ (__bridge void*)mtlCommandBuffer });
handler(commandBuffer);
}];
}
void CommandBuffer::Present(const Drawable& drawable)
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr presentDrawable:(__bridge id<MTLDrawable>)drawable.GetPtr()];
}
void CommandBuffer::Present(const Drawable& drawable, double presentationTime)
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr presentDrawable:(__bridge id<MTLDrawable>)drawable.GetPtr() atTime:presentationTime];
}
void CommandBuffer::WaitUntilScheduled()
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr waitUntilScheduled];
}
void CommandBuffer::WaitUntilCompleted()
{
Validate();
[(__bridge id<MTLCommandBuffer>)m_ptr waitUntilCompleted];
}
BlitCommandEncoder CommandBuffer::BlitCommandEncoder()
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr blitCommandEncoder] };
}
RenderCommandEncoder CommandBuffer::RenderCommandEncoder(const RenderPassDescriptor& renderPassDescriptor)
{
Validate();
MTLRenderPassDescriptor* mtlRenderPassDescriptor = (__bridge MTLRenderPassDescriptor*)renderPassDescriptor.GetPtr();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr renderCommandEncoderWithDescriptor:mtlRenderPassDescriptor] };
}
ComputeCommandEncoder CommandBuffer::ComputeCommandEncoder()
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr computeCommandEncoder] };
}
ParallelRenderCommandEncoder CommandBuffer::ParallelRenderCommandEncoder(const RenderPassDescriptor& renderPassDescriptor)
{
Validate();
MTLRenderPassDescriptor* mtlRenderPassDescriptor = (__bridge MTLRenderPassDescriptor*)renderPassDescriptor.GetPtr();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandBuffer>)m_ptr parallelRenderCommandEncoderWithDescriptor:mtlRenderPassDescriptor] };
}
}
//////////////////////////////////////
// FILE: command_encoder.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "command_encoder.hpp"
// #include "device.hpp"
#include <Metal/MTLCommandEncoder.h>
namespace mtlpp
{
Device CommandEncoder::GetDevice() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLCommandEncoder>)m_ptr device] };
}
ns::String CommandEncoder::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandEncoder>)m_ptr label] };
}
void CommandEncoder::SetLabel(const ns::String& label)
{
Validate();
[(__bridge id<MTLCommandEncoder>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
void CommandEncoder::EndEncoding()
{
Validate();
[(__bridge id<MTLCommandEncoder>)m_ptr endEncoding];
}
void CommandEncoder::InsertDebugSignpost(const ns::String& string)
{
Validate();
[(__bridge id<MTLCommandEncoder>)m_ptr insertDebugSignpost:(__bridge NSString*)string.GetPtr()];
}
void CommandEncoder::PushDebugGroup(const ns::String& string)
{
Validate();
[(__bridge id<MTLCommandEncoder>)m_ptr pushDebugGroup:(__bridge NSString*)string.GetPtr()];
}
void CommandEncoder::PopDebugGroup()
{
Validate();
[(__bridge id<MTLCommandEncoder>)m_ptr popDebugGroup];
}
}
//////////////////////////////////////
// FILE: command_queue.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "command_queue.hpp"
// #include "command_buffer.hpp"
// #include "device.hpp"
#include <Metal/MTLCommandQueue.h>
namespace mtlpp
{
ns::String CommandQueue::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLCommandQueue>)m_ptr label] };
}
Device CommandQueue::GetDevice() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLCommandQueue>)m_ptr device] };
}
void CommandQueue::SetLabel(const ns::String& label)
{
Validate();
[(__bridge id<MTLCommandQueue>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
CommandBuffer CommandQueue::CommandBufferWithUnretainedReferences()
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLCommandQueue>)m_ptr commandBufferWithUnretainedReferences] };
}
CommandBuffer CommandQueue::CommandBuffer()
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLCommandQueue>)m_ptr commandBuffer] };
}
void CommandQueue::InsertDebugCaptureBoundary()
{
Validate();
[(__bridge id<MTLCommandQueue>)m_ptr insertDebugCaptureBoundary];
}
}
//////////////////////////////////////
// FILE: compute_command_encoder.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "compute_command_encoder.hpp"
// #include "buffer.hpp"
// #include "compute_pipeline.hpp"
// #include "sampler.hpp"
#include <Metal/MTLComputeCommandEncoder.h>
namespace mtlpp
{
void ComputeCommandEncoder::SetComputePipelineState(const ComputePipelineState& state)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setComputePipelineState:(__bridge id<MTLComputePipelineState>)state.GetPtr()];
}
void ComputeCommandEncoder::SetBytes(const void* data, uint32_t length, uint32_t index)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setBytes:data length:length atIndex:index];
}
void ComputeCommandEncoder::SetBuffer(const Buffer& buffer, uint32_t offset, uint32_t index)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setBuffer:(__bridge id<MTLBuffer>)buffer.GetPtr() offset:offset atIndex:index];
}
void ComputeCommandEncoder::SetBufferOffset(uint32_t offset, uint32_t index)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 8_3)
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setBufferOffset:offset atIndex:index];
#endif
}
void ComputeCommandEncoder::SetBuffers(const Buffer* buffers, const uint32_t* offsets, const ns::Range& range)
{
Validate();
const uint32_t maxBuffers = 32;
assert(range.Length <= maxBuffers);
id<MTLBuffer> mtlBuffers[maxBuffers];
NSUInteger nsOffsets[maxBuffers];
for (uint32_t i=0; i<range.Length; i++)
{
mtlBuffers[i] = (__bridge id<MTLBuffer>)buffers[i].GetPtr();
nsOffsets[i] = offsets[i];
}
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setBuffers:mtlBuffers
offsets:nsOffsets
withRange:NSMakeRange(range.Location, range.Length)];
}
void ComputeCommandEncoder::SetTexture(const Texture& texture, uint32_t index)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setTexture:(__bridge id<MTLTexture>)texture.GetPtr() atIndex:index];
}
void ComputeCommandEncoder::SetTextures(const Texture* textures, const ns::Range& range)
{
Validate();
const uint32_t maxTextures = 32;
assert(range.Length <= maxTextures);
id<MTLTexture> mtlTextures[maxTextures];
for (uint32_t i=0; i<range.Length; i++)
mtlTextures[i] = (__bridge id<MTLTexture>)textures[i].GetPtr();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setTextures:mtlTextures
withRange:NSMakeRange(range.Location, range.Length)];
}
void ComputeCommandEncoder::SetSamplerState(const SamplerState& sampler, uint32_t index)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setSamplerState:(__bridge id<MTLSamplerState>)sampler.GetPtr() atIndex:index];
}
void ComputeCommandEncoder::SetSamplerStates(const SamplerState* samplers, const ns::Range& range)
{
Validate();
const uint32_t maxStates = 32;
assert(range.Length <= maxStates);
id<MTLSamplerState> mtlStates[maxStates];
for (uint32_t i=0; i<range.Length; i++)
mtlStates[i] = (__bridge id<MTLSamplerState>)samplers[i].GetPtr();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setSamplerStates:mtlStates
withRange:NSMakeRange(range.Location, range.Length)];
}
void ComputeCommandEncoder::SetSamplerState(const SamplerState& sampler, float lodMinClamp, float lodMaxClamp, uint32_t index)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setSamplerState:(__bridge id<MTLSamplerState>)sampler.GetPtr()
lodMinClamp:lodMinClamp
lodMaxClamp:lodMaxClamp
atIndex:index];
}
void ComputeCommandEncoder::SetSamplerStates(const SamplerState* samplers, const float* lodMinClamps, const float* lodMaxClamps, const ns::Range& range)
{
Validate();
const uint32_t maxStates = 32;
assert(range.Length <= maxStates);
id<MTLSamplerState> mtlStates[maxStates];
for (uint32_t i=0; i<range.Length; i++)
mtlStates[i] = (__bridge id<MTLSamplerState>)samplers[i].GetPtr();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setSamplerStates:mtlStates
lodMinClamps:lodMinClamps
lodMaxClamps:lodMaxClamps
withRange:NSMakeRange(range.Location, range.Length)];
}
void ComputeCommandEncoder::SetThreadgroupMemory(uint32_t length, uint32_t index)
{
Validate();
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setThreadgroupMemoryLength:length atIndex:index];
}
void ComputeCommandEncoder::SetStageInRegion(const Region& region)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLComputeCommandEncoder>)m_ptr setStageInRegion:MTLRegionMake3D(region.Origin.X, region.Origin.Y, region.Origin.Z, region.Size.Width, region.Size.Height, region.Size.Depth)];
#endif
}
void ComputeCommandEncoder::DispatchThreadgroups(const Size& threadgroupsPerGrid, const Size& threadsPerThreadgroup)
{
Validate();
MTLSize mtlThreadgroupsPerGrid = MTLSizeMake(threadgroupsPerGrid.Width, threadgroupsPerGrid.Height, threadgroupsPerGrid.Depth);
MTLSize mtlThreadsPerThreadgroup = MTLSizeMake(threadsPerThreadgroup.Width, threadsPerThreadgroup.Height, threadsPerThreadgroup.Depth);
[(__bridge id<MTLComputeCommandEncoder>)m_ptr dispatchThreadgroups:mtlThreadgroupsPerGrid threadsPerThreadgroup:mtlThreadsPerThreadgroup];
}
void ComputeCommandEncoder::DispatchThreadgroupsWithIndirectBuffer(const Buffer& indirectBuffer, uint32_t indirectBufferOffset, const Size& threadsPerThreadgroup)
{
Validate();
MTLSize mtlThreadsPerThreadgroup = MTLSizeMake(threadsPerThreadgroup.Width, threadsPerThreadgroup.Height, threadsPerThreadgroup.Depth);
[(__bridge id<MTLComputeCommandEncoder>)m_ptr dispatchThreadgroupsWithIndirectBuffer:(__bridge id<MTLBuffer>)indirectBuffer.GetPtr()
indirectBufferOffset:indirectBufferOffset
threadsPerThreadgroup:mtlThreadsPerThreadgroup];
}
void ComputeCommandEncoder::UpdateFence(const Fence& fence)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLComputeCommandEncoder>)m_ptr updateFence:(__bridge id<MTLFence>)fence.GetPtr()];
#endif
}
void ComputeCommandEncoder::WaitForFence(const Fence& fence)
{
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLComputeCommandEncoder>)m_ptr waitForFence:(__bridge id<MTLFence>)fence.GetPtr()];
#endif
}
}
//////////////////////////////////////
// FILE: compute_pipeline.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "compute_pipeline.hpp"
#include <Metal/MTLComputePipeline.h>
namespace mtlpp
{
ComputePipelineReflection::ComputePipelineReflection() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLComputePipelineReflection alloc] init] })
{
}
ComputePipelineDescriptor::ComputePipelineDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLComputePipelineDescriptor alloc] init] })
{
}
ns::String ComputePipelineDescriptor::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLComputePipelineDescriptor*)m_ptr label] };
}
Function ComputePipelineDescriptor::GetComputeFunction() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge MTLComputePipelineDescriptor*)m_ptr computeFunction] };
}
bool ComputePipelineDescriptor::GetThreadGroupSizeIsMultipleOfThreadExecutionWidth() const
{
Validate();
return [(__bridge MTLComputePipelineDescriptor*)m_ptr threadGroupSizeIsMultipleOfThreadExecutionWidth];
}
StageInputOutputDescriptor ComputePipelineDescriptor::GetStageInputDescriptor() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle { (__bridge void*)[(__bridge MTLComputePipelineDescriptor*)m_ptr stageInputDescriptor] };
#else
return ns::Handle { nullptr };
#endif
}
void ComputePipelineDescriptor::SetLabel(const ns::String& label)
{
Validate();
[(__bridge MTLComputePipelineDescriptor*)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
void ComputePipelineDescriptor::SetComputeFunction(const Function& function)
{
Validate();
[(__bridge MTLComputePipelineDescriptor*)m_ptr setComputeFunction:(__bridge id<MTLFunction>)function.GetPtr()];
}
void ComputePipelineDescriptor::SetThreadGroupSizeIsMultipleOfThreadExecutionWidth(bool value)
{
Validate();
[(__bridge MTLComputePipelineDescriptor*)m_ptr setThreadGroupSizeIsMultipleOfThreadExecutionWidth:value];
}
void ComputePipelineDescriptor::SetStageInputDescriptor(const StageInputOutputDescriptor& stageInputDescriptor) const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLComputePipelineDescriptor*)m_ptr setStageInputDescriptor:(__bridge MTLStageInputOutputDescriptor*)stageInputDescriptor.GetPtr()];
#endif
}
Device ComputePipelineState::GetDevice() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLComputePipelineState>)m_ptr device] };
}
uint32_t ComputePipelineState::GetMaxTotalThreadsPerThreadgroup() const
{
Validate();
return uint32_t([(__bridge id<MTLComputePipelineState>)m_ptr maxTotalThreadsPerThreadgroup]);
}
uint32_t ComputePipelineState::GetThreadExecutionWidth() const
{
Validate();
return uint32_t([(__bridge id<MTLComputePipelineState>)m_ptr threadExecutionWidth]);
}
}
//////////////////////////////////////
// FILE: depth_stencil.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "depth_stencil.hpp"
#include <Metal/MTLDepthStencil.h>
namespace mtlpp
{
StencilDescriptor::StencilDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLStencilDescriptor alloc] init] })
{
}
CompareFunction StencilDescriptor::GetStencilCompareFunction() const
{
Validate();
return CompareFunction([(__bridge MTLStencilDescriptor*)m_ptr stencilCompareFunction]);
}
StencilOperation StencilDescriptor::GetStencilFailureOperation() const
{
Validate();
return StencilOperation([(__bridge MTLStencilDescriptor*)m_ptr stencilFailureOperation]);
}
StencilOperation StencilDescriptor::GetDepthFailureOperation() const
{
Validate();
return StencilOperation([(__bridge MTLStencilDescriptor*)m_ptr depthFailureOperation]);
}
StencilOperation StencilDescriptor::GetDepthStencilPassOperation() const
{
Validate();
return StencilOperation([(__bridge MTLStencilDescriptor*)m_ptr depthStencilPassOperation]);
}
uint32_t StencilDescriptor::GetReadMask() const
