bgfx/tools/texturev/fs_texture_array.sc
2017-07-09 11:47:13 -07:00

21 lines
466 B
Python

$input v_texcoord0, v_color0
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
SAMPLER2DARRAY(s_texColor, 0);
uniform vec4 u_params;
#define u_textureLod u_params.x
#define u_textureLayer u_params.y
void main()
{
vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
gl_FragColor = color * v_color0;
}