{
Validate();
return uint32_t([(__bridge MTLStencilDescriptor*)m_ptr readMask]);
}
uint32_t StencilDescriptor::GetWriteMask() const
{
Validate();
return uint32_t([(__bridge MTLStencilDescriptor*)m_ptr writeMask]);
}
void StencilDescriptor::SetStencilCompareFunction(CompareFunction stencilCompareFunction)
{
Validate();
[(__bridge MTLStencilDescriptor*)m_ptr setStencilCompareFunction:MTLCompareFunction(stencilCompareFunction)];
}
void StencilDescriptor::SetStencilFailureOperation(StencilOperation stencilFailureOperation)
{
Validate();
[(__bridge MTLStencilDescriptor*)m_ptr setStencilFailureOperation:MTLStencilOperation(stencilFailureOperation)];
}
void StencilDescriptor::SetDepthFailureOperation(StencilOperation depthFailureOperation)
{
Validate();
[(__bridge MTLStencilDescriptor*)m_ptr setDepthFailureOperation:MTLStencilOperation(depthFailureOperation)];
}
void StencilDescriptor::SetDepthStencilPassOperation(StencilOperation depthStencilPassOperation)
{
Validate();
[(__bridge MTLStencilDescriptor*)m_ptr setDepthStencilPassOperation:MTLStencilOperation(depthStencilPassOperation)];
}
void StencilDescriptor::SetReadMask(uint32_t readMask)
{
Validate();
[(__bridge MTLStencilDescriptor*)m_ptr setReadMask:readMask];
}
void StencilDescriptor::SetWriteMask(uint32_t writeMask)
{
Validate();
[(__bridge MTLStencilDescriptor*)m_ptr setWriteMask:writeMask];
}
DepthStencilDescriptor::DepthStencilDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLDepthStencilDescriptor alloc] init] })
{
}
CompareFunction DepthStencilDescriptor::GetDepthCompareFunction() const
{
Validate();
return CompareFunction([(__bridge MTLDepthStencilDescriptor*)m_ptr depthCompareFunction]);
}
bool DepthStencilDescriptor::IsDepthWriteEnabled() const
{
Validate();
return [(__bridge MTLDepthStencilDescriptor*)m_ptr isDepthWriteEnabled];
}
StencilDescriptor DepthStencilDescriptor::GetFrontFaceStencil() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLDepthStencilDescriptor*)m_ptr frontFaceStencil] };
}
StencilDescriptor DepthStencilDescriptor::GetBackFaceStencil() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLDepthStencilDescriptor*)m_ptr backFaceStencil] };
}
ns::String DepthStencilDescriptor::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLDepthStencilDescriptor*)m_ptr label] };
}
void DepthStencilDescriptor::SetDepthCompareFunction(CompareFunction depthCompareFunction) const
{
Validate();
[(__bridge MTLDepthStencilDescriptor*)m_ptr setDepthCompareFunction:MTLCompareFunction(depthCompareFunction)];
}
void DepthStencilDescriptor::SetDepthWriteEnabled(bool depthWriteEnabled) const
{
Validate();
[(__bridge MTLDepthStencilDescriptor*)m_ptr setDepthWriteEnabled:depthWriteEnabled];
}
void DepthStencilDescriptor::SetFrontFaceStencil(const StencilDescriptor& frontFaceStencil) const
{
Validate();
[(__bridge MTLDepthStencilDescriptor*)m_ptr setFrontFaceStencil:(__bridge MTLStencilDescriptor*)frontFaceStencil.GetPtr()];
}
void DepthStencilDescriptor::SetBackFaceStencil(const StencilDescriptor& backFaceStencil) const
{
Validate();
[(__bridge MTLDepthStencilDescriptor*)m_ptr setBackFaceStencil:(__bridge MTLStencilDescriptor*)backFaceStencil.GetPtr()];
}
void DepthStencilDescriptor::SetLabel(const ns::String& label) const
{
Validate();
[(__bridge MTLDepthStencilDescriptor*)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
ns::String DepthStencilState::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDepthStencilState>)m_ptr label] };
}
Device DepthStencilState::GetDevice() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLDepthStencilState>)m_ptr device] };
}
}
//////////////////////////////////////
// FILE: device.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "device.hpp"
// #include "buffer.hpp"
// #include "command_queue.hpp"
// #include "compute_pipeline.hpp"
// #include "depth_stencil.hpp"
// #include "render_pipeline.hpp"
// #include "sampler.hpp"
// #include "texture.hpp"
// #include "heap.hpp"
#include <Metal/MTLDevice.h>
namespace mtlpp
{
CompileOptions::CompileOptions() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLCompileOptions alloc] init] })
{
}
Device Device::CreateSystemDefaultDevice()
{
return ns::Handle{ (__bridge void*)MTLCreateSystemDefaultDevice() };
}
ns::Array<Device> Device::CopyAllDevices()
{
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return ns::Handle{ (__bridge void*)MTLCopyAllDevices() };
#else
return ns::Handle{ nullptr };
#endif
}
ns::String Device::GetName() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr name] };
}
Size Device::GetMaxThreadsPerThreadgroup() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
MTLSize mtlSize = [(__bridge id<MTLDevice>)m_ptr maxThreadsPerThreadgroup];
return Size(uint32_t(mtlSize.width), uint32_t(mtlSize.height), uint32_t(mtlSize.depth));
#else
return Size(0, 0, 0);
#endif
}
bool Device::IsLowPower() const
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return [(__bridge id<MTLDevice>)m_ptr isLowPower];
#else
return false;
#endif
}
bool Device::IsHeadless() const
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return [(__bridge id<MTLDevice>)m_ptr isHeadless];
#else
return false;
#endif
}
uint64_t Device::GetRecommendedMaxWorkingSetSize() const
{
#if MTLPP_IS_AVAILABLE_MAC(10_12)
return [(__bridge id<MTLDevice>)m_ptr recommendedMaxWorkingSetSize];
#else
return 0;
#endif
}
bool Device::IsDepth24Stencil8PixelFormatSupported() const
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return [(__bridge id<MTLDevice>)m_ptr isDepth24Stencil8PixelFormatSupported];
#else
return true;
#endif
}
CommandQueue Device::NewCommandQueue()
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newCommandQueue] };
}
CommandQueue Device::NewCommandQueue(uint32_t maxCommandBufferCount)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newCommandQueueWithMaxCommandBufferCount:maxCommandBufferCount] };
}
SizeAndAlign Device::HeapTextureSizeAndAlign(const TextureDescriptor& desc)
{
#if MTLPP_IS_AVAILABLE_IOS(10_0)
MTLSizeAndAlign mtlSizeAndAlign = [(__bridge id<MTLDevice>)m_ptr heapTextureSizeAndAlignWithDescriptor:(__bridge MTLTextureDescriptor*)desc.GetPtr()];
return SizeAndAlign{ uint32_t(mtlSizeAndAlign.size), uint32_t(mtlSizeAndAlign.align) };
#else
return SizeAndAlign{0, 0};
#endif
}
SizeAndAlign Device::HeapBufferSizeAndAlign(uint32_t length, ResourceOptions options)
{
#if MTLPP_IS_AVAILABLE_IOS(10_0)
MTLSizeAndAlign mtlSizeAndAlign = [(__bridge id<MTLDevice>)m_ptr heapBufferSizeAndAlignWithLength:length options:MTLResourceOptions(options)];
return SizeAndAlign{ uint32_t(mtlSizeAndAlign.size), uint32_t(mtlSizeAndAlign.align) };
#else
return SizeAndAlign{0, 0};
#endif
}
Heap Device::NewHeap(const HeapDescriptor& descriptor)
{
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newHeapWithDescriptor:(__bridge MTLHeapDescriptor*)descriptor.GetPtr()] };
#else
return ns::Handle{ nullptr };
#endif
}
Buffer Device::NewBuffer(uint32_t length, ResourceOptions options)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newBufferWithLength:length options:MTLResourceOptions(options)] };
}
Buffer Device::NewBuffer(const void* pointer, uint32_t length, ResourceOptions options)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newBufferWithBytes:pointer length:length options:MTLResourceOptions(options)] };
}
Buffer Device::NewBuffer(void* pointer, uint32_t length, ResourceOptions options, std::function<void (void* pointer, uint32_t length)> deallocator)
{
Validate();
return ns::Handle{
(__bridge void*)[(__bridge id<MTLDevice>)m_ptr newBufferWithBytesNoCopy:pointer
length:length
options:MTLResourceOptions(options)
deallocator:^(void* pointer, NSUInteger length) { deallocator(pointer, uint32_t(length)); }]
};
}
DepthStencilState Device::NewDepthStencilState(const DepthStencilDescriptor& descriptor)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newDepthStencilStateWithDescriptor:(__bridge MTLDepthStencilDescriptor*)descriptor.GetPtr()] };
}
Texture Device::NewTexture(const TextureDescriptor& descriptor)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newTextureWithDescriptor:(__bridge MTLTextureDescriptor*)descriptor.GetPtr()] };
}
//- (id <MTLTexture>)newTextureWithDescriptor:(MTLTextureDescriptor *)descriptor iosurface:(IOSurfaceRef)iosurface plane:(NSUInteger)plane NS_AVAILABLE_MAC(10_11);
SamplerState Device::NewSamplerState(const SamplerDescriptor& descriptor)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newSamplerStateWithDescriptor:(__bridge MTLSamplerDescriptor*)descriptor.GetPtr()] };
}
Library Device::NewDefaultLibrary()
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newDefaultLibrary] };
}
Library Device::NewLibrary(const ns::String& filepath, ns::Error* error)
{
Validate();
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newLibraryWithFile:(__bridge NSString*)filepath.GetPtr() error:&nsError] };
}
Library Device::NewLibrary(const char* source, const CompileOptions& options, ns::Error* error)
{
Validate();
NSString* nsSource = [NSString stringWithUTF8String:source];
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
return ns::Handle{
(__bridge void*)[(__bridge id<MTLDevice>)m_ptr newLibraryWithSource:nsSource
options:(__bridge MTLCompileOptions*)options.GetPtr()
error:&nsError]
};
}
void Device::NewLibrary(const char* source, const CompileOptions& options, std::function<void(const Library&, const ns::Error&)> completionHandler)
{
Validate();
NSString* nsSource = [NSString stringWithUTF8String:source];
[(__bridge id<MTLDevice>)m_ptr newLibraryWithSource:nsSource
options:(__bridge MTLCompileOptions*)options.GetPtr()
completionHandler:^(id <MTLLibrary> library, NSError * error) {
completionHandler(
ns::Handle{ (__bridge void*)library },
ns::Handle{ (__bridge void*)error });
}];
}
RenderPipelineState Device::NewRenderPipelineState(const RenderPipelineDescriptor& descriptor, ns::Error* error)
{
Validate();
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
return ns::Handle{
(__bridge void*)[(__bridge id<MTLDevice>)m_ptr newRenderPipelineStateWithDescriptor:(__bridge MTLRenderPipelineDescriptor*)descriptor.GetPtr()
error:&nsError]
};
}
RenderPipelineState Device::NewRenderPipelineState(const RenderPipelineDescriptor& descriptor, PipelineOption options, RenderPipelineReflection* outReflection, ns::Error* error)
{
Validate();
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
MTLRenderPipelineReflection* mtlReflection = outReflection ? (__bridge MTLRenderPipelineReflection*)outReflection->GetPtr() : nullptr;
return ns::Handle{
(__bridge void*)[(__bridge id<MTLDevice>)m_ptr newRenderPipelineStateWithDescriptor:(__bridge MTLRenderPipelineDescriptor*)descriptor.GetPtr()
options:MTLPipelineOption(options)
reflection:&mtlReflection
error:&nsError]
};
}
void Device::NewRenderPipelineState(const RenderPipelineDescriptor& descriptor, std::function<void(const RenderPipelineState&, const ns::Error&)> completionHandler)
{
Validate();
[(__bridge id<MTLDevice>)m_ptr newRenderPipelineStateWithDescriptor:(__bridge MTLRenderPipelineDescriptor*)descriptor.GetPtr()
completionHandler:^(id <MTLRenderPipelineState> renderPipelineState, NSError * error) {
completionHandler(
ns::Handle{ (__bridge void*)renderPipelineState },
ns::Handle{ (__bridge void*)error }
);
}];
}
void Device::NewRenderPipelineState(const RenderPipelineDescriptor& descriptor, PipelineOption options, std::function<void(const RenderPipelineState&, const RenderPipelineReflection&, const ns::Error&)> completionHandler)
{
Validate();
[(__bridge id<MTLDevice>)m_ptr newRenderPipelineStateWithDescriptor:(__bridge MTLRenderPipelineDescriptor*)descriptor.GetPtr()
options:MTLPipelineOption(options)
completionHandler:^(id <MTLRenderPipelineState> renderPipelineState, MTLRenderPipelineReflection * reflection, NSError * error) {
completionHandler(
ns::Handle{ (__bridge void*)renderPipelineState },
ns::Handle{ (__bridge void*)reflection },
ns::Handle{ (__bridge void*)error }
);
}];
}
ComputePipelineState Device::NewComputePipelineState(const Function& computeFunction, ns::Error* error)
{
Validate();
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
return ns::Handle{
(__bridge void*)[(__bridge id<MTLDevice>)m_ptr newComputePipelineStateWithFunction:(__bridge id<MTLFunction>)computeFunction.GetPtr()
error:&nsError]
};
}
ComputePipelineState Device::NewComputePipelineState(const Function& computeFunction, PipelineOption options, ComputePipelineReflection& outReflection, ns::Error* error)
{
Validate();
return ns::Handle{ nullptr };
}
void Device::NewComputePipelineState(const Function& computeFunction, std::function<void(const ComputePipelineState&, const ns::Error&)> completionHandler)
{
Validate();
[(__bridge id<MTLDevice>)m_ptr newComputePipelineStateWithFunction:(__bridge id<MTLFunction>)computeFunction.GetPtr()
completionHandler:^(id <MTLComputePipelineState> computePipelineState, NSError * error) {
completionHandler(
ns::Handle{ (__bridge void*)computePipelineState },
ns::Handle{ (__bridge void*)error }
);
}];
}
void Device::NewComputePipelineState(const Function& computeFunction, PipelineOption options, std::function<void(const ComputePipelineState&, const ComputePipelineReflection&, const ns::Error&)> completionHandler)
{
Validate();
[(__bridge id<MTLDevice>)m_ptr newComputePipelineStateWithFunction:(__bridge id<MTLFunction>)computeFunction.GetPtr()
options:MTLPipelineOption(options)
completionHandler:^(id <MTLComputePipelineState> computePipelineState, MTLComputePipelineReflection * reflection, NSError * error) {
completionHandler(
ns::Handle{ (__bridge void*)computePipelineState },
ns::Handle{ (__bridge void*)reflection },
ns::Handle{ (__bridge void*)error }
);
}];
}
ComputePipelineState Device::NewComputePipelineState(const ComputePipelineDescriptor& descriptor, PipelineOption options, ComputePipelineReflection* outReflection, ns::Error* error)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
MTLComputePipelineReflection* mtlReflection = outReflection ? (__bridge MTLComputePipelineReflection*)outReflection->GetPtr() : nullptr;
return ns::Handle{
(__bridge void*)[(__bridge id<MTLDevice>)m_ptr newComputePipelineStateWithDescriptor:(__bridge MTLComputePipelineDescriptor*)descriptor.GetPtr()
options:MTLPipelineOption(options)
reflection:&mtlReflection
error:&nsError] };
#else
return ns::Handle{ nullptr };
#endif
}
void Device::NewComputePipelineState(const ComputePipelineDescriptor& descriptor, PipelineOption options, std::function<void(const ComputePipelineState&, const ComputePipelineReflection&, const ns::Error&)> completionHandler)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge id<MTLDevice>)m_ptr newComputePipelineStateWithDescriptor:(__bridge MTLComputePipelineDescriptor*)descriptor.GetPtr()
options:MTLPipelineOption(options)
completionHandler:^(id <MTLComputePipelineState> computePipelineState, MTLComputePipelineReflection * reflection, NSError * error)
{
completionHandler(
ns::Handle{ (__bridge void*)computePipelineState },
ns::Handle{ (__bridge void*)reflection },
ns::Handle{ (__bridge void*)error });
}];
#endif
}
Fence Device::NewFence()
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLDevice>)m_ptr newFence] };
#else
return ns::Handle{ nullptr };
#endif
}
bool Device::SupportsFeatureSet(FeatureSet featureSet) const
{
Validate();
return [(__bridge id<MTLDevice>)m_ptr supportsFeatureSet:MTLFeatureSet(featureSet)];
}
bool Device::SupportsTextureSampleCount(uint32_t sampleCount) const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return [(__bridge id<MTLDevice>)m_ptr supportsTextureSampleCount:sampleCount];
#else
return true;
#endif
}
}
//////////////////////////////////////
// FILE: drawable.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "drawable.hpp"
#include <Metal/MTLDrawable.h>
namespace mtlpp
{
void Drawable::Present()
{
Validate();
[(__bridge id<MTLDrawable>)m_ptr present];
}
void Drawable::Present(double presentationTime)
{
Validate();
[(__bridge id<MTLDrawable>)m_ptr presentAtTime:presentationTime];
}
}
//////////////////////////////////////
// FILE: fence.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "fence.hpp"
#if MTLPP_IS_AVAILABLE_IOS(10_0)
# include <Metal/MTLFence.h>
#endif
namespace mtlpp
{
Texture Fence::GetDevice() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFence>)m_ptr device] };
#else
return ns::Handle{ nullptr };
#endif
}
ns::String Fence::GetLabel() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFence>)m_ptr label] };
#else
return ns::Handle{ nullptr };
#endif
}
void Fence::SetLabel(const ns::String& label)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLFence>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
#endif
}
}
//////////////////////////////////////
// FILE: function_constant_values.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "function_constant_values.hpp"
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
# include <Metal/MTLFunctionConstantValues.h>
#endif
namespace mtlpp
{
FunctionConstantValues::FunctionConstantValues() :
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
ns::Object(ns::Handle{ (__bridge void*)[[MTLFunctionConstantValues alloc] init] })
#else
ns::Object(ns::Handle{ nullptr })
#endif
{
}
void FunctionConstantValues::SetConstantValue(const void* value, DataType type, uint32_t index)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLFunctionConstantValues*)m_ptr setConstantValue:value type:MTLDataType(type) atIndex:index];
#endif
}
void FunctionConstantValues::SetConstantValue(const void* value, DataType type, const ns::String& name)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLFunctionConstantValues*)m_ptr setConstantValue:value type:MTLDataType(type) withName:(__bridge NSString*)name.GetPtr()];
#endif
}
void FunctionConstantValues::SetConstantValues(const void* value, DataType type, const ns::Range& range)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLFunctionConstantValues*)m_ptr setConstantValues:value type:MTLDataType(type) withRange:NSMakeRange(range.Location, range.Length)];
#endif
}
void FunctionConstantValues::Reset()
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLFunctionConstantValues*)m_ptr reset];
#endif
}
}
//////////////////////////////////////
// FILE: heap.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "heap.hpp"
#if MTLPP_IS_AVAILABLE_IOS(10_0)
# include <Metal/MTLHeap.h>
#endif
namespace mtlpp
{
uint32_t HeapDescriptor::GetSize() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return uint32_t([(__bridge MTLHeapDescriptor*)m_ptr size]);
#else
return 0;
#endif
}
StorageMode HeapDescriptor::GetStorageMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return StorageMode([(__bridge MTLHeapDescriptor*)m_ptr storageMode]);
#else
return StorageMode(0);
#endif
}
CpuCacheMode HeapDescriptor::GetCpuCacheMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return CpuCacheMode([(__bridge MTLHeapDescriptor*)m_ptr cpuCacheMode]);
#else
return CpuCacheMode(0);
#endif
}
void HeapDescriptor::SetSize(uint32_t size) const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge MTLHeapDescriptor*)m_ptr setSize:size];
#endif
}
void HeapDescriptor::SetStorageMode(StorageMode storageMode) const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge MTLHeapDescriptor*)m_ptr setStorageMode:MTLStorageMode(storageMode)];
#endif
}
void HeapDescriptor::SetCpuCacheMode(CpuCacheMode cpuCacheMode) const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge MTLHeapDescriptor*)m_ptr setCpuCacheMode:MTLCPUCacheMode(cpuCacheMode)];
#endif
}
ns::String Heap::GetLabel() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLHeap>)m_ptr label] };
#else
return ns::Handle{ nullptr };
#endif
}
Device Heap::GetDevice() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLHeap>)m_ptr device] };
#else
return ns::Handle{ nullptr };
#endif
}
StorageMode Heap::GetStorageMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return StorageMode([(__bridge id<MTLHeap>)m_ptr storageMode]);
#else
return StorageMode(0);
#endif
}
CpuCacheMode Heap::GetCpuCacheMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return CpuCacheMode([(__bridge id<MTLHeap>)m_ptr cpuCacheMode]);
#else
return CpuCacheMode(0);
#endif
}
uint32_t Heap::GetSize() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return uint32_t([(__bridge id<MTLHeap>)m_ptr size]);
#else
return 0;
#endif
}
uint32_t Heap::GetUsedSize() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return uint32_t([(__bridge id<MTLHeap>)m_ptr usedSize]);
#else
return 0;
#endif
}
void Heap::SetLabel(const ns::String& label)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLHeap>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
#endif
}
uint32_t Heap::MaxAvailableSizeWithAlignment(uint32_t alignment)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return uint32_t([(__bridge id<MTLHeap>)m_ptr maxAvailableSizeWithAlignment:alignment]);
#else
return 0;
#endif
}
Buffer Heap::NewBuffer(uint32_t length, ResourceOptions options)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLHeap>)m_ptr newBufferWithLength:length options:MTLResourceOptions(options)] };
#else
return ns::Handle{ nullptr };
#endif
}
Texture Heap::NewTexture(const TextureDescriptor& desc)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLHeap>)m_ptr newTextureWithDescriptor:(__bridge MTLTextureDescriptor*)desc.GetPtr()] };
#else
return ns::Handle{ nullptr };
#endif
}
PurgeableState Heap::SetPurgeableState(PurgeableState state)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return PurgeableState([(__bridge id<MTLHeap>)m_ptr setPurgeableState:MTLPurgeableState(state)]);
#else
return PurgeableState(0);
#endif
}
}
//////////////////////////////////////
// FILE: library.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "library.hpp"
// #include "device.hpp"
// #include "function_constant_values.hpp"
#include <Metal/MTLLibrary.h>
namespace mtlpp
{
VertexAttribute::VertexAttribute() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLVertexAttribute alloc] init] })
{
}
ns::String VertexAttribute::GetName() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLVertexAttribute*)m_ptr name] };
}
uint32_t VertexAttribute::GetAttributeIndex() const
{
Validate();
return uint32_t([(__bridge MTLVertexAttribute*)m_ptr attributeIndex]);
}
DataType VertexAttribute::GetAttributeType() const
{
Validate();
return DataType([(__bridge MTLVertexAttribute*)m_ptr attributeType]);
}
bool VertexAttribute::IsActive() const
{
Validate();
return [(__bridge MTLVertexAttribute*)m_ptr isActive];
}
bool VertexAttribute::IsPatchData() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLVertexAttribute*)m_ptr isActive];
#else
return false;
#endif
}
bool VertexAttribute::IsPatchControlPointData() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLVertexAttribute*)m_ptr isActive];
#else
return false;
#endif
}
Attribute::Attribute() :
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
ns::Object(ns::Handle{ (__bridge void*)[[MTLAttribute alloc] init] })
#else
ns::Object(ns::Handle{ nullptr })
#endif
{
}
ns::String Attribute::GetName() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge MTLAttribute*)m_ptr name] };
#else
return ns::Handle{ nullptr };
#endif
}
uint32_t Attribute::GetAttributeIndex() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLAttribute*)m_ptr attributeIndex]);
#else
return 0;
#endif
}
DataType Attribute::GetAttributeType() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return DataType([(__bridge MTLAttribute*)m_ptr attributeType]);
#else
return DataType(0);
#endif
}
bool Attribute::IsActive() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLAttribute*)m_ptr isActive];
#else
return false;
#endif
}
bool Attribute::IsPatchData() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLAttribute*)m_ptr isActive];
#else
return false;
#endif
}
bool Attribute::IsPatchControlPointData() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLAttribute*)m_ptr isActive];
#else
return false;
#endif
}
FunctionConstant::FunctionConstant() :
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
ns::Object(ns::Handle{ (__bridge void*)[[MTLFunctionConstant alloc] init] })
#else
ns::Object(ns::Handle{ nullptr })
#endif
{
}
ns::String FunctionConstant::GetName() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge MTLFunctionConstant*)m_ptr name] };
#else
return ns::Handle{ nullptr };
#endif
}
DataType FunctionConstant::GetType() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return DataType([(__bridge MTLFunctionConstant*)m_ptr type]);
#else
return DataType(0);
#endif
}
uint32_t FunctionConstant::GetIndex() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLFunctionConstant*)m_ptr index]);
#else
return 0;
#endif
}
bool FunctionConstant::IsRequired() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLFunctionConstant*)m_ptr required];
#else
return false;
#endif
}
ns::String Function::GetLabel() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFunction>)m_ptr label] };
#else
return ns::Handle{ nullptr };
#endif
}
Device Function::GetDevice() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFunction>)m_ptr device] };
}
FunctionType Function::GetFunctionType() const
{
Validate();
return FunctionType([(__bridge id<MTLFunction>)m_ptr functionType]);
}
PatchType Function::GetPatchType() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return PatchType([(__bridge id<MTLFunction>)m_ptr patchType]);
#else
return PatchType(0);
#endif
}
int32_t Function::GetPatchControlPointCount() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return int32_t([(__bridge id<MTLFunction>)m_ptr patchControlPointCount]);
#else
return 0;
#endif
}
const ns::Array<VertexAttribute> Function::GetVertexAttributes() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFunction>)m_ptr vertexAttributes] };
}
const ns::Array<Attribute> Function::GetStageInputAttributes() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFunction>)m_ptr stageInputAttributes] };
#else
return ns::Handle{ nullptr };
#endif
}
ns::String Function::GetName() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFunction>)m_ptr name] };
}
ns::Dictionary<ns::String, FunctionConstant> Function::GetFunctionConstants() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLFunction>)m_ptr functionConstantsDictionary] };
#else
return ns::Handle{ nullptr };
#endif
}
void Function::SetLabel(const ns::String& label)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLFunction>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
#endif
}
ns::Dictionary<ns::String, ns::String> CompileOptions::GetPreprocessorMacros() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLCompileOptions*)m_ptr preprocessorMacros] };
}
bool CompileOptions::IsFastMathEnabled() const
{
Validate();
return [(__bridge MTLCompileOptions*)m_ptr fastMathEnabled];
}
LanguageVersion CompileOptions::GetLanguageVersion() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return LanguageVersion([(__bridge MTLCompileOptions*)m_ptr languageVersion]);
#else
return LanguageVersion::Version1_0;
#endif
}
void CompileOptions::SetFastMathEnabled(bool fastMathEnabled)
{
Validate();
[(__bridge MTLCompileOptions*)m_ptr setFastMathEnabled:fastMathEnabled];
}
void CompileOptions::SetFastMathEnabled(LanguageVersion languageVersion)
{
Validate();
[(__bridge MTLCompileOptions*)m_ptr setFastMathEnabled:MTLLanguageVersion(languageVersion)];
}
ns::String Library::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLLibrary>)m_ptr label] };
}
void Library::SetLabel(const ns::String& label)
{
Validate();
[(__bridge id<MTLLibrary>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
ns::Array<ns::String> Library::GetFunctionNames() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLLibrary>)m_ptr functionNames] };
}
Function Library::NewFunction(const ns::String& functionName)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLLibrary>)m_ptr newFunctionWithName:(__bridge NSString*)functionName.GetPtr()] };
}
Function Library::NewFunction(const ns::String& functionName, const FunctionConstantValues& constantValues, ns::Error* error)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
NSError* nsError = error ? (__bridge NSError*)error->GetPtr() : nullptr;
return ns::Handle{ (__bridge void*)[(__bridge id<MTLLibrary>)m_ptr
newFunctionWithName:(__bridge NSString*)functionName.GetPtr()
constantValues:(__bridge MTLFunctionConstantValues*)constantValues.GetPtr()
error:&nsError] };
#else
return ns::Handle{ nullptr };
#endif
}
void Library::NewFunction(const ns::String& functionName, const FunctionConstantValues& constantValues, std::function<void(const Function&, const ns::Error&)> completionHandler)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLLibrary>)m_ptr
newFunctionWithName:(__bridge NSString*)functionName.GetPtr()
constantValues:(__bridge MTLFunctionConstantValues*)constantValues.GetPtr()
completionHandler:^(id <MTLFunction> mtlFunction, NSError* error){
completionHandler(ns::Handle{ (__bridge void*)mtlFunction }, ns::Handle{ (__bridge void*)error });
}];
#endif
}
}
//////////////////////////////////////
// FILE: ns.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "ns.hpp"
#include <CoreFoundation/CFBase.h>
#include <Foundation/NSString.h>
#include <Foundation/NSError.h>
#include <Foundation/NSArray.h>
#include <cstring>
namespace ns
{
Object::Object() :
m_ptr(nullptr)
{
}
Object::Object(const Handle& handle) :
m_ptr(handle.ptr)
{
if (m_ptr)
CFRetain(m_ptr);
}
Object::Object(const Object& rhs) :
m_ptr(rhs.m_ptr)
{
if (m_ptr)
CFRetain(m_ptr);
}
#if MTLPP_CONFIG_RVALUE_REFERENCES
Object::Object(Object&& rhs) :
m_ptr(rhs.m_ptr)
{
rhs.m_ptr = nullptr;
}
#endif
Object::~Object()
{
if (m_ptr)
CFRelease(m_ptr);
}
Object& Object::operator=(const Object& rhs)
{
if (rhs.m_ptr == m_ptr)
return *this;
if (rhs.m_ptr)
CFRetain(rhs.m_ptr);
if (m_ptr)
CFRelease(m_ptr);
m_ptr = rhs.m_ptr;
return *this;
}
#if MTLPP_CONFIG_RVALUE_REFERENCES
Object& Object::operator=(Object&& rhs)
{
if (rhs.m_ptr == m_ptr)
return *this;
if (m_ptr)
CFRelease(m_ptr);
m_ptr = rhs.m_ptr;
rhs.m_ptr = nullptr;
return *this;
}
#endif
const uint32_t ArrayBase::GetSize() const
{
Validate();
return uint32_t([(__bridge NSArray*)m_ptr count]);
}
void* ArrayBase::GetItem(uint32_t index) const
{
Validate();
return (__bridge void*)[(__bridge NSArray*)m_ptr objectAtIndexedSubscript:index];
}
String::String(const char* cstr) :
Object(Handle{ (__bridge void*)[NSString stringWithUTF8String:cstr] })
{
}
const char* String::GetCStr() const
{
Validate();
return [(__bridge NSString*)m_ptr cStringUsingEncoding:NSUTF8StringEncoding];
}
uint32_t String::GetLength() const
{
Validate();
return uint32_t([(__bridge NSString*)m_ptr length]);
}
Error::Error() :
Object(Handle{ (__bridge void*)[[NSError alloc] init] })
{
}
String Error::GetDomain() const
{
Validate();
return Handle{ (__bridge void*)[(__bridge NSError*)m_ptr domain] };
}
uint32_t Error::GetCode() const
{
Validate();
return uint32_t([(__bridge NSError*)m_ptr code]);
}
//@property (readonly, copy) NSDictionary *userInfo;
String Error::GetLocalizedDescription() const
{
Validate();
return Handle{ (__bridge void*)[(__bridge NSError*)m_ptr localizedDescription] };
}
String Error::GetLocalizedFailureReason() const
{
Validate();
return Handle{ (__bridge void*)[(__bridge NSError*)m_ptr localizedFailureReason] };
}
String Error::GetLocalizedRecoverySuggestion() const
{
Validate();
return Handle{ (__bridge void*)[(__bridge NSError*)m_ptr localizedRecoverySuggestion] };
}
String Error::GetLocalizedRecoveryOptions() const
{
Validate();
return Handle{ (__bridge void*)[(__bridge NSError*)m_ptr localizedRecoveryOptions] };
}
//@property (nullable, readonly, strong) id recoveryAttempter;
String Error::GetHelpAnchor() const
{
Validate();
return Handle{ (__bridge void*)[(__bridge NSError*)m_ptr helpAnchor] };
}
}
//////////////////////////////////////
// FILE: parallel_render_command_encoder.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "parallel_render_command_encoder.hpp"
// #include "render_command_encoder.hpp"
#include <Metal/MTLParallelRenderCommandEncoder.h>
namespace mtlpp
{
RenderCommandEncoder ParallelRenderCommandEncoder::GetRenderCommandEncoder()
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLParallelRenderCommandEncoder>)m_ptr renderCommandEncoder] };
}
void ParallelRenderCommandEncoder::SetColorStoreAction(StoreAction storeAction, uint32_t colorAttachmentIndex)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLParallelRenderCommandEncoder>)m_ptr setColorStoreAction:MTLStoreAction(storeAction) atIndex:colorAttachmentIndex];
#endif
}
void ParallelRenderCommandEncoder::SetDepthStoreAction(StoreAction storeAction)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLParallelRenderCommandEncoder>)m_ptr setDepthStoreAction:MTLStoreAction(storeAction)];
#endif
}
void ParallelRenderCommandEncoder::SetStencilStoreAction(StoreAction storeAction)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLParallelRenderCommandEncoder>)m_ptr setStencilStoreAction:MTLStoreAction(storeAction)];
#endif
}
}
//////////////////////////////////////
// FILE: render_command_encoder.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "render_command_encoder.hpp"
// #include "buffer.hpp"
// #include "depth_stencil.hpp"
// #include "render_pipeline.hpp"
// #include "sampler.hpp"
// #include "texture.hpp"
#include <Metal/MTLRenderCommandEncoder.h>
#include <Metal/MTLBuffer.h>
namespace mtlpp
{
void RenderCommandEncoder::SetRenderPipelineState(const RenderPipelineState& pipelineState)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setRenderPipelineState:(__bridge id<MTLRenderPipelineState>)pipelineState.GetPtr()];
}
void RenderCommandEncoder::SetVertexData(const void* bytes, uint32_t length, uint32_t index)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 8_3)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexBytes:bytes length:length atIndex:index];
#endif
}
void RenderCommandEncoder::SetVertexBuffer(const Buffer& buffer, uint32_t offset, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexBuffer:(__bridge id<MTLBuffer>)buffer.GetPtr()
offset:offset
atIndex:index];
}
void RenderCommandEncoder::SetVertexBufferOffset(uint32_t offset, uint32_t index)
{
#if MTLPP_IS_AVAILABLE(10_11, 8_3)
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexBufferOffset:offset atIndex:index];
#endif
}
void RenderCommandEncoder::SetVertexBuffers(const Buffer* buffers, const uint32_t* offsets, const ns::Range& range)
{
Validate();
const uint32_t maxBuffers = 32;
assert(range.Length <= maxBuffers);
id<MTLBuffer> mtlBuffers[maxBuffers];
NSUInteger nsOffsets[maxBuffers];
for (uint32_t i=0; i<range.Length; i++)
{
mtlBuffers[i] = (__bridge id<MTLBuffer>)buffers[i].GetPtr();
nsOffsets[i] = offsets[i];
}
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexBuffers:mtlBuffers offsets:nsOffsets withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetVertexTexture(const Texture& texture, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexTexture:(__bridge id<MTLTexture>)texture.GetPtr()
atIndex:index];
}
void RenderCommandEncoder::SetVertexTextures(const Texture* textures, const ns::Range& range)
{
Validate();
const uint32_t maxTextures = 32;
assert(range.Length <= maxTextures);
id<MTLTexture> mtlTextures[maxTextures];
for (uint32_t i=0; i<range.Length; i++)
mtlTextures[i] = (__bridge id<MTLTexture>)textures[i].GetPtr();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexTextures:mtlTextures withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetVertexSamplerState(const SamplerState& sampler, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexSamplerState:(__bridge id<MTLSamplerState>)sampler.GetPtr()
atIndex:index];
}
void RenderCommandEncoder::SetVertexSamplerStates(const SamplerState* samplers, const ns::Range& range)
{
Validate();
const uint32_t maxStates = 32;
assert(range.Length <= maxStates);
id<MTLSamplerState> mtlStates[maxStates];
for (uint32_t i=0; i<range.Length; i++)
mtlStates[i] = (__bridge id<MTLSamplerState>)samplers[i].GetPtr();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexSamplerStates:mtlStates withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetVertexSamplerState(const SamplerState& sampler, float lodMinClamp, float lodMaxClamp, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexSamplerState:(__bridge id<MTLSamplerState>)sampler.GetPtr()
lodMinClamp:lodMinClamp
lodMaxClamp:lodMaxClamp
atIndex:index];
}
void RenderCommandEncoder::SetVertexSamplerStates(const SamplerState* samplers, const float* lodMinClamps, const float* lodMaxClamps, const ns::Range& range)
{
Validate();
const uint32_t maxStates = 32;
assert(range.Length <= maxStates);
id<MTLSamplerState> mtlStates[maxStates];
for (uint32_t i=0; i<range.Length; i++)
mtlStates[i] = (__bridge id<MTLSamplerState>)samplers[i].GetPtr();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVertexSamplerStates:mtlStates
lodMinClamps:lodMinClamps
lodMaxClamps:lodMaxClamps
withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetViewport(const Viewport& viewport)
{
Validate();
MTLViewport mtlViewport = { viewport.OriginX, viewport.OriginY, viewport.Width, viewport.Height, viewport.ZNear, viewport.ZFar };
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setViewport:mtlViewport];
}
void RenderCommandEncoder::SetFrontFacingWinding(Winding frontFacingWinding)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFrontFacingWinding:MTLWinding(frontFacingWinding)];
}
void RenderCommandEncoder::SetCullMode(CullMode cullMode)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setCullMode:MTLCullMode(cullMode)];
}
void RenderCommandEncoder::SetDepthClipMode(DepthClipMode depthClipMode)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setDepthClipMode:MTLDepthClipMode(depthClipMode)];
#endif
}
void RenderCommandEncoder::SetDepthBias(float depthBias, float slopeScale, float clamp)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setDepthBias:depthBias slopeScale:slopeScale clamp:clamp];
}
void RenderCommandEncoder::SetScissorRect(const ScissorRect& rect)
{
Validate();
MTLScissorRect mtlRect { rect.X, rect.Y, rect.Width, rect.Height };
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setScissorRect:mtlRect];
}
void RenderCommandEncoder::SetTriangleFillMode(TriangleFillMode fillMode)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setTriangleFillMode:MTLTriangleFillMode(fillMode)];
}
void RenderCommandEncoder::SetFragmentData(const void* bytes, uint32_t length, uint32_t index)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 8_3)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentBytes:bytes
length:length
atIndex:index];
#endif
}
void RenderCommandEncoder::SetFragmentBuffer(const Buffer& buffer, uint32_t offset, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentBuffer:(__bridge id<MTLBuffer>)buffer.GetPtr()
offset:offset
atIndex:index];
}
void RenderCommandEncoder::SetFragmentBufferOffset(uint32_t offset, uint32_t index)
{
#if MTLPP_IS_AVAILABLE(10_11, 8_3)
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentBufferOffset:offset atIndex:index];
#endif
}
void RenderCommandEncoder::SetFragmentBuffers(const Buffer* buffers, const uint32_t* offsets, const ns::Range& range)
{
Validate();
const uint32_t maxBuffers = 32;
assert(range.Length <= maxBuffers);
id<MTLBuffer> mtlBuffers[maxBuffers];
NSUInteger nsOffsets[maxBuffers];
for (uint32_t i=0; i<range.Length; i++)
{
mtlBuffers[i] = (__bridge id<MTLBuffer>)buffers[i].GetPtr();
nsOffsets[i] = offsets[i];
}
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentBuffers:mtlBuffers offsets:nsOffsets withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetFragmentTexture(const Texture& texture, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentTexture:(__bridge id<MTLTexture>)texture.GetPtr()
atIndex:index];
}
void RenderCommandEncoder::SetFragmentTextures(const Texture* textures, const ns::Range& range)
{
Validate();
const uint32_t maxTextures = 32;
assert(range.Length <= maxTextures);
id<MTLTexture> mtlTextures[maxTextures];
for (uint32_t i=0; i<range.Length; i++)
mtlTextures[i] = (__bridge id<MTLTexture>)textures[i].GetPtr();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentTextures:mtlTextures withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetFragmentSamplerState(const SamplerState& sampler, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentSamplerState:(__bridge id<MTLSamplerState>)sampler.GetPtr()
atIndex:index];
}
void RenderCommandEncoder::SetFragmentSamplerStates(const SamplerState* samplers, const ns::Range& range)
{
Validate();
const uint32_t maxStates = 32;
assert(range.Length <= maxStates);
id<MTLSamplerState> mtlStates[maxStates];
for (uint32_t i=0; i<range.Length; i++)
mtlStates[i] = (__bridge id<MTLSamplerState>)samplers[i].GetPtr();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentSamplerStates:mtlStates withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetFragmentSamplerState(const SamplerState& sampler, float lodMinClamp, float lodMaxClamp, uint32_t index)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentSamplerState:(__bridge id<MTLSamplerState>)sampler.GetPtr()
lodMinClamp:lodMinClamp
lodMaxClamp:lodMaxClamp
atIndex:index];
}
void RenderCommandEncoder::SetFragmentSamplerStates(const SamplerState* samplers, const float* lodMinClamps, const float* lodMaxClamps, const ns::Range& range)
{
Validate();
const uint32_t maxStates = 32;
assert(range.Length <= maxStates);
id<MTLSamplerState> mtlStates[maxStates];
for (uint32_t i=0; i<range.Length; i++)
mtlStates[i] = (__bridge id<MTLSamplerState>)samplers[i].GetPtr();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setFragmentSamplerStates:mtlStates
lodMinClamps:lodMinClamps
lodMaxClamps:lodMaxClamps
withRange:NSMakeRange(range.Location, range.Length)];
}
void RenderCommandEncoder::SetBlendColor(float red, float green, float blue, float alpha)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setBlendColorRed:red green:green blue:blue alpha:alpha];
}
void RenderCommandEncoder::SetDepthStencilState(const DepthStencilState& depthStencilState)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setDepthStencilState:(__bridge id<MTLDepthStencilState>)depthStencilState.GetPtr()];
}
void RenderCommandEncoder::SetStencilReferenceValue(uint32_t referenceValue)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setStencilReferenceValue:referenceValue];
}
void RenderCommandEncoder::SetStencilReferenceValue(uint32_t frontReferenceValue, uint32_t backReferenceValue)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setStencilFrontReferenceValue:frontReferenceValue backReferenceValue:backReferenceValue];
}
void RenderCommandEncoder::SetVisibilityResultMode(VisibilityResultMode mode, uint32_t offset)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setVisibilityResultMode:MTLVisibilityResultMode(mode) offset:offset];
}
void RenderCommandEncoder::SetColorStoreAction(StoreAction storeAction, uint32_t colorAttachmentIndex)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setColorStoreAction:MTLStoreAction(storeAction) atIndex:colorAttachmentIndex];
#endif
}
void RenderCommandEncoder::SetDepthStoreAction(StoreAction storeAction)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setDepthStoreAction:MTLStoreAction(storeAction)];
#endif
}
void RenderCommandEncoder::SetStencilStoreAction(StoreAction storeAction)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setStencilStoreAction:MTLStoreAction(storeAction)];
#endif
}
void RenderCommandEncoder::Draw(PrimitiveType primitiveType, uint32_t vertexStart, uint32_t vertexCount)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawPrimitives:MTLPrimitiveType(primitiveType)
vertexStart:vertexStart
vertexCount:vertexCount];
}
void RenderCommandEncoder::Draw(PrimitiveType primitiveType, uint32_t vertexStart, uint32_t vertexCount, uint32_t instanceCount)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawPrimitives:MTLPrimitiveType(primitiveType)
vertexStart:vertexStart
vertexCount:vertexCount
instanceCount:instanceCount];
#endif
}
void RenderCommandEncoder::Draw(PrimitiveType primitiveType, uint32_t vertexStart, uint32_t vertexCount, uint32_t instanceCount, uint32_t baseInstance)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawPrimitives:MTLPrimitiveType(primitiveType)
vertexStart:vertexStart
vertexCount:vertexCount
instanceCount:instanceCount
baseInstance:baseInstance];
#endif
}
void RenderCommandEncoder::Draw(PrimitiveType primitiveType, Buffer indirectBuffer, uint32_t indirectBufferOffset)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawPrimitives:MTLPrimitiveType(primitiveType)
indirectBuffer:(__bridge id<MTLBuffer>)indirectBuffer.GetPtr()
indirectBufferOffset:indirectBufferOffset];
}
void RenderCommandEncoder::DrawIndexed(PrimitiveType primitiveType, uint32_t indexCount, IndexType indexType, const Buffer& indexBuffer, uint32_t indexBufferOffset)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawIndexedPrimitives:MTLPrimitiveType(primitiveType)
indexCount:indexCount
indexType:MTLIndexType(indexType)
indexBuffer:(__bridge id<MTLBuffer>)indexBuffer.GetPtr()
indexBufferOffset:indexBufferOffset];
}
void RenderCommandEncoder::DrawIndexed(PrimitiveType primitiveType, uint32_t indexCount, IndexType indexType, const Buffer& indexBuffer, uint32_t indexBufferOffset, uint32_t instanceCount)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawIndexedPrimitives:MTLPrimitiveType(primitiveType)
indexCount:indexCount indexType:MTLIndexType(indexType)
indexBuffer:(__bridge id<MTLBuffer>)indexBuffer.GetPtr()
indexBufferOffset:indexBufferOffset instanceCount:instanceCount];
#endif
}
void RenderCommandEncoder::DrawIndexed(PrimitiveType primitiveType, uint32_t indexCount, IndexType indexType, const Buffer& indexBuffer, uint32_t indexBufferOffset, uint32_t instanceCount, uint32_t baseVertex, uint32_t baseInstance)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawIndexedPrimitives:MTLPrimitiveType(primitiveType)
indexCount:indexCount
indexType:MTLIndexType(indexType)
indexBuffer:(__bridge id<MTLBuffer>)indexBuffer.GetPtr()
indexBufferOffset:indexBufferOffset
instanceCount:instanceCount
baseVertex:baseVertex
baseInstance:baseInstance];
#endif
}
void RenderCommandEncoder::DrawIndexed(PrimitiveType primitiveType, IndexType indexType, const Buffer& indexBuffer, uint32_t indexBufferOffset, const Buffer& indirectBuffer, uint32_t indirectBufferOffset)
{
Validate();
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawIndexedPrimitives:MTLPrimitiveType(primitiveType)
indexType:MTLIndexType(indexType)
indexBuffer:(__bridge id<MTLBuffer>)indexBuffer.GetPtr()
indexBufferOffset:indexBufferOffset
indirectBuffer:(__bridge id<MTLBuffer>)indirectBuffer.GetPtr()
indirectBufferOffset:indirectBufferOffset];
}
void RenderCommandEncoder::TextureBarrier()
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr textureBarrier];
#endif
}
void RenderCommandEncoder::UpdateFence(const Fence& fence, RenderStages afterStages)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr updateFence:(__bridge id<MTLFence>)fence.GetPtr() afterStages:MTLRenderStages(afterStages)];
#endif
}
void RenderCommandEncoder::WaitForFence(const Fence& fence, RenderStages beforeStages)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr waitForFence:(__bridge id<MTLFence>)fence.GetPtr() beforeStages:MTLRenderStages(beforeStages)];
#endif
}
void RenderCommandEncoder::SetTessellationFactorBuffer(const Buffer& buffer, uint32_t offset, uint32_t instanceStride)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setTessellationFactorBuffer:(__bridge id<MTLBuffer>)buffer.GetPtr() offset:offset instanceStride:instanceStride];
#endif
}
void RenderCommandEncoder::SetTessellationFactorScale(float scale)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr setTessellationFactorScale:scale];
#endif
}
void RenderCommandEncoder::DrawPatches(uint32_t numberOfPatchControlPoints, uint32_t patchStart, uint32_t patchCount, const Buffer& patchIndexBuffer, uint32_t patchIndexBufferOffset, uint32_t instanceCount, uint32_t baseInstance)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawPatches:numberOfPatchControlPoints
patchStart:patchStart
patchCount:patchCount
patchIndexBuffer:(__bridge id<MTLBuffer>)patchIndexBuffer.GetPtr()
patchIndexBufferOffset:patchIndexBufferOffset
instanceCount:instanceCount
baseInstance:baseInstance];
#endif
}
void RenderCommandEncoder::DrawPatches(uint32_t numberOfPatchControlPoints, const Buffer& patchIndexBuffer, uint32_t patchIndexBufferOffset, const Buffer& indirectBuffer, uint32_t indirectBufferOffset)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_12)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawPatches:numberOfPatchControlPoints
patchIndexBuffer:(__bridge id<MTLBuffer>)patchIndexBuffer.GetPtr()
patchIndexBufferOffset:patchIndexBufferOffset
indirectBuffer:(__bridge id<MTLBuffer>)indirectBuffer.GetPtr()
indirectBufferOffset:indirectBufferOffset];
#endif
}
void RenderCommandEncoder::DrawIndexedPatches(uint32_t numberOfPatchControlPoints, uint32_t patchStart, uint32_t patchCount, const Buffer& patchIndexBuffer, uint32_t patchIndexBufferOffset, const Buffer& controlPointIndexBuffer, uint32_t controlPointIndexBufferOffset, uint32_t instanceCount, uint32_t baseInstance)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawIndexedPatches:numberOfPatchControlPoints
patchStart:patchStart
patchCount:patchCount
patchIndexBuffer:(__bridge id<MTLBuffer>)patchIndexBuffer.GetPtr()
patchIndexBufferOffset:patchIndexBufferOffset
controlPointIndexBuffer:(__bridge id<MTLBuffer>)controlPointIndexBuffer.GetPtr()
controlPointIndexBufferOffset:controlPointIndexBufferOffset
instanceCount:instanceCount
baseInstance:baseInstance];
#endif
}
void RenderCommandEncoder::DrawIndexedPatches(uint32_t numberOfPatchControlPoints, const Buffer& patchIndexBuffer, uint32_t patchIndexBufferOffset, const Buffer& controlPointIndexBuffer, uint32_t controlPointIndexBufferOffset, const Buffer& indirectBuffer, uint32_t indirectBufferOffset)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_12)
[(__bridge id<MTLRenderCommandEncoder>)m_ptr drawIndexedPatches:numberOfPatchControlPoints
patchIndexBuffer:(__bridge id<MTLBuffer>)patchIndexBuffer.GetPtr()
patchIndexBufferOffset:patchIndexBufferOffset
controlPointIndexBuffer:(__bridge id<MTLBuffer>)controlPointIndexBuffer.GetPtr()
controlPointIndexBufferOffset:controlPointIndexBufferOffset
indirectBuffer:(__bridge id<MTLBuffer>)indirectBuffer.GetPtr()
indirectBufferOffset:indirectBufferOffset];
#endif
}
}
//////////////////////////////////////
// FILE: render_pass.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "render_pass.hpp"
// #include "texture.hpp"
#include <Metal/MTLRenderPass.h>
namespace mtlpp
{
RenderPassAttachmentDescriptor::RenderPassAttachmentDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLRenderPassAttachmentDescriptor alloc] init] })
{
}
Texture RenderPassAttachmentDescriptor::GetTexture() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr texture] };
}
uint32_t RenderPassAttachmentDescriptor::GetLevel() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr level]);
}
uint32_t RenderPassAttachmentDescriptor::GetSlice() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr slice]);
}
uint32_t RenderPassAttachmentDescriptor::GetDepthPlane() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr depthPlane]);
}
Texture RenderPassAttachmentDescriptor::GetResolveTexture() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr resolveTexture] };
}
uint32_t RenderPassAttachmentDescriptor::GetResolveLevel() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr resolveLevel]);
}
uint32_t RenderPassAttachmentDescriptor::GetResolveSlice() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr resolveSlice]);
}
uint32_t RenderPassAttachmentDescriptor::GetResolveDepthPlane() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr resolveDepthPlane]);
}
LoadAction RenderPassAttachmentDescriptor::GetLoadAction() const
{
Validate();
return LoadAction([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr loadAction]);
}
StoreAction RenderPassAttachmentDescriptor::GetStoreAction() const
{
Validate();
return StoreAction([(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr storeAction]);
}
void RenderPassAttachmentDescriptor::SetTexture(const Texture& texture)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setTexture:(__bridge id<MTLTexture>)texture.GetPtr()];
}
void RenderPassAttachmentDescriptor::SetLevel(uint32_t level)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setLevel:level];
}
void RenderPassAttachmentDescriptor::SetSlice(uint32_t slice)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setSlice:slice];
}
void RenderPassAttachmentDescriptor::SetDepthPlane(uint32_t depthPlane)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setDepthPlane:depthPlane];
}
void RenderPassAttachmentDescriptor::SetResolveTexture(const Texture& texture)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setResolveTexture:(__bridge id<MTLTexture>)texture.GetPtr()];
}
void RenderPassAttachmentDescriptor::SetResolveLevel(uint32_t resolveLevel)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setResolveLevel:resolveLevel];
}
void RenderPassAttachmentDescriptor::SetResolveSlice(uint32_t resolveSlice)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setResolveSlice:resolveSlice];
}
void RenderPassAttachmentDescriptor::SetResolveDepthPlane(uint32_t resolveDepthPlane)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setResolveDepthPlane:resolveDepthPlane];
}
void RenderPassAttachmentDescriptor::SetLoadAction(LoadAction loadAction)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setLoadAction:MTLLoadAction(loadAction)];
}
void RenderPassAttachmentDescriptor::SetStoreAction(StoreAction storeAction)
{
Validate();
[(__bridge MTLRenderPassAttachmentDescriptor*)m_ptr setStoreAction:MTLStoreAction(storeAction)];
}
RenderPassColorAttachmentDescriptor::RenderPassColorAttachmentDescriptor() :
RenderPassAttachmentDescriptor(ns::Handle{ (__bridge void*)[[MTLRenderPassColorAttachmentDescriptor alloc] init] })
{
}
ClearColor RenderPassColorAttachmentDescriptor::GetClearColor() const
{
Validate();
MTLClearColor mtlClearColor = [(__bridge MTLRenderPassColorAttachmentDescriptor*)m_ptr clearColor];
return ClearColor(mtlClearColor.red, mtlClearColor.green, mtlClearColor.blue, mtlClearColor.alpha);
}
void RenderPassColorAttachmentDescriptor::SetClearColor(const ClearColor& clearColor)
{
Validate();
MTLClearColor mtlClearColor = { clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha };
[(__bridge MTLRenderPassColorAttachmentDescriptor*)m_ptr setClearColor:mtlClearColor];
}
RenderPassDepthAttachmentDescriptor::RenderPassDepthAttachmentDescriptor() :
RenderPassAttachmentDescriptor(ns::Handle{ (__bridge void*)[[MTLRenderPassDepthAttachmentDescriptor alloc] init] })
{
}
double RenderPassDepthAttachmentDescriptor::GetClearDepth() const
{
Validate();
return [(__bridge MTLRenderPassDepthAttachmentDescriptor*)m_ptr clearDepth];
}
MultisampleDepthResolveFilter RenderPassDepthAttachmentDescriptor::GetDepthResolveFilter() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(9_0)
return MultisampleDepthResolveFilter([(__bridge MTLRenderPassDepthAttachmentDescriptor*)m_ptr depthResolveFilter]);
#else
return MultisampleDepthResolveFilter(0);
#endif
}
void RenderPassDepthAttachmentDescriptor::SetClearDepth(double clearDepth)
{
Validate();
[(__bridge MTLRenderPassDepthAttachmentDescriptor*)m_ptr setClearDepth:clearDepth];
}
void RenderPassDepthAttachmentDescriptor::SetDepthResolveFilter(MultisampleDepthResolveFilter depthResolveFilter)
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(9_0)
[(__bridge MTLRenderPassDepthAttachmentDescriptor*)m_ptr setDepthResolveFilter:MTLMultisampleDepthResolveFilter(depthResolveFilter)];
#endif
}
RenderPassStencilAttachmentDescriptor::RenderPassStencilAttachmentDescriptor() :
RenderPassAttachmentDescriptor(ns::Handle{ (__bridge void*)[[MTLRenderPassStencilAttachmentDescriptor alloc] init] })
{
}
uint32_t RenderPassStencilAttachmentDescriptor::GetClearStencil() const
{
Validate();
return uint32_t([(__bridge MTLRenderPassStencilAttachmentDescriptor*)m_ptr clearStencil]);
}
void RenderPassStencilAttachmentDescriptor::SetClearStencil(uint32_t clearStencil)
{
Validate();
[(__bridge MTLRenderPassStencilAttachmentDescriptor*)m_ptr setClearStencil:clearStencil];
}
RenderPassDescriptor::RenderPassDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLRenderPassDescriptor alloc] init] })
{
}
ns::Array<RenderPassColorAttachmentDescriptor> RenderPassDescriptor::GetColorAttachments() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPassDescriptor*)m_ptr colorAttachments] };
}
RenderPassDepthAttachmentDescriptor RenderPassDescriptor::GetDepthAttachment() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPassDescriptor*)m_ptr depthAttachment] };
}
RenderPassStencilAttachmentDescriptor RenderPassDescriptor::GetStencilAttachment() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPassDescriptor*)m_ptr stencilAttachment] };
}
Buffer RenderPassDescriptor::GetVisibilityResultBuffer() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPassDescriptor*)m_ptr visibilityResultBuffer] };
}
uint32_t RenderPassDescriptor::GetRenderTargetArrayLength() const
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return uint32_t([(__bridge MTLRenderPassDescriptor*)m_ptr renderTargetArrayLength]);
#else
return 0;
#endif
}
void RenderPassDescriptor::SetDepthAttachment(const RenderPassDepthAttachmentDescriptor& depthAttachment)
{
Validate();
[(__bridge MTLRenderPassDescriptor*)m_ptr setDepthAttachment:(__bridge MTLRenderPassDepthAttachmentDescriptor*)depthAttachment.GetPtr()];
}
void RenderPassDescriptor::SetStencilAttachment(const RenderPassStencilAttachmentDescriptor& stencilAttachment)
{
Validate();
[(__bridge MTLRenderPassDescriptor*)m_ptr setStencilAttachment:(__bridge MTLRenderPassStencilAttachmentDescriptor*)stencilAttachment.GetPtr()];
}
void RenderPassDescriptor::SetVisibilityResultBuffer(const Buffer& visibilityResultBuffer)
{
Validate();
[(__bridge MTLRenderPassDescriptor*)m_ptr setVisibilityResultBuffer:(__bridge id<MTLBuffer>)visibilityResultBuffer.GetPtr()];
}
void RenderPassDescriptor::SetRenderTargetArrayLength(uint32_t renderTargetArrayLength)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge MTLRenderPassDescriptor*)m_ptr setRenderTargetArrayLength:renderTargetArrayLength];
#endif
}
}
//////////////////////////////////////
// FILE: render_pipeline.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "render_pipeline.hpp"
// #include "vertex_descriptor.hpp"
#include <Metal/MTLRenderPipeline.h>
namespace mtlpp
{
RenderPipelineColorAttachmentDescriptor::RenderPipelineColorAttachmentDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLRenderPipelineColorAttachmentDescriptor alloc] init] })
{
}
PixelFormat RenderPipelineColorAttachmentDescriptor::GetPixelFormat() const
{
Validate();
return PixelFormat([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr pixelFormat]);
}
bool RenderPipelineColorAttachmentDescriptor::IsBlendingEnabled() const
{
Validate();
return [(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr isBlendingEnabled];
}
BlendFactor RenderPipelineColorAttachmentDescriptor::GetSourceRgbBlendFactor() const
{
Validate();
return BlendFactor([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr sourceRGBBlendFactor]);
}
BlendFactor RenderPipelineColorAttachmentDescriptor::GetDestinationRgbBlendFactor() const
{
Validate();
return BlendFactor([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr destinationRGBBlendFactor]);
}
BlendOperation RenderPipelineColorAttachmentDescriptor::GetRgbBlendOperation() const
{
Validate();
return BlendOperation([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr rgbBlendOperation]);
}
BlendFactor RenderPipelineColorAttachmentDescriptor::GetSourceAlphaBlendFactor() const
{
Validate();
return BlendFactor([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr sourceAlphaBlendFactor]);
}
BlendFactor RenderPipelineColorAttachmentDescriptor::GetDestinationAlphaBlendFactor() const
{
Validate();
return BlendFactor([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr destinationAlphaBlendFactor]);
}
BlendOperation RenderPipelineColorAttachmentDescriptor::GetAlphaBlendOperation() const
{
Validate();
return BlendOperation([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr alphaBlendOperation]);
}
ColorWriteMask RenderPipelineColorAttachmentDescriptor::GetWriteMask() const
{
Validate();
return ColorWriteMask([(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr writeMask]);
}
void RenderPipelineColorAttachmentDescriptor::SetPixelFormat(PixelFormat pixelFormat)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setPixelFormat:MTLPixelFormat(pixelFormat)];
}
void RenderPipelineColorAttachmentDescriptor::SetBlendingEnabled(bool blendingEnabled)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setBlendingEnabled:blendingEnabled];
}
void RenderPipelineColorAttachmentDescriptor::SetSourceRgbBlendFactor(BlendFactor sourceRgbBlendFactor)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setSourceRGBBlendFactor:MTLBlendFactor(sourceRgbBlendFactor)];
}
void RenderPipelineColorAttachmentDescriptor::SetDestinationRgbBlendFactor(BlendFactor destinationRgbBlendFactor)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setDestinationRGBBlendFactor:MTLBlendFactor(destinationRgbBlendFactor)];
}
void RenderPipelineColorAttachmentDescriptor::SetRgbBlendOperation(BlendOperation rgbBlendOperation)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setRgbBlendOperation:MTLBlendOperation(rgbBlendOperation)];
}
void RenderPipelineColorAttachmentDescriptor::SetSourceAlphaBlendFactor(BlendFactor sourceAlphaBlendFactor)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setSourceAlphaBlendFactor:MTLBlendFactor(sourceAlphaBlendFactor)];
}
void RenderPipelineColorAttachmentDescriptor::SetDestinationAlphaBlendFactor(BlendFactor destinationAlphaBlendFactor)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setDestinationAlphaBlendFactor:MTLBlendFactor(destinationAlphaBlendFactor)];
}
void RenderPipelineColorAttachmentDescriptor::SetAlphaBlendOperation(BlendOperation alphaBlendOperation)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setAlphaBlendOperation:MTLBlendOperation(alphaBlendOperation)];
}
void RenderPipelineColorAttachmentDescriptor::SetWriteMask(ColorWriteMask writeMask)
{
Validate();
[(__bridge MTLRenderPipelineColorAttachmentDescriptor*)m_ptr setWriteMask:MTLColorWriteMask(writeMask)];
}
RenderPipelineReflection::RenderPipelineReflection() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLRenderPipelineReflection alloc] init] })
{
}
const ns::Array<Argument> RenderPipelineReflection::GetVertexArguments() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineReflection*)m_ptr vertexArguments] };
}
const ns::Array<Argument> RenderPipelineReflection::GetFragmentArguments() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineReflection*)m_ptr fragmentArguments] };
}
RenderPipelineDescriptor::RenderPipelineDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLRenderPipelineDescriptor alloc] init] })
{
}
ns::String RenderPipelineDescriptor::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineDescriptor*)m_ptr label] };
}
Function RenderPipelineDescriptor::GetVertexFunction() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineDescriptor*)m_ptr vertexFunction] };
}
Function RenderPipelineDescriptor::GetFragmentFunction() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineDescriptor*)m_ptr fragmentFunction] };
}
VertexDescriptor RenderPipelineDescriptor::GetVertexDescriptor() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineDescriptor*)m_ptr vertexDescriptor] };
}
uint32_t RenderPipelineDescriptor::GetSampleCount() const
{
Validate();
return uint32_t([(__bridge MTLRenderPipelineDescriptor*)m_ptr sampleCount]);
}
bool RenderPipelineDescriptor::IsAlphaToCoverageEnabled() const
{
Validate();
return [(__bridge MTLRenderPipelineDescriptor*)m_ptr isAlphaToCoverageEnabled];
}
bool RenderPipelineDescriptor::IsAlphaToOneEnabled() const
{
Validate();
return [(__bridge MTLRenderPipelineDescriptor*)m_ptr isAlphaToOneEnabled];
}
bool RenderPipelineDescriptor::IsRasterizationEnabled() const
{
Validate();
return [(__bridge MTLRenderPipelineDescriptor*)m_ptr isRasterizationEnabled];
}
ns::Array<RenderPipelineColorAttachmentDescriptor> RenderPipelineDescriptor::GetColorAttachments() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLRenderPipelineDescriptor*)m_ptr colorAttachments] };
}
PixelFormat RenderPipelineDescriptor::GetDepthAttachmentPixelFormat() const
{
Validate();
return PixelFormat([(__bridge MTLRenderPipelineDescriptor*)m_ptr depthAttachmentPixelFormat]);
}
PixelFormat RenderPipelineDescriptor::GetStencilAttachmentPixelFormat() const
{
Validate();
return PixelFormat([(__bridge MTLRenderPipelineDescriptor*)m_ptr stencilAttachmentPixelFormat]);
}
PrimitiveTopologyClass RenderPipelineDescriptor::GetInputPrimitiveTopology() const
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return PrimitiveTopologyClass([(__bridge MTLRenderPipelineDescriptor*)m_ptr inputPrimitiveTopology]);
#else
return PrimitiveTopologyClass(0);
#endif
}
TessellationPartitionMode RenderPipelineDescriptor::GetTessellationPartitionMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return TessellationPartitionMode([(__bridge MTLRenderPipelineDescriptor*)m_ptr tessellationPartitionMode]);
#else
return TessellationPartitionMode(0);
#endif
}
uint32_t RenderPipelineDescriptor::GetMaxTessellationFactor() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLRenderPipelineDescriptor*)m_ptr maxTessellationFactor]);
#else
return 0;
#endif
}
bool RenderPipelineDescriptor::IsTessellationFactorScaleEnabled() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return [(__bridge MTLRenderPipelineDescriptor*)m_ptr isTessellationFactorScaleEnabled];
#else
return false;
#endif
}
TessellationFactorFormat RenderPipelineDescriptor::GetTessellationFactorFormat() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return TessellationFactorFormat([(__bridge MTLRenderPipelineDescriptor*)m_ptr tessellationFactorFormat]);
#else
return TessellationFactorFormat(0);
#endif
}
TessellationControlPointIndexType RenderPipelineDescriptor::GetTessellationControlPointIndexType() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return TessellationControlPointIndexType([(__bridge MTLRenderPipelineDescriptor*)m_ptr tessellationControlPointIndexType]);
#else
return TessellationControlPointIndexType(0);
#endif
}
TessellationFactorStepFunction RenderPipelineDescriptor::GetTessellationFactorStepFunction() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return TessellationFactorStepFunction([(__bridge MTLRenderPipelineDescriptor*)m_ptr tessellationFactorStepFunction]);
#else
return TessellationFactorStepFunction(0);
#endif
}
Winding RenderPipelineDescriptor::GetTessellationOutputWindingOrder() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return Winding([(__bridge MTLRenderPipelineDescriptor*)m_ptr tessellationOutputWindingOrder]);
#else
return Winding(0);
#endif
}
void RenderPipelineDescriptor::SetLabel(const ns::String& label)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
void RenderPipelineDescriptor::SetVertexFunction(const Function& vertexFunction)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setVertexFunction:(__bridge id<MTLFunction>)vertexFunction.GetPtr()];
}
void RenderPipelineDescriptor::SetFragmentFunction(const Function& fragmentFunction)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setFragmentFunction:(__bridge id<MTLFunction>)fragmentFunction.GetPtr()];
}
void RenderPipelineDescriptor::SetVertexDescriptor(const VertexDescriptor& vertexDescriptor)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setVertexDescriptor:(__bridge MTLVertexDescriptor*)vertexDescriptor.GetPtr()];
}
void RenderPipelineDescriptor::SetSampleCount(uint32_t sampleCount)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setSampleCount:sampleCount];
}
void RenderPipelineDescriptor::SetAlphaToCoverageEnabled(bool alphaToCoverageEnabled)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setAlphaToCoverageEnabled:alphaToCoverageEnabled];
}
void RenderPipelineDescriptor::SetAlphaToOneEnabled(bool alphaToOneEnabled)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setAlphaToOneEnabled:alphaToOneEnabled];
}
void RenderPipelineDescriptor::SetRasterizationEnabled(bool rasterizationEnabled)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setRasterizationEnabled:rasterizationEnabled];
}
void RenderPipelineDescriptor::SetDepthAttachmentPixelFormat(PixelFormat depthAttachmentPixelFormat)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setDepthAttachmentPixelFormat:MTLPixelFormat(depthAttachmentPixelFormat)];
}
void RenderPipelineDescriptor::SetStencilAttachmentPixelFormat(PixelFormat depthAttachmentPixelFormat)
{
Validate();
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setStencilAttachmentPixelFormat:MTLPixelFormat(depthAttachmentPixelFormat)];
}
void RenderPipelineDescriptor::SetInputPrimitiveTopology(PrimitiveTopologyClass inputPrimitiveTopology)
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setInputPrimitiveTopology:MTLPrimitiveTopologyClass(inputPrimitiveTopology)];
#endif
}
void RenderPipelineDescriptor::SetTessellationPartitionMode(TessellationPartitionMode tessellationPartitionMode)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setTessellationPartitionMode:MTLTessellationPartitionMode(tessellationPartitionMode)];
#endif
}
void RenderPipelineDescriptor::SetMaxTessellationFactor(uint32_t maxTessellationFactor)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setMaxTessellationFactor:maxTessellationFactor];
#endif
}
void RenderPipelineDescriptor::SetTessellationFactorScaleEnabled(bool tessellationFactorScaleEnabled)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setTessellationFactorScaleEnabled:tessellationFactorScaleEnabled];
#endif
}
void RenderPipelineDescriptor::SetTessellationFactorFormat(TessellationFactorFormat tessellationFactorFormat)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setTessellationFactorFormat:MTLTessellationFactorFormat(tessellationFactorFormat)];
#endif
}
void RenderPipelineDescriptor::SetTessellationControlPointIndexType(TessellationControlPointIndexType tessellationControlPointIndexType)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setTessellationControlPointIndexType:MTLTessellationControlPointIndexType(tessellationControlPointIndexType)];
#endif
}
void RenderPipelineDescriptor::SetTessellationFactorStepFunction(TessellationFactorStepFunction tessellationFactorStepFunction)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setTessellationFactorStepFunction:MTLTessellationFactorStepFunction(tessellationFactorStepFunction)];
#endif
}
void RenderPipelineDescriptor::SetTessellationOutputWindingOrder(Winding tessellationOutputWindingOrder)
{
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLRenderPipelineDescriptor*)m_ptr setTessellationOutputWindingOrder:MTLWinding(tessellationOutputWindingOrder)];
#endif
}
void RenderPipelineDescriptor::Reset()
{
[(__bridge MTLRenderPipelineDescriptor*)m_ptr reset];
}
ns::String RenderPipelineState::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLRenderPipelineState>)m_ptr label] };
}
Device RenderPipelineState::GetDevice() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLRenderPipelineState>)m_ptr device] };
}
}
//////////////////////////////////////
// FILE: resource.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "resource.hpp"
// #include "heap.hpp"
#include <Metal/MTLResource.h>
namespace mtlpp
{
ns::String Resource::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLResource>)m_ptr label] };
}
CpuCacheMode Resource::GetCpuCacheMode() const
{
Validate();
return CpuCacheMode([(__bridge id<MTLResource>)m_ptr cpuCacheMode]);
}
StorageMode Resource::GetStorageMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return StorageMode([(__bridge id<MTLResource>)m_ptr storageMode]);
#else
return StorageMode(0);
#endif
}
Heap Resource::GetHeap() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLResource>)m_ptr heap] };
#else
return ns::Handle{ nullptr };
#endif
}
bool Resource::IsAliasable() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
return [(__bridge id<MTLResource>)m_ptr isAliasable];
#else
return false;
#endif
}
void Resource::SetLabel(const ns::String& label)
{
Validate();
[(__bridge id<MTLResource>)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
PurgeableState Resource::SetPurgeableState(PurgeableState state)
{
Validate();
return PurgeableState([(__bridge id<MTLResource>)m_ptr setPurgeableState:MTLPurgeableState(state)]);
}
void Resource::MakeAliasable() const
{
Validate();
#if MTLPP_IS_AVAILABLE_IOS(10_0)
[(__bridge id<MTLResource>)m_ptr makeAliasable];
#endif
}
}
//////////////////////////////////////
// FILE: sampler.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "sampler.hpp"
#include <Metal/MTLSampler.h>
namespace mtlpp
{
SamplerDescriptor::SamplerDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLSamplerDescriptor alloc] init] })
{
}
SamplerMinMagFilter SamplerDescriptor::GetMinFilter() const
{
Validate();
return SamplerMinMagFilter([(__bridge MTLSamplerDescriptor*)m_ptr minFilter]);
}
SamplerMinMagFilter SamplerDescriptor::GetMagFilter() const
{
Validate();
return SamplerMinMagFilter([(__bridge MTLSamplerDescriptor*)m_ptr magFilter]);
}
SamplerMipFilter SamplerDescriptor::GetMipFilter() const
{
Validate();
return SamplerMipFilter([(__bridge MTLSamplerDescriptor*)m_ptr mipFilter]);
}
uint32_t SamplerDescriptor::GetMaxAnisotropy() const
{
Validate();
return uint32_t([(__bridge MTLSamplerDescriptor*)m_ptr maxAnisotropy]);
}
SamplerAddressMode SamplerDescriptor::GetSAddressMode() const
{
Validate();
return SamplerAddressMode([(__bridge MTLSamplerDescriptor*)m_ptr sAddressMode]);
}
SamplerAddressMode SamplerDescriptor::GetTAddressMode() const
{
Validate();
return SamplerAddressMode([(__bridge MTLSamplerDescriptor*)m_ptr tAddressMode]);
}
SamplerAddressMode SamplerDescriptor::GetRAddressMode() const
{
Validate();
return SamplerAddressMode([(__bridge MTLSamplerDescriptor*)m_ptr rAddressMode]);
}
SamplerBorderColor SamplerDescriptor::GetBorderColor() const
{
#if MTLPP_IS_AVAILABLE_MAC(10_12)
return SamplerBorderColor([(__bridge MTLSamplerDescriptor*)m_ptr borderColor]);
#else
return SamplerBorderColor(0);
#endif
}
bool SamplerDescriptor::IsNormalizedCoordinates() const
{
Validate();
return [(__bridge MTLSamplerDescriptor*)m_ptr normalizedCoordinates];
}
float SamplerDescriptor::GetLodMinClamp() const
{
Validate();
return [(__bridge MTLSamplerDescriptor*)m_ptr lodMinClamp];
}
float SamplerDescriptor::GetLodMaxClamp() const
{
Validate();
return [(__bridge MTLSamplerDescriptor*)m_ptr lodMaxClamp];
}
CompareFunction SamplerDescriptor::GetCompareFunction() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return CompareFunction([(__bridge MTLSamplerDescriptor*)m_ptr compareFunction]);
#else
return CompareFunction(0);
#endif
}
ns::String SamplerDescriptor::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLSamplerDescriptor*)m_ptr label] };
}
void SamplerDescriptor::SetMinFilter(SamplerMinMagFilter minFilter)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setMinFilter:MTLSamplerMinMagFilter(minFilter)];
}
void SamplerDescriptor::SetMagFilter(SamplerMinMagFilter magFilter)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setMagFilter:MTLSamplerMinMagFilter(magFilter)];
}
void SamplerDescriptor::SetMipFilter(SamplerMipFilter mipFilter)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setMipFilter:MTLSamplerMipFilter(mipFilter)];
}
void SamplerDescriptor::SetMaxAnisotropy(uint32_t maxAnisotropy)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setMaxAnisotropy:maxAnisotropy];
}
void SamplerDescriptor::SetSAddressMode(SamplerAddressMode sAddressMode)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setSAddressMode:MTLSamplerAddressMode(sAddressMode)];
}
void SamplerDescriptor::SetTAddressMode(SamplerAddressMode tAddressMode)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setTAddressMode:MTLSamplerAddressMode(tAddressMode)];
}
void SamplerDescriptor::SetRAddressMode(SamplerAddressMode rAddressMode)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setRAddressMode:MTLSamplerAddressMode(rAddressMode)];
}
void SamplerDescriptor::SetBorderColor(SamplerBorderColor borderColor)
{
#if MTLPP_IS_AVAILABLE_MAC(10_12)
[(__bridge MTLSamplerDescriptor*)m_ptr setBorderColor:MTLSamplerBorderColor(borderColor)];
#endif
}
void SamplerDescriptor::SetNormalizedCoordinates(bool normalizedCoordinates)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setNormalizedCoordinates:normalizedCoordinates];
}
void SamplerDescriptor::SetLodMinClamp(float lodMinClamp)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setLodMinClamp:lodMinClamp];
}
void SamplerDescriptor::SetLodMaxClamp(float lodMaxClamp)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setLodMaxClamp:lodMaxClamp];
}
void SamplerDescriptor::SetCompareFunction(CompareFunction compareFunction)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge MTLSamplerDescriptor*)m_ptr setCompareFunction:MTLCompareFunction(compareFunction)];
#endif
}
void SamplerDescriptor::SetLabel(const ns::String& label)
{
Validate();
[(__bridge MTLSamplerDescriptor*)m_ptr setLabel:(__bridge NSString*)label.GetPtr()];
}
ns::String SamplerState::GetLabel() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLSamplerState>)m_ptr label] };
}
Device SamplerState::GetDevice() const
{
Validate();
return ns::Handle { (__bridge void*)[(__bridge id<MTLSamplerState>)m_ptr device] };
}
}
//////////////////////////////////////
// FILE: stage_input_output_descriptor.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "stage_input_output_descriptor.hpp"
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
# include <Metal/MTLStageInputOutputDescriptor.h>
#endif
namespace mtlpp
{
BufferLayoutDescriptor::BufferLayoutDescriptor() :
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
ns::Object(ns::Handle{ (__bridge void*)[[MTLBufferLayoutDescriptor alloc] init] })
#else
ns::Object(ns::Handle{ nullptr })
#endif
{
}
uint32_t BufferLayoutDescriptor::GetStride() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLBufferLayoutDescriptor*)m_ptr stride]);
#else
return 0;
#endif
}
StepFunction BufferLayoutDescriptor::GetStepFunction() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return StepFunction([(__bridge MTLBufferLayoutDescriptor*)m_ptr stepFunction]);
#else
return StepFunction(0);
#endif
}
uint32_t BufferLayoutDescriptor::GetStepRate() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLBufferLayoutDescriptor*)m_ptr stepRate]);
#else
return 0;
#endif
}
void BufferLayoutDescriptor::SetStride(uint32_t stride)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLBufferLayoutDescriptor*)m_ptr setStride:stride];
#endif
}
void BufferLayoutDescriptor::SetStepFunction(StepFunction stepFunction)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLBufferLayoutDescriptor*)m_ptr setStepFunction:MTLStepFunction(stepFunction)];
#endif
}
void BufferLayoutDescriptor::SetStepRate(uint32_t stepRate)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLBufferLayoutDescriptor*)m_ptr setStepRate:stepRate];
#endif
}
AttributeDescriptor::AttributeDescriptor() :
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
ns::Object(ns::Handle{ (__bridge void*)[[MTLAttributeDescriptor alloc] init] })
#else
ns::Object(ns::Handle{ nullptr })
#endif
{
}
AttributeFormat AttributeDescriptor::GetFormat() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return AttributeFormat([(__bridge MTLAttributeDescriptor*)m_ptr format]);
#else
return AttributeFormat(0);
#endif
}
uint32_t AttributeDescriptor::GetOffset() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLAttributeDescriptor*)m_ptr offset]);
#else
return 0;
#endif
}
uint32_t AttributeDescriptor::GetBufferIndex() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLAttributeDescriptor*)m_ptr bufferIndex]);
#else
return 0;
#endif
}
void AttributeDescriptor::SetFormat(AttributeFormat format)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLAttributeDescriptor*)m_ptr setFormat:MTLAttributeFormat(format)];
#endif
}
void AttributeDescriptor::SetOffset(uint32_t offset)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLAttributeDescriptor*)m_ptr setOffset:offset];
#endif
}
void AttributeDescriptor::SetBufferIndex(uint32_t bufferIndex)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLAttributeDescriptor*)m_ptr setBufferIndex:bufferIndex];
#endif
}
StageInputOutputDescriptor::StageInputOutputDescriptor() :
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
ns::Object(ns::Handle{ (__bridge void*)[[MTLStageInputOutputDescriptor alloc] init] })
#else
ns::Object(ns::Handle{ nullptr })
#endif
{
}
ns::Array<BufferLayoutDescriptor> StageInputOutputDescriptor::GetLayouts() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge MTLStageInputOutputDescriptor*)m_ptr layouts] };
#else
return ns::Handle{ nullptr };
#endif
}
ns::Array<AttributeDescriptor> StageInputOutputDescriptor::GetAttributes() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ (__bridge void*)[(__bridge MTLStageInputOutputDescriptor*)m_ptr attributes] };
#else
return ns::Handle{ nullptr };
#endif
}
IndexType StageInputOutputDescriptor::GetIndexType() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return IndexType([(__bridge MTLStageInputOutputDescriptor*)m_ptr indexType]);
#else
return IndexType(0);
#endif
}
uint32_t StageInputOutputDescriptor::GetIndexBufferIndex() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
return uint32_t([(__bridge MTLStageInputOutputDescriptor*)m_ptr indexBufferIndex]);
#else
return 0;
#endif
}
void StageInputOutputDescriptor::SetIndexType(IndexType indexType)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLStageInputOutputDescriptor*)m_ptr setIndexType:MTLIndexType(indexType)];
#endif
}
void StageInputOutputDescriptor::SetIndexBufferIndex(uint32_t indexBufferIndex)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLStageInputOutputDescriptor*)m_ptr setIndexBufferIndex:indexBufferIndex];
#endif
}
void StageInputOutputDescriptor::Reset()
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 10_0)
[(__bridge MTLStageInputOutputDescriptor*)m_ptr reset];
#endif
}
}
//////////////////////////////////////
// FILE: texture.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "texture.hpp"
#include <Metal/MTLTexture.h>
namespace mtlpp
{
TextureDescriptor::TextureDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLTextureDescriptor alloc] init] })
{
}
TextureDescriptor TextureDescriptor::Texture2DDescriptor(PixelFormat pixelFormat, uint32_t width, uint32_t height, bool mipmapped)
{
return ns::Handle{ (__bridge void*)[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormat(pixelFormat)
width:width
height:height
mipmapped:mipmapped] };
}
TextureDescriptor TextureDescriptor::TextureCubeDescriptor(PixelFormat pixelFormat, uint32_t size, bool mipmapped)
{
return ns::Handle{ (__bridge void*)[MTLTextureDescriptor textureCubeDescriptorWithPixelFormat:MTLPixelFormat(pixelFormat)
size:size
mipmapped:mipmapped] };
}
TextureType TextureDescriptor::GetTextureType() const
{
Validate();
return TextureType([(__bridge MTLTextureDescriptor*)m_ptr textureType]);
}
PixelFormat TextureDescriptor::GetPixelFormat() const
{
Validate();
return PixelFormat([(__bridge MTLTextureDescriptor*)m_ptr pixelFormat]);
}
uint32_t TextureDescriptor::GetWidth() const
{
Validate();
return uint32_t([(__bridge MTLTextureDescriptor*)m_ptr width]);
}
uint32_t TextureDescriptor::GetHeight() const
{
Validate();
return uint32_t([(__bridge MTLTextureDescriptor*)m_ptr height]);
}
uint32_t TextureDescriptor::GetDepth() const
{
Validate();
return uint32_t([(__bridge MTLTextureDescriptor*)m_ptr depth]);
}
uint32_t TextureDescriptor::GetMipmapLevelCount() const
{
Validate();
return uint32_t([(__bridge MTLTextureDescriptor*)m_ptr mipmapLevelCount]);
}
uint32_t TextureDescriptor::GetSampleCount() const
{
Validate();
return uint32_t([(__bridge MTLTextureDescriptor*)m_ptr sampleCount]);
}
uint32_t TextureDescriptor::GetArrayLength() const
{
Validate();
return uint32_t([(__bridge MTLTextureDescriptor*)m_ptr arrayLength]);
}
ResourceOptions TextureDescriptor::GetResourceOptions() const
{
Validate();
return ResourceOptions([(__bridge MTLTextureDescriptor*)m_ptr resourceOptions]);
}
CpuCacheMode TextureDescriptor::GetCpuCacheMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return CpuCacheMode([(__bridge MTLTextureDescriptor*)m_ptr cpuCacheMode]);
#else
return CpuCacheMode(0);
#endif
}
StorageMode TextureDescriptor::GetStorageMode() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return StorageMode([(__bridge MTLTextureDescriptor*)m_ptr storageMode]);
#else
return StorageMode(0);
#endif
}
TextureUsage TextureDescriptor::GetUsage() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return TextureUsage([(__bridge MTLTextureDescriptor*)m_ptr usage]);
#else
return TextureUsage(0);
#endif
}
void TextureDescriptor::SetTextureType(TextureType textureType)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setTextureType:MTLTextureType(textureType)];
}
void TextureDescriptor::SetPixelFormat(PixelFormat pixelFormat)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setPixelFormat:MTLPixelFormat(pixelFormat)];
}
void TextureDescriptor::SetWidth(uint32_t width)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setWidth:width];
}
void TextureDescriptor::SetHeight(uint32_t height)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setHeight:height];
}
void TextureDescriptor::SetDepth(uint32_t depth)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setDepth:depth];
}
void TextureDescriptor::SetMipmapLevelCount(uint32_t mipmapLevelCount)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setMipmapLevelCount:mipmapLevelCount];
}
void TextureDescriptor::SetSampleCount(uint32_t sampleCount)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setSampleCount:sampleCount];
}
void TextureDescriptor::SetArrayLength(uint32_t arrayLength)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setArrayLength:arrayLength];
}
void TextureDescriptor::SetResourceOptions(ResourceOptions resourceOptions)
{
Validate();
[(__bridge MTLTextureDescriptor*)m_ptr setResourceOptions:MTLResourceOptions(resourceOptions)];
}
void TextureDescriptor::SetCpuCacheMode(CpuCacheMode cpuCacheMode)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge MTLTextureDescriptor*)m_ptr setCpuCacheMode:MTLCPUCacheMode(cpuCacheMode)];
#endif
}
void TextureDescriptor::SetStorageMode(StorageMode storageMode)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge MTLTextureDescriptor*)m_ptr setStorageMode:MTLStorageMode(storageMode)];
#endif
}
void TextureDescriptor::SetUsage(TextureUsage usage)
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
[(__bridge MTLTextureDescriptor*)m_ptr setUsage:MTLTextureUsage(usage)];
#endif
}
Resource Texture::GetRootResource() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 8_0)
# if MTLPP_IS_AVAILABLE(10_12, 10_0)
return ns::Handle{ nullptr };
# else
return ns::Handle{ (__bridge void*)[(__bridge id<MTLTexture>)m_ptr rootResource] };
# endif
#else
return ns::Handle{ nullptr };
#endif
}
Texture Texture::GetParentTexture() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLTexture>)m_ptr parentTexture] };
#else
return ns::Handle{ nullptr };
#endif
}
uint32_t Texture::GetParentRelativeLevel() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return uint32_t([(__bridge id<MTLTexture>)m_ptr parentRelativeLevel]);
#else
return 0;
#endif
}
uint32_t Texture::GetParentRelativeSlice() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_11, 9_0)
return uint32_t([(__bridge id<MTLTexture>)m_ptr parentRelativeSlice]);
#else
return 0;
#endif
}
Buffer Texture::GetBuffer() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 9_0)
return ns::Handle{ (__bridge void*)[(__bridge id<MTLTexture>)m_ptr buffer] };
#else
return ns::Handle{ nullptr };
#endif
}
uint32_t Texture::GetBufferOffset() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 9_0)
return uint32_t([(__bridge id<MTLTexture>)m_ptr bufferOffset]);
#else
return 0;
#endif
}
uint32_t Texture::GetBufferBytesPerRow() const
{
Validate();
#if MTLPP_IS_AVAILABLE(10_12, 9_0)
return uint32_t([(__bridge id<MTLTexture>)m_ptr bufferBytesPerRow]);
#else
return 0;
#endif
}
uint32_t Texture::GetIOSurfacePlane() const
{
Validate();
#if MTLPP_IS_AVAILABLE_MAC(10_11)
return uint32_t([(__bridge id<MTLTexture>)m_ptr iosurfacePlane]);
#else
return 0;
#endif
}
TextureType Texture::GetTextureType() const
{
Validate();
return TextureType([(__bridge id<MTLTexture>)m_ptr textureType]);
}
PixelFormat Texture::GetPixelFormat() const
{
Validate();
return PixelFormat([(__bridge id<MTLTexture>)m_ptr pixelFormat]);
}
uint32_t Texture::GetWidth() const
{
Validate();
return uint32_t([(__bridge id<MTLTexture>)m_ptr width]);
}
uint32_t Texture::GetHeight() const
{
Validate();
return uint32_t([(__bridge id<MTLTexture>)m_ptr height]);
}
uint32_t Texture::GetDepth() const
{
Validate();
return uint32_t([(__bridge id<MTLTexture>)m_ptr depth]);
}
uint32_t Texture::GetMipmapLevelCount() const
{
Validate();
return uint32_t([(__bridge id<MTLTexture>)m_ptr mipmapLevelCount]);
}
uint32_t Texture::GetSampleCount() const
{
Validate();
return uint32_t([(__bridge id<MTLTexture>)m_ptr sampleCount]);
}
uint32_t Texture::GetArrayLength() const
{
Validate();
return uint32_t([(__bridge id<MTLTexture>)m_ptr arrayLength]);
}
TextureUsage Texture::GetUsage() const
{
Validate();
return TextureUsage([(__bridge id<MTLTexture>)m_ptr usage]);
}
bool Texture::IsFrameBufferOnly() const
{
Validate();
return [(__bridge id<MTLTexture>)m_ptr isFramebufferOnly];
}
void Texture::GetBytes(void* pixelBytes, uint32_t bytesPerRow, uint32_t bytesPerImage, const Region& fromRegion, uint32_t mipmapLevel, uint32_t slice)
{
Validate();
[(__bridge id<MTLTexture>)m_ptr getBytes:pixelBytes
bytesPerRow:bytesPerRow
bytesPerImage:bytesPerImage
fromRegion:MTLRegionMake3D(fromRegion.Origin.X, fromRegion.Origin.Y, fromRegion.Origin.Z, fromRegion.Size.Width, fromRegion.Size.Height, fromRegion.Size.Depth)
mipmapLevel:mipmapLevel
slice:slice];
}
void Texture::Replace(const Region& region, uint32_t mipmapLevel, uint32_t slice, void* pixelBytes, uint32_t bytesPerRow, uint32_t bytesPerImage)
{
Validate();
[(__bridge id<MTLTexture>)m_ptr replaceRegion:MTLRegionMake3D(region.Origin.X, region.Origin.Y, region.Origin.Z, region.Size.Width, region.Size.Height, region.Size.Depth)
mipmapLevel:mipmapLevel
slice:slice
withBytes:pixelBytes
bytesPerRow:bytesPerRow
bytesPerImage:bytesPerImage];
}
void Texture::GetBytes(void* pixelBytes, uint32_t bytesPerRow, const Region& fromRegion, uint32_t mipmapLevel)
{
Validate();
[(__bridge id<MTLTexture>)m_ptr getBytes:pixelBytes
bytesPerRow:bytesPerRow
fromRegion:MTLRegionMake3D(fromRegion.Origin.X, fromRegion.Origin.Y, fromRegion.Origin.Z, fromRegion.Size.Width, fromRegion.Size.Height, fromRegion.Size.Depth)
mipmapLevel:mipmapLevel];
}
void Texture::Replace(const Region& region, uint32_t mipmapLevel, void* pixelBytes, uint32_t bytesPerRow)
{
Validate();
[(__bridge id<MTLTexture>)m_ptr replaceRegion:MTLRegionMake3D(region.Origin.X, region.Origin.Y, region.Origin.Z, region.Size.Width, region.Size.Height, region.Size.Depth)
mipmapLevel:mipmapLevel
withBytes:pixelBytes
bytesPerRow:bytesPerRow];
}
Texture Texture::NewTextureView(PixelFormat pixelFormat)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLTexture>)m_ptr newTextureViewWithPixelFormat:MTLPixelFormat(pixelFormat)] };
}
Texture Texture::NewTextureView(PixelFormat pixelFormat, TextureType textureType, const ns::Range& mipmapLevelRange, const ns::Range& sliceRange)
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge id<MTLTexture>)m_ptr newTextureViewWithPixelFormat:MTLPixelFormat(pixelFormat)
textureType:MTLTextureType(textureType)
levels:NSMakeRange(mipmapLevelRange.Location, mipmapLevelRange.Length)
slices:NSMakeRange(sliceRange.Location, sliceRange.Length)] };
}
}
//////////////////////////////////////
// FILE: vertex_descriptor.mm
//////////////////////////////////////
/*
* Copyright 2016 Nikolay Aleksiev. All rights reserved.
* License: https://github.com/naleksiev/mtlpp/blob/master/LICENSE
*/
// #include "vertex_descriptor.hpp"
#include <Metal/MTLVertexDescriptor.h>
namespace mtlpp
{
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLVertexBufferLayoutDescriptor alloc] init] })
{
}
uint32_t VertexBufferLayoutDescriptor::GetStride() const
{
Validate();
return uint32_t([(__bridge MTLVertexBufferLayoutDescriptor*)m_ptr stride]);
}
uint32_t VertexBufferLayoutDescriptor::GetStepRate() const
{
Validate();
return uint32_t([(__bridge MTLVertexBufferLayoutDescriptor*)m_ptr stepRate]);
}
VertexStepFunction VertexBufferLayoutDescriptor::GetStepFunction() const
{
Validate();
return VertexStepFunction([(__bridge MTLVertexBufferLayoutDescriptor*)m_ptr stepFunction]);
}
void VertexBufferLayoutDescriptor::SetStride(uint32_t stride)
{
Validate();
[(__bridge MTLVertexBufferLayoutDescriptor*)m_ptr setStride:stride];
}
void VertexBufferLayoutDescriptor::SetStepRate(uint32_t stepRate)
{
Validate();
[(__bridge MTLVertexBufferLayoutDescriptor*)m_ptr setStepRate:stepRate];
}
void VertexBufferLayoutDescriptor::SetStepFunction(VertexStepFunction stepFunction)
{
Validate();
[(__bridge MTLVertexBufferLayoutDescriptor*)m_ptr setStepFunction:MTLVertexStepFunction(stepFunction)];
}
VertexAttributeDescriptor::VertexAttributeDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLVertexAttributeDescriptor alloc] init] })
{
}
VertexFormat VertexAttributeDescriptor::GetFormat() const
{
Validate();
return VertexFormat([(__bridge MTLVertexAttributeDescriptor*)m_ptr format]);
}
uint32_t VertexAttributeDescriptor::GetOffset() const
{
Validate();
return uint32_t([(__bridge MTLVertexAttributeDescriptor*)m_ptr offset]);
}
uint32_t VertexAttributeDescriptor::GetBufferIndex() const
{
Validate();
return uint32_t([(__bridge MTLVertexAttributeDescriptor*)m_ptr bufferIndex]);
}
void VertexAttributeDescriptor::SetFormat(VertexFormat format)
{
Validate();
[(__bridge MTLVertexAttributeDescriptor*)m_ptr setFormat:MTLVertexFormat(format)];
}
void VertexAttributeDescriptor::SetOffset(uint32_t offset)
{
Validate();
[(__bridge MTLVertexAttributeDescriptor*)m_ptr setOffset:offset];
}
void VertexAttributeDescriptor::SetBufferIndex(uint32_t bufferIndex)
{
Validate();
[(__bridge MTLVertexAttributeDescriptor*)m_ptr setBufferIndex:bufferIndex];
}
VertexDescriptor::VertexDescriptor() :
ns::Object(ns::Handle{ (__bridge void*)[[MTLVertexDescriptor alloc] init] })
{
}
ns::Array<VertexBufferLayoutDescriptor> VertexDescriptor::GetLayouts() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLVertexDescriptor*)m_ptr layouts] };
}
ns::Array<VertexAttributeDescriptor> VertexDescriptor::GetAttributes() const
{
Validate();
return ns::Handle{ (__bridge void*)[(__bridge MTLVertexDescriptor*)m_ptr attributes] };
}
void VertexDescriptor::Reset()
{
Validate();
[(__bridge MTLVertexDescriptor*)m_ptr reset];
}
}